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Fun stuff to do with illusions

IMO image spells can't interact / I mean most are revealed by touch and an illusion attacking touches you.
Have to wait till u get Shadow spells, this way illusion can interact and deal damage.

by the way , at this point you should around 11th level and should be able to mix images/shadow spell and summoned creature.

this way you sure your spells being effective (with a confusion spell...) by true (summoned) false (image) and partial (shadow)

last thing take spell thematics (Shadow) to even more confuse opposing spellcasters !
 

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A good one I haven't tried yet is to make an illusion of an incorporeal undead so that if a physical arrow goes through it, the people still believe that is appropriate and need to fear it.
 

One easy fudge I use for illusions:

I do consider effectively hitting an illusory creature to provide incontrovertible proof that it's illusory, but I do not want to have to figure out an armor-class for each illusory critter out there. Instead, if someone swings at an illusory creature, I use that D20 roll as their will save vs. an illusion. I figure the illusionist is doing their best to keep the illusion dodging plausibly; a successful will save represents either a successful hit by the attacker, or a realization on the attacker's part that the illusion isn't moving naturally. It removes one roll from the round (the attack roll) and keeps things moving smoothly.

I'd probably allow illusory pits, but not illusory darkness: if a figment can't illuminate darkness, I don't think it should be able to extinguish light. I can imagine illusory pits offering a trompe l'oeil effect. Similarly, I'd allow an illusion of a window through a solid door: it wouldn't actually create a window, so the viewer couldn't see through the door, but the spellcaster could create an illusion of whatever she thought might be on the other side of the door.

Daniel

Given, the most important thing in a game is the enjoyment of the players and the DM, that being said, the golden rule trumps all. Secondary to those I will say that at least with the illusion of major image, it stipulates that the illusion does not simply disappear and is obviously fake if struck. As long as the caster is concentrating on the spell, it can react to the attack and even feign blood and scent, perhaps the warmth of it's spray upon the attacker. The rules also say that the illusionist dictates how a illusion dodges and responds. Keep in mind power level in your game is my advice. A third level spell in this case, yet can't blast people like a fireball nor allow the caster to fly away. The caster must also concentrate and use up a standard action every turn except for the +3 rounds of duration after concentration is broken. I'd recommend not cheating a crafty illusionist out of his imaginary allies in this case. Not for a third level spell, which uses his main action to just be swishes away like a tissue. That being said, I don't think people can simply put their hand through an illusionary wall. Since our minds dictate reality, if they fail a save due to interacting, is it not logical that the mind tells them they feel a wall and thus that stops their force of motion? A fellow pc could always toss them through the figment of course, but the mind is powerful and I think there is a balance to have between not allowing an illusionist to Power Game, and not cheating an illusionist and make the player get fustrated and just play a Evoker next time because the DM is too strickt on what the mind is capable of believing. P.S. I encourage some other thoughts here.
 

Had a player who made a new spell that was strictly olfactory. He didn't want to be hanging around with a flesh gollem that smelled of rotting corpses, so he made it smell of roses. Then tons of other applications became available. Esp when one of the 2nd ed monsters/races specifically said they couldn't be surprised because of their sense of smell. OK, mask everyone's scent with--the smell of nothing.
 

The "smell of nothing" reeks of an "illusion of nothing" as a form of mass invisibility. No DM would allow that.

Creating illusions to cover your escape is fine, so long as you can maintain them once you're out of sight. Also, if you must maintain concentration then you can only do single moves. Not exactly running for your life.
 

The "smell of nothing" reeks of an "illusion of nothing" as a form of mass invisibility. No DM would allow that. (snip)

I beg to differ. It's simply confounding one sense and it's definitely not providing invisibility. A dog might not be able to smell them but it's still likely to hear them and, obviously, it's still going to be able to see them.

I'd allow it.
 

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