Well, here he is
Cyren Stormsmite
25th level druid Human
exp: 331900/325,000
25d8+275 (432)
Str 24 (11 +8 amulet +5 book)
Dex 21 (15 + 6 amulet)
Con 32 ( 17 + 2 level + 5 book + 8 amulet)
Int 21 ( 16 + 5 book)
Wis 32 ( 17 + 4 level + 5 book + 6 amulet)
Cha 20 ( 15 + 5 book)
Init. + 9 (+5 dex + 4 imp. init.)
AC 19 ( +3 armor + 1 enhancement + 4 dex +1 insight)
speed 20 ft.
Skills:
Animal Empathy +33 (28 ranks + 5 cha)
Concentration +39 (28 ranks + 11 con)
Diplomacy +33 (28 ranks + 5 cha)
Handle Animal +33 (28 ranks + 5 cha)
Heal +39 (28 ranks +11 wis)
Knowledge (nature) {+33 (28 ranks +5 int)
Scry +33 (28 ranks + 5 int)
Spellcraft +33 (28 ranks +5 int)
Wilderness Lore +39 (28 ranks +11 wis)
Search (cc) +10 ( 5 ranks + 5 int)
Spot (cc) +16 ( 5 ranks + 11 wis)
Listen (cc) +15 (4 ranks + 11 wis)
Saves: Fort. +25 (+14 base, + 11 con), Will +25 (+14 base, +11 wis), Ref +13 (+8 base, +5 dex)
Languages:
Common (human), druidic, dwarven, elven, sartan
Feats (in order of when I took them)
spellcasting prodigy; improved initiative; extend spell; natural spell; energy substitution; snatch; improved flight; energy admixture
Epic feats
epic spellcasting; improved elemental wildshape; beast wildshape; gargantuan wildshape (bought)
Special Qualities and abilities:
nature sense, woodland stride, trackless step, resist nature's lure, venom immunity, a thousand faces, timeless body, wildshape 7/3 per day (tiny, small, med, large, huge elementals, animals (normal/dire), beasts)
Equipment:
books (+5 to int, cha, str, wis, and con)(687,500 gp)
Amulet of Druidic might (+8 str, +6 dex, + 8 con, +6 wis)(1,566,400 gp) and wilding clasp (4,000)
Clear/Iridescant Ioun stone (sustains me without food, water, or air)(84,600 gp)
Hide armor +1 of wilding (masters of the wild: armor and enhancement bonus stay in affect in wildshape, aswell as armors other abilities) and medium fortification (49,165 gp)
Vibrant Purple prism ioun stone (stores 6 levels of spells) (12,000)
Dusty Rose Prism ioun stone (+1 reflection bonus to AC) (4,000)
Gaea's Magic Fang
Transmutation
Spellcraft DC: 10
Components: V, S, XP
Casting Time: 100 days, 11 minutes
Range: target creature touched (as per gmf)
Duration: permanent
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)
To Develop: 90,000 gp; 2 days; 3,600 XP. Seed: fortify (DC 19). Factors: increase enhancement by 4 (+16 DC), increase enhancement by epic 5 (+40), increase duration to permanent(X5 DC)(DC 375) Mitigating factors: increase casting time by 10 minutes (-20 DC), increase casting time by 100 days (DC -200), 50d6 backlash (-50 DC), burn 9500 XP
This spell adds a +10 enhancement bonus to all of the targets attacks and damage. The spell is permanent, and remains if the caster changes shape, since it is a spell-like effect and is therefore based on mental faculty. The caster takes 50d6 backlash damage and burns 9500 XP in the casting. (house rule: backlash is only taken once)
335 gp left.
Spells:
DC 22 +spell level
0-(6) Light x2, detect magic x2, create water x2
1-(5 +3)animal friendshipx2, cure light wounds x6
2-(5 +3)produce flame x8
3-(5 +3)greater magic fang, remove disease, extended flame blade, cure mod. wounds x 5
4-(5 +3)extended nature's favorx4, flamestrike x4
5-(5 +2)extended feathers, cure critical wounds x5, tree stride
6-(4 +2) extended cure critical wounds x4, extended animal growth x2
7-(4 +2)Heal x3, harm x2, extended greater call lightning
8-(4 +2) Greater Thunderstrike x5, extended control weather
9-(4 +1) Shapechange, invulnerability to elements x2, thunderswarm, nature's avatar
Animal Companion: Legendary bear, advanced to 25 HD
(MMII stats)
Duhber
25d8+175 (350)
init. +2
50 ft.
21 AC (-1 size, +2 dex, +10 nat.) 11 touch, 19 flat-footed
2 claws +29, bite +24
Claw 2d6+13, bite 4d6+6
5by10/5
improved grab (ex)
low-light vision, scent
Fort +21, ref +16, will +15
Str 36, dex 15, con 25, int 2, wis 16, cha 13
Listen +8, Spot +8, swim +18
Combat: I will usually either summon, or cast a spell on myself and/or my animal companion. I will then wildshape (into an elder elemental that would be beneficial to me) and move to any long range attackers to take them out, my animal companion helping with the melee characters. If things look bad, I will either fly out of range and nuke, or (utter doom with no chance of survival unless we flee) revert to normal and then transform into an invisible stalker and fly away.