[Full] The Scarab (D&D3 Planar Adventure)

Jarval- there is ONE slot left open if you can submit a character by tonight. Otherwise I am ready to go with 5 characters.


I now have all of the players I need. If you have a half-finished character writeup, please take the time to finish writing it up.


The final player list is

Arknath -- Hremelan Hilldodger -- halfling transmuter
Manzanita -- Casandra -- human cleric of Boccob
DonAdam -- Laucian Galanodel -- elven diviner
Kajamba Lion -- Ashan Asarath -- elven psychic warrior
Mytholder -- Khulmbanos -- dwarf rogue

All of these characters are approved!

Mytholder hasn't posted here yet, but has emailed me a finished character. I will have a webpage up with all of the characters stat blocks on it so that we have an easy common reference page. Check in the IC forum (Playing the Game) sometime tonight to post in the game.
 
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Here we go - generated with Roleplaying Master, hence the vast amount of, er, "crumbs". (Bits of meaningless crunch.) Sorry about the delay.

Khulmbanos is a rather nasty little thief. Ask him, and you'll get a long sob story about being exiled from his clan, but he's really descended from a long line of scum. He has a talent for traps and locks and things with nasty spikes on them - disarming them, building them, giggling with glee as people get trapped by them, it's all good.

He dresses in tight black leather, which doesn't do him or the observer any favours. His bushy beard has dozens of thieves' tools woven into it. On his back, he carries a small arsenal of weapons and some optimistically empty treasure bags.

Khulmbanos, male Dwarf, Hill Rog1 :

CR 1, Size M, Level 1, HD 1D6 + 1, hp 7, Init 3, Spd 20, AC 14, Dodge 4,
Attack +0, SV Fort +1, Ref +5, Will +0; AL CN;

Str 14(+2), Dex 16(+3), Con 12(+1), Int 16(+3), Wis 10, Cha 6(-2).

Attacks: [*Bolts, crossbow (10)*]: Bolts, crossbow (10) +3 (1d0/crit
21-20 ); [*Dagger*]:Melee Dagger +2 (1d4+2/crit 19-20); [*Dagger*]:Melee
Dagger +2 (1d4+2/crit 19-20); [*Halfspear*]:Melee/Ranged/Thrown Halfspear +2
(1d6+2/crit x3);

Skills (Ranks): Balance 3, Climb 3, Decipher Script 3, Disable Device 4,
Forgery 4, Listen 3, Move Silently 4, Open Lock 4, Search 4, Spot 5, Swim 2,
Tumble 3, Use Rope 2.

Feats: Armor Proficiency: light, Dodge.

Racial Abilities: Dwarven Traits.

Class features: Sneak Attack, Traps.

Possessions: Thieves' tools (Goods, Class), Rope,silk(50ft) (Goods, Gear),
Lantern,bullseye (Goods, Gear), Grappeling Hook (Goods, Gear), Explorer's
outfit (Goods, Clothing), Chalk,1 piece (Goods, Gear), Bedroll (Goods,
Gear), Backpack (Goods, Gear), Halfspear (Weapon,
Melee/Ranged/Thrown/Bludgeon), Dagger (Weapon, Melee/Pierce), Dagger
(Weapon, Melee/Pierce), Crossbow, heavy (Weapon, Ranged/Pierce), Bolts,
crossbow (10) (Weapon, Extra), Leather (Armor, Worn, light).

Weight: 59.1, Equip Value: 140.1, Gold: 59.89
 

Hey ppl! Is the ceiling still 6?

I'm almost done with my character, its a nezumi ranger, I'll post it for consideration. If I can't join in its ok cause at least I'll have a spare char up my sleeve. ;)
 

Just finished my charater...

Osric Lackland
Human Cleric of Kord 1, Alignment CG

STR 14 (+2)
DEX 12 (+1)
CON 12 (+1)
INT 10
WIS 16 (+3)
CHA 12 (+1)


Combat Stats:
Base Attack Bonus: +0
Melee: +2 [+0 BAB, +2 STR]
Ranged: +1 [+0 BAB, +1 DEX]
Hit Points: 9 [8 (levels) + 1 (CON)]
Armor Class: 17 [10 + 1 (DEX) + 4 (Chain Shirt) + 2 (Large Shield)]
Initiative: +1 [+1 DEX]
Movement Rate: 20 feet (30 feet base, reduced due to load)

Attacks per round:
Heavy Mace (+2 to hit, 1d8+2 dmg)
or Light Crossbow (+1 to hit, 1d8 dmg)
or Dagger (+2 to hit (melee) +1 to hit (thrown), 1d4+2 dmg)

Weapons and Armor:
Armor: Chain Shirt (+4 AC, Armor Penalty -2)
Shield: Large Wooden Shield (+2 AC, Armor Penalty -2)
Weapons: Heavy Mace (1d8 dmg, Crit x2)
Light Crossbow (1d8 dmg, Crit 19-20/x2, Rng 80 ft)
Dagger (1d4 dmg, Crit 19-20/x2, Rng 10 ft)


Saving Throws:
Fort: +3 [+2 base, +1 CON]
Ref: +1 [+0 base, +1 DEX]
Will: +5 [+2 base, +3 WIS]


Feats:
Light Armor Proficiency (Free for Cleric)
Medium Armor Proficiency (Free for Cleric)
Heavy Armor Proficiency (Free for Cleric)
Shield Proficiency (Free for Cleric)
Simple Weapons Proficiency (Free for Cleric)
Power Attack (1st level feat)
Cleave (bonus human feat)


Skills:
Climb -2 (4 ranks, +2 STR, -4 Armor Penalty)
Concentration +5 (4 ranks, +1 CON)
Knowledge (Religion) +4 (4 ranks)
Listen +3 (0 ranks, +3 WIS)
Spot +3 (0 ranks, +3 WIS)


Languages:
Common.


Special Abilities:
Bonus feat at 1st level.
+1 Skill Point per level.
Favored Class: Any.
Turn Undead 4/day.


Spells:
Spells per day: 3/2+1
DCs: 13/14
Domains: Luck, Strength.
Orisons: Cure Minor Wounds, Guidance, Resistance.
Level 1: Divine Favor, Endure Elements (Domain Spell), Protection from Evil.


Equipment:
Backpack:
- Bedroll
- 50' Silk rope
- Grappling hook
- 7 day's trail rations
- Full waterskin
- Crowbar
- 4 Sunrods
- 5 Tindertwigs
- 6 gp, 4 sp
Wearing / Carrying:
- Explorer's outfit
- Wooden holy symbol
- Chain shirt
- Large wooden shield
- Heavy mace
- Light crossbow
- 20 Crossbow bolts
- 2 Daggers

Total Weight Carried: 89.1 lb
Load: Medium


Current XP:
Current: 0
Next Level: 1000


Description:
Height: 6'3"
Weight: 195 lb
Age: 22
Hair: Blonde, curly
Eyes: Blue


Built like a brick wall, tall, muscled, scared, and jolly, Osric is many peoples' image of a follower of Kord. He's a simple hearty fellow, happiest when given the chance to drink, eat, or wrestle. Or best of all, do all three!

The Exploration Society seemed like as good a way as any to fund these pleasures, and the job itself sounds like it could give a pleasantly exciting life...
 
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If you were holding a position for me, give it to someone else, I'm going to have to drop out of this b/c I don't have lots of online time since my computer crash. If you weren't then n/m this.
 


Hi, Peter. Just wanted to let you know that I made a couple of quick changes to the personality section of my PC.

best,
tKL
 



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