overgeeked
Open-World Sandbox
By some fans, yes. By others, not so much.Ghosts of Saltmarsh and Ravenloft were well received, though, so I don't really see this as significant.
By some fans, yes. By others, not so much.Ghosts of Saltmarsh and Ravenloft were well received, though, so I don't really see this as significant.
Too light, sorry.I have a setting that fits this description!
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Given the history of 5E publishing, I don't see there being a serious issue. Speaking as part of the target audience for weird old things!By some fans, yes. By others, not so much.
I'm not sure what you could mean other than "it doesn't matter what the old fans think."Given the history of 5E publishing, I don't see there being a serious issue. Speaking as part of the target audience for weird old things!
I mean that old fans are not a monolith, WotC has been monitoring reception of returns to older Settings, and we can see the results. Speaking as an "older fan" from the 3E era.I'm not sure what you could mean other than "it doesn't matter what the old fans think."
Exactly. We have one data point in 5E as to the market reception of a fairly high-level reboot, which is Ravenloft. Since we aren't privy to sales numbers or any other form of metric as to how well Ravenloft did, we'll have to see how far WotC goes in their next reboot.I mean that old fans are not a monolith, WotC has been monitoring reception of returns to older Settings, and we can see the results. Speaking as an "older fan" from the 3E era.
I recall an interview with Mearls in the strange before times, when he was talking about how Ghosts of Saltmarsh was an experiment in how people would receive older Settings being updated, and thst it was a success already st thst time. So that's another data point.Exactly. We have one data point in 5E as to the market reception of a fairly high-level reboot, which is Ravenloft. Since we aren't privy to sales numbers or any other form of metric as to how well Ravenloft did, we'll have to see how far WotC goes in their next reboot.
And judging by our early impressions of Spelljammer, they seem happy enough to do pretty high-level changes to the overall concept and details of a setting.
Of course not.I mean that old fans are not a monolith
Sure, but I doubt they have sales info as detailed as how many fans from X era who started in Y year bought product Z. That's not a thing they'd have access to, really. They can do surveys. Which are self-selecting and therefore biased. But 5E is wildly popular and brought in more fans than D&D's ever had before in with it. So it muddies the waters. There's no real way to tell what older fans think other than asking them...which again, is self-selecting and biased. The cranky grogs are louder than the happy ones, etc.WotC has been monitoring reception of returns to older Settings, and we can see the results.
Whipper snapper.Speaking as an "older fan" from the 3E era.
Someone who started with 3E in 2000 at age 18 would be 40 now.Of course not.
Sure, but I doubt they have sales info as detailed as how many fans from X era who started in Y year bought product Z. That's not a thing they'd have access to, really. They can do surveys. Which are self-selecting and therefore biased. But 5E is wildly popular and brought in more fans than D&D's ever had before in with it. So it muddies the waters. There's no real way to tell what older fans think other than asking them...which again, is self-selecting and biased. The cranky grogs are louder than the happy ones, etc.
Whipper snapper.
This implies that it isn't about the kids specifically, but people (of any age) who may be traumatized by "encountering" slavery (whatever that means - it basically boils down to the idea of slavery, not the reality of it). If we take this premise, then we're going to eventually excise a ton of stuff from D&D.The best arguments I've heard include:
1. Encountering slavery is hurtful and traumatizing to people, including already marginalized people.
This highlights another idea new to RPGs, that I don't think is a positive development: the idea that an RPG must give "an authentic examination" of something. It is a fantasy game. Why must it accurately map real world experience? Isn't the point to play make-believe?2. You're not going to get an authentic examination of the human misery and suffering caused by slavery in D&D, and publishing a "sanitized" slavery regime is a bad look.