[Full] Epic game!

Don't worry about the para-elemental stats, I will be able to get them from a friend soon.

Electric-ant: So, is the epic spell allowed? Also, what is the answer on books staying in effect in alternate forms?
 
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I'm still tweaking him, but for now here's my tank:

Drago Musevini
40 Y/O Male Human Pal1/Monk25 (Outsider)
Aliment: LG
XP: 325,000

Str: 32 MOD: + 11 (18 Base + 3 lvl + 6 Magic + 5 Inherrent)
Dex: 26 MOD: + 8 (16 Base + 6 Magic + 4 Inherrent)
Con: 22 MOD: + 6 (12 Base + 6 Magic + 4 Inherrent)
Int: 18 MOD: + 4 (14 Base + 3 Inherrent + 1 Age)
Wis: 31 MOD: + 10 (15 Base + 2 lvl + 8 Magic + 5 Inherrent + 1 Age)
Cha: 28 MOD: + 9 (15 Base + 1 lvl + 6 Magic + 5 Inherrent + 1 Age)

HP: 1d10+25d8+156=324
AC: 10+8 dex +10 Wis +5lvl+8Armour+3Deflection=44
Saves: Fort: +37 Refl: +34 Will: +36
Init: +9
Speed: 110

BaB: 18
Melee Attack: +34
Ranged Attack: +31
Attacks:
Unarmed Strike (+43/40/37/34/31) 1d20+16 damage
Flurry of Blows: (+41/41/38/35/32/29)

Skills: Tumble(+41/27), Balance(41/27), Hide(+59/27), Move Silent(+59/27), Listen(+59/27), Spot(+48/14.5), Diplomacy(+42/29)

Special Qualities:
SR 38
Stuning Attack (25/day), Fort DC: 32
Quivering Palm (1/week), Fort DC: 32
Wholeness of Body(50HP/day)
Abundant Step 1400'
Immune to all diseases + poisons
Can speak with any living creature
No penalties for Age
Etherealness 25 rounds/day
DR 20/+1
Resistance: 30 (All Elemtents)
Fast healing 3
Darkvision 60'
Detect Magic at will
See Invisibility at will
Fly 2 hours/day
no need to eat/drink
Only requires 2 hours sleep/day
Outsider


Virtual Feats:
Improved Unarmed Strike, Stunning Attack, Improved Evasion, Deflect Arrows, Improved Trip.

Feats: 8
Cosmopolitan(Diplomacy), W.Focus(Unarmed), Improved W.Focus(Unarmed)*, Expertise, Leadership, Great Fortitude, Combat Reflexes, Defensive Fighter*

*From Quintessential Fighter:
Improved W. Focus gives you a +2 bonus to all attack rolls with the chosen weapon (Replaces W.Focus's +1, doesn't stack).
Defensive Fighter: you take a -2 to your attack roles instead of -4 when fighting defensively.

Epic Feats: 5
Epic W. Focus(Unarmed), Epic Leadership, Infinite Deflection, Improved Spell Resistance, 1 more

Languages: Common, Draconic, 3 others

Equipment:
Read Manual of Gainful Exercise + 5 (137,500)
Read Manual of Quick Action + 4 (110,000)
Read Manual of Bodily Health + 4 (110,000)
Read Tome of Clear Thought + 3 (82,500)
Read Tome of Understanding + 5 (137,500)
Read Tome of Leadership + 5 (137,500)
*Amulet of Striking (+5 Defending, Holy, Ghost Touch) (162,000)
**Circlet of Awareness (687,000)
Winged Boots (8,000)
***Robe of Subterfuge (19,000)
Belt of Str + 6 (36,000)
Coak of Cha + 6 (36,000)
Vest of Con + 6 (36,000)
Bracers of Armour + 8 (64,000)
Goggles of Night (8,000)
Ring of Universal Elemental Resistance, Major (216,000)
Ring of Fast Healing, Protection+3 & Sustenance(341,00)
Greater Luckstone+4 (160,000)
Bag of Holding II (5,000)

7,000 GP

*Amulet of Striking: Allows Enchantment of Unarmed Strikes as though they were MW Weapons.
**Circlet of Awareness: Gives a +20 Competence bonus to Spot & Listen and a +8 enhancement bonus
to Wisdom. ALSO Is an Intelligent Item with the following statistics:
16 Wis, 15 Int, 12 Cha
Alignment: LG
Communication mode: Empathy
Primary Abilities: Detect Magic at will, See Invisibility at will
Market Price adjustment of Intelligence: +15,000GP
***Robe of Subterfure: Robe of Blending, and +15 Move Silently.
 
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point out my numerous errors

Sevolaan the Redeemer
Male Half-Orc, Chaotic Good
Fighter 10/ Holy Liberator 16

Str 31 +10 (+1 increase, manual +2, belt +8)
Dex 17 +3 (+5 manual)
Con 22 +6 (+2 increase, Amulet +6)
Int 13 +1
Wis 18 +4 (Periapt +4)
Chr 26 +8 (Cloak +6, +3 increase, tome +4)

Hp: 352 (26d10 + 156)
Ac: 34 (10 +16 Armor, +7 Shield, +1Dex)
Init: +5
Speed: 20 ft.
BAB: +23/+18/+13/+8 (20/15/10/5base +3epic)

Fort: +31 (14base +3epic +6con +8chr)
Reflex: +18 (6 +3 +1 + 8)
Will: +25 (10 +3 +4 +8)

(+2 vs. enchantment based effects)
Immune to Charm and Compulsion

Attacks:
Long Sword: +40/ +35/ +30/ +25; 1d8 + 19 (15-20/ x2 + Epic Effects)
Long Bow (Mighty Composite): +31/26/21/16: 1d8+9 (x3)

Skills:
Diplomacy +29 (21 ranks)
Climb +20 (10 Ranks)
Handle Animal +29 (21 ranks)
Ride +19 (16 Ranks)
Knowledge (Religion) +17 (16 Ranks)
Sense Motive +24 (16 Ranks)

Feats/Abilities:
Improved Initiative
Weapon Focus: Long Sword
Weapon Specialization: Long Sword
Improved Critical: Long Sword
Iron Will
Expertise
Improved Trip
Knock-Down
Power Attack
Cleave
Great Cleave

Divine Might [Divine]
Extra Smiting [Divine]

Overwhelming Critical [Epic]
Devastating Critical [Epic]
Epic Weapon Focus: Long Sword [Epic]
Epic Weapon Specialization: Long Sword [Epic]
Great Smiting [Epic]
Holy Strike [Epic]

Other Abilities:
Subversion: 5 mins of conversation plus full round action (touch attack) given second saving throw at +8 (Chr bonus) to charm/compulsion effects.
Smite Evil 2x/day: + 8 attack, +22 damage
Turn Undead as 14th Level Cleric: 11/day
Bonus to celestial companion.

Spells (16th Level Caster):
1st: Bless, Remove Fear, Divine Favor
2nd: Bull’s Strength, Remove Paralysis, Shield Other
3rd: Dispel Magic x2, Magic Circle Against Evil
4th: Death Ward, Dispel Evil

Aran’yele
Celestial Dog
Magical Beast
11 HD
AC 24
Str 18
Int 10
Smite 1/day: +11 to damage
60’ Darkvision
Aic, Cold, Energy Resistance 15
Damage Reduction 5/+2
Spell Resistance (22)

Gear:

Armor:
Full Plate +7 [Epic]

Shield:
Large Wooden Shield +5
Arrow Deflection, Fortification, Moderate

Sword:
Longsword +5
Speed, Keen



Weapons:
+5 Mighty composite longbow (+4): Brilliant Energy, Shock;
+2 Intelligent Dagger;
+5 Arrows (50); +5 Arrows (20): Bane: Giant; +5 Arrows (20): Distance, Keen.
+5 Arrows (50): Bane: Undead, Disruption, Shock
+5 Arrows (50): Flaming Burst, Keen, Wounding
+5 Arrows
Arrows Of Slaying [Greater]: Outsider (Evil), Outsider (Lawful), Shapechanger, Undead

Wand of Dispel Evil (20) 50 Charges

Ring of Regeneration
Ring of Freedom of Movement
Ring of Spell Turning

Wondrous: Bracers of archery (+2 attack/+1 damage w/in 30’)
Wondrous: Boots, winged (fly 2 hrs/day)
Wondrous: Bag of holding (Bag 4);
Wondrous: Figurine of wondrous power (obsidian steed);
Horseshoes of the Zephyr
Vestments of Faith

Wondrous: Amulet of health (+6);
Wondrous: Belt of Epic strength (+8) [Epic]
Wondrous: Cloak of Charisma (+6)
Wondrous: Periapt of Wisdom (+4)

(Wondrous: Manual of gainful exercise +2)
(Wondrous: Tome of leadership and influence +4)
(Manual of Quickness in Action)

Dagger: Pops the Pirate Gnome
A good hearted but lecherous sea fairing gnome with a fondness for "danin' girls"...
Int 16
Wis 18
Chr 8
Neutral Good
Communication: Speech
Ego: 19
Haste 1/day
Telekinesis 2/day
Languages: Aquan, Gnome, Goblin, Common
Primary Ability: Locate object in a 120-ft radius
Read Languages
Special Purpose Power +2 luck bonus to saving throws, +2 deflection bonus to AC, Spell Resistance (15)
Defeat/Slay Diametrically opposed alignment (NE)

Potion: Cure Serious Wounds (15) x10; Potion: Remove Disease (15); Haste (20) x4; Gaseous Form (20); Displacement (20)
Scroll: Dispel Magic (15), Divine Power (15), Cure Critical Wounds (15).

Treasure: 1,564gp

Exp: 325,000
 



I've done some modifications to mr Drago, so you may want to look over him again when I put him into the rogues gallery (which will be as soon as I'm done in the OOC thread)
 



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