Estlor
Explorer
Quick background: I'm prepping a deliberately "old school" vibe campaign for when the current one finishes/goes down in flames and I'm looking at using Essentials classes only (because of their old school themes). But there are certain concepts that are missing. One of which is the berserker, which I envision as a primal defender that can shrug off damage and effects.
In an effort to come up with a unique mark punishment effect for a defender, it got me to wondering, would a "hostage defender" be mechanically viable in 4e?
What I mean by "Hostage Defender" is this - instead of having a class feature that punishes mark violation by inflicting damage/conditions on the monster violating the mark, what if a defender could inflict damage/conditions on other monsters when one violates their mark? Essentially, holding that monster's allies hostage and threatening them harm if ignored. Does the ability to make a basic attack/charge another creature and cause damage/forced movement/prone/slow/something provide a satisfying fulfillment of the defender role's mark/punishment mechanic, or does the fact that it places the punishment on another creature, even potentially taking the defender away from the originally marked creature, make it less desirable than the sort of punishment a Fighter or Paladin can dish out?
Thoughts?
In an effort to come up with a unique mark punishment effect for a defender, it got me to wondering, would a "hostage defender" be mechanically viable in 4e?
What I mean by "Hostage Defender" is this - instead of having a class feature that punishes mark violation by inflicting damage/conditions on the monster violating the mark, what if a defender could inflict damage/conditions on other monsters when one violates their mark? Essentially, holding that monster's allies hostage and threatening them harm if ignored. Does the ability to make a basic attack/charge another creature and cause damage/forced movement/prone/slow/something provide a satisfying fulfillment of the defender role's mark/punishment mechanic, or does the fact that it places the punishment on another creature, even potentially taking the defender away from the originally marked creature, make it less desirable than the sort of punishment a Fighter or Paladin can dish out?
Thoughts?