DonAdam
Explorer
Here are the base stats, but I have a question about buying equipment:
Can I assume to have made alchemical items myself, so that they cost less?
Laucian Galanodel
Male Sun Elf
Wizard (Diviner) 1
Hit points: 5 (1d4+1)
Str: 8
Dex: 13
Con: 12
Int: 19
Wis: 12
Cha: 10
Racial Qualities: Immune to sleep, +2 on saves vs. Enchantment, secret door sense
Feats: Scribe Scroll (Wizard Bonus), Spellcasting Prodigy (1st level, FRCS) Weapon Proficiency (rapier, shortbow, longbow, club, dagger, heavy crossbow, light crossbow, quarterstaff)
Skills: Alchemy +8, Concentration +5, Knowledge (arcana) +8, Knowledge (the planes) +8, Scry +8, Spellcraft +8
Languages: Common, Elven, Draconic, Auran, Celestial, Gnome
Spells:
Specialization: Divination
Forbidden Schol: Evocation
Save DC: 15 + Spell level (effective Int for DCs is 21 becase of Spellcasting Prodigy)
Spells/day: 4/4 (0 level: 3 + 1 divination; 1st level: 1 + 2 Int [spellcasting prodigy] + 1 divination)
Spellbook: All cantrips except evocations, Identify, Comprehend Languages, True Strike, Protection from Evil, Grease, Charm Person, Ray of Enfeeblement
Spell typically prepared:
0: Detect Poison (divination bonus), Detect Magic x2, Mage Hand
1: Comprehend Languages (divination bonus), Charm Person, Grease, Protection from Evil
On a day when he expects trouble, he would probably memorize True Strike instead of Comprehend Languages.
Can I assume to have made alchemical items myself, so that they cost less?
Laucian Galanodel
Male Sun Elf
Wizard (Diviner) 1
Hit points: 5 (1d4+1)
Str: 8
Dex: 13
Con: 12
Int: 19
Wis: 12
Cha: 10
Racial Qualities: Immune to sleep, +2 on saves vs. Enchantment, secret door sense
Feats: Scribe Scroll (Wizard Bonus), Spellcasting Prodigy (1st level, FRCS) Weapon Proficiency (rapier, shortbow, longbow, club, dagger, heavy crossbow, light crossbow, quarterstaff)
Skills: Alchemy +8, Concentration +5, Knowledge (arcana) +8, Knowledge (the planes) +8, Scry +8, Spellcraft +8
Languages: Common, Elven, Draconic, Auran, Celestial, Gnome
Spells:
Specialization: Divination
Forbidden Schol: Evocation
Save DC: 15 + Spell level (effective Int for DCs is 21 becase of Spellcasting Prodigy)
Spells/day: 4/4 (0 level: 3 + 1 divination; 1st level: 1 + 2 Int [spellcasting prodigy] + 1 divination)
Spellbook: All cantrips except evocations, Identify, Comprehend Languages, True Strike, Protection from Evil, Grease, Charm Person, Ray of Enfeeblement
Spell typically prepared:
0: Detect Poison (divination bonus), Detect Magic x2, Mage Hand
1: Comprehend Languages (divination bonus), Charm Person, Grease, Protection from Evil
On a day when he expects trouble, he would probably memorize True Strike instead of Comprehend Languages.