Hey, what were those things!?
I made them up. See below.
Murgoil Sand Marauders
Medium Sized Humanoid
Hit Dice: 2d8+2 (12 hp)
Initiative (+2) Dex
Speed: 20'; 50' fly (average)
AC: 14 (+2 Dex, +2 Natural)
Attacks: javelin +3 ranged or +2 slam
Damage: javelin 1d6+1; slam 1d4+1
Face/Reach: 5'x5'/5'
Saves: Fort +1, Ref: +2, Will +1
Abilities: Str: 13, Dex 14, Con 12, Int 9, Wis 8, Cha 8
Skills: Spot +2, Listen +2, Move Silent +1
Feats: Power Attack
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Climate/Terrain: Desert
Organization: Solitary, Squad (2-4), Wing (5-16)
Challenge Rating: 1
Treasure: Standard
Alignment: Usually Chaotic Evil
Advancement: By Character Class
(Edit: I added a quick sketch)
This was an ECL 2 encounter, (3 of these critters) but it was weighted in the parties favor by having the creatures attack from a distance.