Games ENWorlders play

Cthulhu's Librarian said:
Never heard of it. Care to describe it?

Would I?! :)

Okay. There are two decks of cards - the large deck of 'Storytelling' or 'Once Upon a Time' cards, and the small deck of 'Ending' or 'Happily Ever After' cards.

The Storytelling cards come in five categories:

Character (King, Witch, Bird, Shepherdess...)
Place (Castle, Kitchen, Mountain, At Night...)
Aspect (Beautiful, Tiny, Happy, Hidden...)
Event (A Fight, Two People Fall In Love, Something Is Revealed, Someone Is Hurt...)
Item (Tree, Axe, Ring, Crown...)

An Ending card has a fairy tale ending: "So she swore never to do such a thing again." "And they were married at last." "And so the evildoers were thrown down a well, never to be seen again."

Each player is dealt a number of Storytelling cards, and one Ending card. One player is selected to begin (traditionally the person with the longest beard).

They start telling a story, and if they introduce an element corresponding to a card they hold in their hand, they may place the card in the central pile. They must be significant elements; if the prince is making a journey from the castle to the mountain stronghold where the giant is holding his fiancee captive, the following would be disallowed:

"As he walked along the road, the prince saw a frog in the bushes." [Frog card] "'Hello, prince,' said the frog." [This Animal Can Speak card] "'Hello, frog,' said the prince, and continued walking to the mountain."

But if the frog joined the prince in his journey and played a significant role in the story, those two cards would be just fine.

The idea is to tell a story until all your cards are played, and wrap it up with your ending card so that it all makes sense.

However...

If at any time you mention something from a card held by another player, they may play their card, and take over the telling of the story. You draw a new Storytelling card from the deck, and sit back and listen...

For example, in the above scenario, where the prince has just greeted the frog in return, another player might play his "People Meet" card. (At this point, there might be a vote as to whether a talking frog qualifies as 'people'; if it's agreed, he takes over the story; if not, he draws two cards, and you continue.)

One must be careful, when playing cards in this way, not to anticipate details. For example, if the storyteller says "The King's son", it's perfectly acceptable to play the "Prince" card. But if he says "The King's wife", then playing the "Old Woman" card will most likely be thrown out, unless it has been previously established that she is, in fact, an old woman. (Traditionally, as soon as the card has been disallowed, the storyteller will continue "The King's wife - a wise and respected old woman - entered..." while the hair-trigger player whose card was just disallowed grinds his teeth :) )

Certain Storytelling cards also have the special "Interrupt" feature - "This card can Interrupt a Character card", "This card can Interrupt an Item card", and so forth. So in the first example, when you play your "This Animal Can Speak", someone might hit you with an Aspect Interrupt... and as before, you draw a card, and they continue with the story.

It can be heartbreaking, when you are so close to having everything neatly wrapped up so you can play your "Happily Married" Ending card... and someone takes the story off you, and to further their own purposes ends up killing off your groom. But that's part of what makes the game fun :)

We've had people speak for over ten minutes without playing a single card, just getting wrapped up in the story.

We've had very traditional fairy tales; we've had memorable images that have made several repeat appearances (like the swarm of cockroaches, who eat anything, and whose Thousand Eyes See All...); we've had the downright weird (like the gelatinous cube pirate with the peg leg); we even had some bizarre story involving stockbrokers in an apartment building, that somehow worked despite the heavy fairy-tale slant on all the cards :)

Fantastic game... if you have the right people :)

Edit - the rules are available at the Atlas Games site in PDF format here.

-Hyp.
 
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Lessee....

Just got back from playing Risk 2210. Civilization is also a favorite of mine. Group favorites include: Carcasonne, Settlers of Catan, Fluxx, euchre, Samuri Swords, Cranium, Apples to Apples, Compatibility, Catch Phrase, Pope Joan, Elixer, Wadjet, and Acquire. Honorable mention goes to: Supremacy, Circus Maximus, hearts, clabberjas, Fortress America, Stratego, and a few others.

We may have to try Once Upon a Time, though.
 


Alot the game I play have already been mentioned...

My group plays alot of Magic... as for board games... Axis & Allies, Risk 2210, Empire Builder, Robo Rally, Tikal, Battlecry... and the list goes on...

Apples to Apples too... funny game... because of the game I laugh when I hear the names Puff Daddy, Will Smith, and Helen Keller...
 

Altamont Ravenard said:
As a bonus question, do any of you know if a basketball board game has been made? Couldn't find much on the net...

Thanks in advance

AR


I didn't see this when I first posted... but there was Statis-Pro Basketball made by Avalon Hill back in the day...

What I failed to add to my list were sports games like Statis-Pro and Strat-o-Matic... Bowl Bound and some others I'm forgetting... There was a time I had everything from Avalon Hill... those were the days :)
 
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Album Cover X said:
I didn't see this when I first posted... but there was Statis-Pro Basketball made by Avalon Hill back in the day...

Statis-Pro you say?

Would you per chance know how the game was played (very succintly)?

The reason is, a little by accident, I "invented" a "d20" Basketball game. Only 2 players may play, and each control, of course, the players of their team. I was wondering if a Basket-ball "dice" game already existed.

I'm only in the early stages of play-testing, but so far, the game seems pretty fun, and the mechanics would probably be easily adaptable to other sports (hockey, football, soccer, etc.)

Keep you games coming!

AR
 

Altamont Ravenard said:
Statis-Pro you say?

Would you per chance know how the game was played (very succintly)?

AR

Why yes I do and I'll try...

Statis Pro games used a base 8 system... meaning no numbers with a 9 or 0 existed. the number range they used went from 11 -88. Each player then, based on real-life stats, had their different categories filled in. Hard to really explain over this medium... Like 2-pt field goals might have a range of 11-37 on someone's card... players who didn't shoot or shot poorly might have a much lower range...

If I remember correctly there were about 6-8 categories... The game used FACs (fast action cards) which contain all sorts of info. Like who the ball was passed to, a number if someone was shooting, etc...

I played alot of this back in the 80s but not so much anymore... One downside with the basketball game vs the baseball game is the players were created as a team. Meaning things like fouls were spread over the entire team and it became difficult to trade or create a custom league.

Now the baseball version, in the days before I found Strat-o-matic, I probably played over 20,000 games of that... no joke.
 


My friends and i enjoy long drawn out games of Cities and Knights of Catan, short drawn out games of fluxx, timeline, pipegame (cheapass), medium length drawn out games of carcassone, D&D minis, chez geek, the cheap ass game Witch Trial, and epic 13 hour long drawn out games of the new Civilization board game. I adore it, but it's a committment to play.
 

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