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[Full] The Scarab (D&D3 Planar Adventure)

Badger

First Post
Alternate

So the list for alternates is still open as long as we drop the char on in right? If so, after this shift, I'll get a char drafted up and on the board....will more than likely be a monk or sorc.

Badger
 

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Manzanita

First Post
I'm making some note to myself on Casandra's companions. I've never encountered a Nezumi before. It looks like he's got a 36 point-buy. What are ability mods for a Nezumi?
 

Festy_Dog

First Post
Whoops, just noticed that, :p

Fixed :), my apologies for that, musn't have been thinking.

A nezumi's mods are +2 Con, -2 Cha
 
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Can you revise your character sheet and resubmit, Festy? It hasn't *really* mattered up to this point except for the Dex stat, but we will be seeing a few encounters and skill checks soon.

EDIT: Nevermind- I see you fixed it!
 
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Badger

First Post
Delay...

Sorry it took so long to get the char ready, but have finally gotten my monk ready.

Is it too late to post him?

Badger
 

Badger

First Post
Delg Ironskull

Delg Ironskull, male dwarf Mnk1; Medium-sized humaniod (dwarf); Hit Dice 1d8+2; hp 10; Init +2; Speed 20ft; AC 15; Flatfooted: 13;Check Penalty: -0; Armor AC Bonus: +0; Dex AC Bonus: +2; Wis Ac Bonus +3 Max Dex Bonus: N/A; Melee Attacks: Sling +2 1D4/x2; Kama +2 1d6 +2/X2; Unarmed +2 1d6+2/x2; AL: LG; SV: Fort +4; Ref +4; Will +5; Str 14, Dex 14, Con 14, Int 10, Wis 16, Chr 8

Skills and Feats: Listen 7 (4+3); Tumble 6 (4+2); Balance 6 (4+2); Hide 4 (2+2); Move Silently 4 (2+2); Improved Unarmed Strike, Dodge

Racial Abilities: Darkvision; +2 check unusual stonework; +2 racial save on poison; +2 racial save vs spells/spell-like effects; +1 attack against orcs and goblinoids; +4 dodge vs giants; +2 Appraise and Craft (related to stone and metal craft)

Equipment: Kama, Sling w/20 stones, Waterskin, Rations 3 days, Backpack, Beltpouch, Bedroll, Simple Clothing

Languages: Common; Dwarvish

OOC: As always, if this looks way out of whack, please feel free to let me know..:)
 

Hey, what were those things!?

I made them up. See below.

Murgoil Sand Marauders
Medium Sized Humanoid
Hit Dice: 2d8+2 (12 hp)
Initiative (+2) Dex
Speed: 20'; 50' fly (average)
AC: 14 (+2 Dex, +2 Natural)
Attacks: javelin +3 ranged or +2 slam
Damage: javelin 1d6+1; slam 1d4+1
Face/Reach: 5'x5'/5'
Saves: Fort +1, Ref: +2, Will +1
Abilities: Str: 13, Dex 14, Con 12, Int 9, Wis 8, Cha 8
Skills: Spot +2, Listen +2, Move Silent +1
Feats: Power Attack
-------------------------------------------
Climate/Terrain: Desert
Organization: Solitary, Squad (2-4), Wing (5-16)
Challenge Rating: 1
Treasure: Standard
Alignment: Usually Chaotic Evil
Advancement: By Character Class

(Edit: I added a quick sketch)
murgoil.png


This was an ECL 2 encounter, (3 of these critters) but it was weighted in the parties favor by having the creatures attack from a distance.
 
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