[FULL] Star Wars D20 Revised Episode III - Episode IV

Sounds like you have a fan there, Ambrus...


Seriously though, assuming it's cool with the guys, we can always use another player. Just let me know what you want to play and we'll see how to add you in...
 

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Well while I've never actually played SWd20, I've skimmed the book a couple times at borders and I've played Knights of the Old Republic, but that's about all my experience with Star Wars d20 specifically. I have however played D&D 3.5 a pretty decent amount. So I know three normal classes and three Jedi classes. My first idea was to play a mercenary type guy. I had a character in Star Wars Galaxies that was pretty cool and he was sort of mercenary, (Blaster rifle slung across his back and a big duster coat)inspired by an SWG character I once had, but I've also thought of playing a sort of force sensitive healer type, or maybe a socially inept mechanic. Of course if I could combine any of these concepts all the better. The merc could easily be a soldier or scoundrel. In any case I would probably be human, or maybe twi-lek with thier cool Lekku language.

The main thing is, I have a tendency to play characters who shun killing, it may be a scar from my first group that had a military special forces guy in it that had no concept of D&D morality and thought he was being good by getting every NPC we met killed (or just kill them himself) as quickly as possible so we could loot thier corpses and so they wouldn't give us any bothersome side quests ("for the good of the party"). He also talked about and gave graphic descriptions of killing people OOC. Sorry, to go off topic like that.

I'm thinking it would be cool to be with X1(and possibly meet Ventress again :O ), but then I might end up being a burden to it, and I wouldn't want to cramp Ambrus' style. I really don't know enough about recent events in the other game to be especially enthusiastic about it. In any case I'll be happy where ever you chose to place me.

Edit: You have got to use Star Wars: Revelations! That movie is so cool, except for the holocron, that thing sucked. Other than that though it's only real flaw was it's length, or rather lack there of.
 
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Well, Tal is already our resident mercenary. While I'm sure he wouldn't mind sharing the burden, the group revolves around diversity. If you want to play a Force sensitive, I have no problem with that, though I will give you the same warning I gave Ka-Femi. You will officially be a fugitive in the eyes of the Empire, thoughtlessly using your powers and glowbat will get you killed. Or worse.

Either way, we can work in whichever character you decide you want to go with. As far as killing goes, if that's against your character's beliefs, then play it up. It should prove interesting for character interplay when you meet the rest of the crew.

You probably won't be meeting Ventress, considering her current state, but it is possible to run into X, depending on where its current priorities take it. I have plans for the whole gang to run into each other again at some point in the future.

I have seen Revelations and to be honest, it was okay. It was decently done and though the acting could use some work, the storyline was to a point interesting, anachronisms aside. However at this point, the activities there take place long from the current point in this campaign's timeline. That and I have prior information regarding that part of Star Wars history. Or future in this case... Nonetheless, when you are ready to post your character, please do so and we'll go over it before adding you to the roster.
 

Well, like I said I don't really have access to the SWd20 book. I actually went to Borders today with the intention of buying it but as luck would have it they had every D&D book you could ever want and no SWd20 books, except the arms and equipment guide. I have a character sheet in front of me and it seems like most of the stuff on it is quite similar to D&D aside from certain skills and feats, the force of course, reputation, and hit points, which now seem to be broken into vitality and wounds. The new skills seem relatively self explanatory. What I had meant by force sensitive was something along the lines of Tac, a force adept, not a jedi. Now that I think about it though one force user seems like enough in this time period. I want to play a character that avoids combat but I'm really not all that good at playing a smooth talker, so maybe I'll be a tech speciallist. What about ability scores and starting level/equipment?
 

Ah, okay. Well most of the stuff is very similar to DnD, with a few changes, obviously. If you want to go Tech Spec, we can do that. We are starting with 28 point buy characters at 3rd level. We'll need to decide on a race too so we can get you your racial modifiers as well.

Your Wound points will equal your Constitution score and your Vitality Points equal 1d6+ Con bonus per level. I beleive we averaged those though. The Tech's class skills are: Astrogate, Computer Use, Craft, Demolitions, Disable Device, Knowledge, Pilot, Profession, Read/Write Language, Repair, Search, Treat Injury. You get 4+Int modifier x4 points at level one and 4+ Int modifier per level thereafter.

You automatically start with Weapon Group: Simple Weapons and Skill Emphasis in either Computer Use, Craft, Repair or Treat Injury.

At 2nd you get Research, which adds your level to any Knowledge check to find technical data

At 3rd you get Instant Mastery, which allows you to have 4 ranks in any Int based skill that you have no ranks in currently.

BAB at 3rd is +2, Fort/Ref/Will is +0/ +1/ +2, Defense is +3 and Reputation is +1.

You start with 5500 credits for your class.

I hope that helps get you started. When you're ready for the rest, let me know and we'll get you finished up.
 

Ok, here's what I got so far.

[sblock]
Code:
Name: Kesler Murad
Species: Human
Class: Tech Spec 3
Age: 32
Height: 1.791 M
Weight: 66.5 kg.

Statistics:
Str:	10
Dex:	12 +1
Con:	10
Int:	16 +3
Wis:	14 +2
Cha:	12 +1

Wound Points: 10
Vitality Points: 13
AC: 14 (Defense +3, Dex +1)
BAB: +2
Initiative: +1
Speed:  10m

Reputation: +1
Fort:	0
Ref:	2 (base +1, Dex +1
Will:	4 (base +2, Wis +2

Kesler Murad, was born on Naboo, where he trained to become a physician. It was during the Trade Federation Blockade that Kesler truly began to develop a hatred of corruption and greed. He did the best he could to help his people, hoping that the queen would be able to bring the senate to its senses. After the battle of Naboo and its subsequent liberation he was one of the many who cheered at the news that senator Palpatine had become Supreme Chancellor, thinking that the corruption in the senate would finally start to be repaired. At the start of the Clone War he made up his mind to start traveling to various systems that had been affected by battles to offer his aid.

When news reached him of the betrayal and subsequent eradication of the Jedi Order he did not know how to feel. It was inconceivable to him that the Jedi would betray the Republic. Yet, there was Chancellor Palpatine saying it himself. Kesler felt disillusioned with the Republic, and the news the Palpatine had declared the Republic the new Galactic Empire and himself Emperor only reinforced that.
[/sblock]

Three things:

Did I get my VP right? At first I was unsure what you mean't but then I I found the fixed HP table in the DMG and matched it with other characters, so I used that.

Are there any knowledge or craft skills that would be apropriate for my character as a traveling doctor?

What's reputation do?
 
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Let's see... Vp looks good, skills for a Doctor would definately include Treat Injury, probably Knowledge (Medicine) and perhaps Computer Use for Autodocs and such. Crafting I can't really think of anything of the top of my head, as Treat Injury would cover making makeshift bandages and stuff. Remember as a human, you get the extra skill point per level and the extra feat at level one.

Reputation is basically how well people in the galaxy know you. Usually it affects someone in your field and such, especially at this level. If you meet another doctor, say from Naboo, your reputation could give you a bonus to all interaction skills with this doctor. However, if this doctor hated you/is rivals with you/etc. then that bonus becomes a penalty.

One question about your background though, did Kesler travel in style, like on luxury boats or whatnot, or did he travel incognito, exchanging services for ship fare?
 

I did most of my skills but I had some questions reagarding languages. Since read/write is a class skill but speak isn't do I have to pay two ranks to learn to speak a language but only one to read/write it? Also, when you take a language as a bonus due to int do you know how to read/write AND speak it?

I got a character generator to help me out a bit so things should go slightly faster from now on, and eventually I'll get the book.

[sblock]
Code:
Name: Kesler Murad
Species: Human
Class: Tech Spec 3
Age: 32
Height: 1.791 M
Weight: 66.5 kg.

Statistics:
Str:	10
Dex:	12 +1
Con:	10
Int:	16 +3
Wis:	14 +2
Cha:	12 +1

Wound Points: 10
Vitality Points: 13
AC: 14 (Defense +3, Dex +1)
BAB: +2
Initiative: +1
Speed:  10m

Reputation: +1
Fort:	0
Ref:	2 (base +1, Dex +1
Will:	4 (base +2, Wis +2

Attacks:

Special Features:
Research
Instant Mastery: Knowledge (Aliens)

Feats:
Weapon Proficiency: Simple
Skill Emphasis: Treat Injury

Skills:  48 SP (42 used)
Apraise +3
Astrogate +9(6 ranks, Int +3
Balance +1
Bluff +1
Computer Use +9 (6 ranks, Int +3)
Diplomacy +4 (6 ccranks, Cha +1
Disguise +1
Entertain +1
Escape Artist +1
Forgery +3
Gamble +2
Gather Information +1
Hide +1
Intimidate +1
Knowledge (Aliens) +7 (4 ranks, Int +3)
Knowledge (Medicine) +9 (6 ranks, Int +3)
Listen +2
Move Silently +1
Pilot +7 (6 ranks, Dex +1
Repair +9 (6 ranks, Int +3)
Ride +1
Search +3
Sense Motive +2
Spot +2
Survival +2
Treat Injury +11 (6 ranks, Wis +2, Misc +3)
[/sblock]

EDIT: Oh right, about the travel methods, I think he would prefer luxury when he can get it but he cares more about getting there than how so he would be willing to be smuggled onto a planet as well if need be. He's also got some piloting skills so he might fly in himself sometimes.
 
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As far as languages go, bonus languages only count toward Speak/Understand or Read/Write, not both. When buying them, just like regular skills, if it's not a class skill 2pts are spent to get you the one and only rank of that skill. If it is a class skill, then it is only one point for that one rank. I always that was odd, but it's the rules and in some weird way, I guess it makes sense.

Looking forward to seeing the finished product...
 

Alright, first off, while I was waiting for your reply I made these pics with FaceGen. Please ignore the lack of hair and the weird mark on his forehead, it's from the software, Kesler's hair is just as bad as anyone else’s in Star Wars.





Anyway, here’s the new sheet. I followed the Character generator so just tell me if anything is wrong. It didn’t have Feat descriptions so I just picked ones that looked useful and appropriate. I still wasn't sure of how Int bonus languages worked so I just chose Speak Gungan, Speak Huttese, and Read/Write Gungan.

[sblock]
Code:
Name: Kesler Murad
Species: Human
Class: Tech Spec 3
Age: 32
Height: 1.791 M
Weight: 66.5 kg.
Hair: Black
Eyes: Gray
Skin: Light Brown

Statistics:
Str:	10
Dex:	12 +1
Con:	10
Int:	16 +3
Wis:	14 +2
Cha:	12 +1

Wound Points: 10
Vitality Points: 13
AC: 14 (Defense +3, Dex +1)
BAB: +2
Initiative: +1
Speed:  10m

Reputation: +1
Fort:	0
Ref:	2 (base +1, Dex +1
Will:	4 (base +2, Wis +2

Attacks:

Special Features:
Research
Instant Mastery: Knowledge (Aliens)

Feats:
Weapon Proficiency: Simple
Skill Emphasis: Treat Injury
Armor Proficiency: Light
Starship Operation: Transport
Surgery
Weapon Group Proficiency (Blaster Pistol)

Skills:  48 SP
Apraise +3
Astrogate +9(6 ranks, Int +3
Balance +1
Bluff +1
Computer Use +9 (6 ranks, Int +3)
Diplomacy +4 (6 ccranks, Cha +1
Disguise +1
Entertain +1
Escape Artist +1
Forgery +3
Gamble +2
Gather Information +1
Hide +1
Intimidate +1
Knowledge (Aliens) +7 (4 ranks, Int +3)
Knowledge (Medicine) +9 (6 ranks, Int +3)
Listen +2
Move Silently +1
Pilot +7 (6 ranks, Dex +1)
Read/Write Language (2 ranks: Huttese, Duresse)
Repair +9 (6 ranks, Int +3)
Ride +1
Search +3
Sense Motive +2
Speak Language (4 ccranks: Ryl, Durese)
Spot +2
Survival +2
Treat Injury +11 (6 ranks, Wis +2, Misc +3)

Languages:
Read/write and speak Basic
Read/write and speak Durese
Read/write and speak Gungan
Read/write and speak Huttese
Speak Ryl
[/sblock]

I just need equipment now right? The most obvious stuff I’m in need of is some medical equipment of some sort. I guess I also need light armor and a weapon. I wanted my character to use some type of non-lethal weapon, if I an exotic weapon proficiency I’ll exchange my blaster pistol proficiency for it.
 

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