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GoldenEagle

First Post
Already have one made for the possibility of a different game (Paragon Human Paladin 16th Level) which I will modify to your level and email or I can do something else FAST...do you have a preference?

GE
 

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electric-ant

First Post
Um...I'd rather no paragons.

However, I have an idea.

How about you use the generic epic NPC stats for whatever archetype you're thinking of, and then stealthily switch over when you have your real character completed?

If you can, try and finish it this weekend, please.

Let me know.
 


Jemal

Adventurer
I think since the IC thread has started it's time to start talking about what I'ld like my Cohort to be..
First I need to know which of the modifiers apply to me. (I'm only listing the applicable ones, b/c The others I now don't affect.)
Great Prestige(+2), Fairness/Generosity(+1), and/or Special Power(+1)
My Leadership score will be 35+whatever applies, which will affect the lvl of my cohort.

Also, would you rather me tell you what kind I want so you can create her, or can I create her myself? If the latter, what creation rules are we using for Cohorts?

(Yes, I know I'll have to recruit her during gameplay, so You'll also have to tell me what's possible for Cohorts... Are they allowed to be Epic level, do they use NPC equipment or PC equipment Gold amouts, what Stat points, etc..)

Anyways, I'm planning on a LG Elf (Either Arcane Archer or Lasher from Sword+Fist) named (If I get to name her) Tyr'iza Sina
 

Victim

First Post
Travanos Mattenous
Human male
Cleric 21, Heirophant 5
34 years old
5' 10" 206 lb brown eyes, brown hair

Str 16 (12+4 in)
Dex 16 (10+6enhance)
Con 20 (16+4 in)
Int 18 (13+5 in)
Wis 34 (17+6 level +5 in, +6 enhance)
Cha 14 (10+4 in)

Spd: 30 (20)
Initiative: +7 (+4 feat, +3 dex)

Atts: +14/+9/+4 base

Dmg: 1d8 +5 +2d6 vs evil

AC: 43 (3 dex, +13 armor, +7 shield, +5 def, +5 nat)

F: +26 (+14 base, +5 Con, +5 resist, +1 luck, +1 comp)
R: +16 (+6 base, +3 dex, +5 resist, +1 luck, +1 comp)
W: +33 (+14 base, +12 wis, +5 resist, +1 luck, +1 comp)


Extend Spell, Persistent Spell, Empower Spell, Improved Initiative, Scribe Scroll, Holy Spell, Spell Penetration, Spell Focus Evocation

Epic Spell Casting, Ignore Material Components

Heirophant abilities: Spell like ability: Miracle 3/day, Eschew Materials feat, Divine Reach, Spell Power, Master of Energy

Domains: Strength, Sun

Concentration 20
Spellcraft 29
Knowledge Religion 29
Scry 20
Diplomacy 29
Heal 21
Knowledge Arcana 29
Sense Motive 13

Turn undead 5/day, level 25, +6 to check, 2d6+31 turn damage

Spells +33 versus SR (+26 level, +4 feats, +2 spellpower, +1 comp)

0: 6: DC 24, 26 versus evil
1: 8+1: DC 25
2: 8+1: DC 26
3: 8+1: DC 27
4: 8+1: DC 28
5: 7+1: DC 29
6: 6+1: DC 30
7: 6+1: DC 31
8: 6+1: DC 32
9: 5+1: DC 33

+2 DC for evocation and/or against Evil targets

137.5k Tome +5 of Understanding
137.5k Tome +5 of Intellect
110k x 3: +4 inherent for Con, Cha, and Strength

Dawnfist: +1 Holy Eldritch Manawall Crushing Adamantine (+2) Heavy Mace 107k

Rod of Excellent Magic 650k

Boots of Greater Speed: Quickened haste (cl 13) for 39 rounds/day 100k

Ring of Protection +5 50k
Belt of Natural Armor +5 50k

+5 Mithral Full Plate of Invulnerability
+5 Shield of Heavy Fortification

+6 gloves of Dex and storing

Cloak of Resistance: +5 resistance 25k

Amulet of Divine Power: +6 Wis, +30 spellcraft, Undead turning, 94k

Helm of Teleportation 50k

Stone of Good luck and Competence: +1 luck to saves and skill checks, +1 competence to attacks, saves and checks 30k

Ring of double counterspells

Sanctify Weapon: 459k
DC 51
+10 enhancement bonus to a weapon
weapon counts as blessed
5 day duration
11 min casting time
2000 XP

79k GP left

1640 bonus XP left

I'm still messing around with items. I'll probably mess around with stuff until I can afford a Helm of Teleportation, a ring of multi-counterspells, and maybe some other stuff (skills, true seeing).

Revised.
 
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Jemal

Adventurer
Victim, I'm not the DM or anything, but I thought I should point out...
Your character has no class or level listed.

Also, I'm nosey, so I double-checked some of your items costs...

>+6 gloves of Dex and storing
should be 40,400

>Cloak of Magic: +5 resistance and Fly at Will
should only be 36,000, not 80K.

>Amulet of Divine Power: +6 Wis, +30 spellcraft, absorbs neg
>levels and death attacks like a Scarab of Protection
likewise not 80K, but 146,000

>Stone of Good luck and Competence: +1 luck to saves and skill
>checks, +1 competence to attacks, saves and checks.
I don't have a clue where you got that competence bonus thingey from.
 
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Victim

First Post
Jemal said:
Victim, I'm not the DM or anything, but I thought I should point out...
Your character has no class or level listed.

Also, I'm nosey, so I double-checked some of your items costs...

>+6 gloves of Dex and storing
should be 40,400

>Cloak of Magic: +5 resistance and Fly at Will
should only be 36,000, not 80K.

>Amulet of Divine Power: +6 Wis, +30 spellcraft, absorbs neg
>levels and death attacks like a Scarab of Protection
likewise not 80K, but 146,000

>Stone of Good luck and Competence: +1 luck to saves and skill
>checks, +1 competence to attacks, saves and checks.
I don't have a clue where you got that competence bonus thingey from.

No problem. I appreciate the help. I can't believe I didn't put classes.

The competence bonus is derived from the Pale Green Ioun Stone.

Fly at will is worth about 30k (3*5*1800). +5 resistance is 25k. So the resistance price doubles for 50k +30k = 80k. I think you were using Fly once per day, and not on a command word.

Most of the price from the scarab of protection is in the SR. 15 SR costs 30k - what a joke. Therefore, the remaining portion costs 8k. 36k (+6 Wis) and +36k (30^2*20*2) and +16k (8k*2) is 88k.

I messed up on the gloves by using the price for +4 versions for some reason.
 
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Jemal

Adventurer
Allright, I'm always checking numbers, and I found this in Howling Coyotes character in the Rogues gallery, so I thought i'ld bring it to his attention here:

>+6 headband of power: +6 to all stats; 216000 gp
+6 to one stat: 36,000. Every other one 72,000...
72X5 + 36=396,000 not 216,000

Ricamros ring of protection: +5 ring of protection and major universal elemental resistance; 266000 gp.
Major Elemental Resistance Universal: 216,000
+5 ROP = 50,000.
Secondary feature of ROP makes it double.... 216+100=316,000

Staff of the Archmagi: Staff of power and staff of the magi; 714000 gp
Just wondering where you found the price tag to the staff of the magi, cuz i'ld really like to buy a deck of many things... Or a sphere of annihilation.. that could be useful. But I've never found which book lists the Artifact costs.
 

Jemal

Adventurer
Victim said:
Fly at will is worth about 30k (3*5*1800). +5 resistance is 25k. So the resistance price doubles for 50k +30k = 80k. I think you were using Fly once per day, and not on a command word.
Actually I was using the Wings of Flying, which is a Cape that lets you fly on command and costs 5,500. The only drawback is that it grows wings that are 20' long.. which could be bad inside a cave, I suppose..

Most of the price from the scarab of protection is in the SR. 15 SR costs 30k - what a joke. Therefore, the remaining portion costs 8k. 36k (+6 Wis) and +36k (30^2*20*2) and +16k (8k*2) is 88k.
AH, didn't realize that. OF course you do realize the reason the Scarab is so cheap is b/c after 12 uses it crumbles to dust, right? So it's basically a charged item with 12 charges. 50 charges is HALF the 'unlimited' use ability, so if you don't want the entire thing collapsing that would cost...
8K/12 =666.6/charge. X50=33333.3 X2(Unlimited Base Price)=66,666
66,666(Permanent Protection from Death affects) + 72K(Wis) +36K(Skill) = 174,666.
Of course it MIGHT not crumble when the charges are done, that'd be up to the DM.. but Just b/c it has some permanent features doesn't mean it won't crumble (The Scarab has SR15, a permanent ability, yet it crumbles).

I messed up on the gloves by using the price for +4 versions for some reason.

O I C.
 
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Jemal said:
Allright, I'm always checking numbers, and I found this in Howling Coyotes character in the Rogues gallery, so I thought i'ld bring it to his attention here:

>+6 headband of power: +6 to all stats; 216000 gp
+6 to one stat: 36,000. Every other one 72,000...
72X5 + 36=396,000 not 216,000

Ricamros ring of protection: +5 ring of protection and major universal elemental resistance; 266000 gp.
Major Elemental Resistance Universal: 216,000
+5 ROP = 50,000.
Secondary feature of ROP makes it double.... 216+100=316,000

Staff of the Archmagi: Staff of power and staff of the magi; 714000 gp
Just wondering where you found the price tag to the staff of the magi, cuz i'ld really like to buy a deck of many things... Or a sphere of annihilation.. that could be useful. But I've never found which book lists the Artifact costs.

Oops, I forgot to double the additional effects.:eek:

Didn't find the price for staff of the magi. I took staff of power, upgraded its caster level to 20, added rod of absorption, SR, and spells from staff of the magi.

I think I have to recalculate the staff’s price also.:)

And of course reallocate my resources.:(

EDIT: Okay, the staff's price should be 874000 gp.

Silly me, I forgot to thank you about pointing my error.:rolleyes:

Now to squeeze 400000 from somewhere.
 
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