Gaming W/Jemal: Planar Quest! (Closed)

Which Setting would you prefer Jemal to DM?

  • Meh, Neither grabs my attention.

    Votes: 0 0.0%

  • Poll closed .

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On an aside: I am thinking of upgrading from a type 1 bag of holding with type b equipment access, to the type c access. what that means is that I would have to have a breakeven point of just shy of 20,000 gp to justify the difference in cost. I feel this is acceptable. perhaps I can make the change in character here at this bizarre bazaar.
 

Well, the advantage of the Type B seems to speed of access (no longer than one needs to pull out an item from a bag of holding, and less than that if it's a handy haversack, vs the apparent ask for item-drop money in-get item after merchant has located it mechanics of the Type C). So, if you have the time to use a Type C, why not just use Darrian's? It seems the only advantage of having two Type Cs in the party is if we get separated. Food for thought anyways...

P.S. did you see my question about the hair in my previous post?
 

A. Thanks for the description, Scott. Very visual (and not at all how I imagined Gerard :)).

B. Do we know how he lost his hair so young? Or is it the reverse and he "youthed" himself along the way?

A. just out of curiosity, how did you picture him?

B. he hunted undead- got aged by a ghost. er, or not. 3.x didn't carry that over, did they?
 

advantage of second bag is as you said-if party gets separated. that is always a big thing. type c you have the equivalent to a debit card. put the money in the account and draw when needed.
 

Braham also has a type C. From his point of view, the main advantage over a type B is that C plays well with his Rope Trick wand.

I was looking at the hide rules and want to clear something up:

In the first paragraph, it sounds like it's very easy (a mere -20 penalty) to hide while attacking. If so, anyone who faces a stealth character and doesn't have the appropriate senses (or if the DM makes the mistake of allowing/using the Dark Stalker feat) seems screwed, since even readying an action to attack whoever attacks you wouldn't tell you which square to attack.

However, this seems contradicted by the section on sniping, which suggests that the sniper would not be hidden while attacking and must then re-hide. Or would the sniper make 2 hide checks: One to stay hidden, and one to re-hide if spotted? What is he makes the first but fails the second?

I think HiPS is much like shapechange: Slapped together without any time or thought on the part of WotC employees trying to rush to print, and causing problems ever since. Improved invisibility is a lot less powerful, requiring a mere DC 20 spot check and countered by common spells.

I certainly think it would be utterly implausible if Ur did not take steps to defend himself from such threats.

I would never create a 20th level D&D character who can't fly. Even a pure melee fighter needs that ability (from a magic item) at this level. Similarly, if a stealth character can hide while attacking, then having a counter to it is a necessity, not an option.
 

When you get attacked by someone you can not see you know what square they attacked from.
Also most character that hide don't after they attack. Most people run it like invisibility in that sense. When you give some one that big of a clue they figure it out. The -20 would be to remain hidden.
It is a dc 20 spot to detect the presence of invisible creatures not its location.

As for the various checks here is how it goes. With my rapid blitz/ bounding asult i spring attack 3 times.
So move, hide, attack, not hidden, move, hide, attack, not hidden, move, hide, attack, not hidden, move, hide.
That's 4 hide checks. And that's the reason I took skill mastery.

Edited description.
 
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OOC: And we're back online!

A. just out of curiosity, how did you picture him?
Dashing swashbuckler archetype: serious face, clean shaven and wavy-haired (maybe even a Fabio cut? :devil:).

B. he hunted undead- got aged by a ghost. er, or not. 3.x didn't carry that over, did they?
Doesn't have to be your run-of-the-mill ghost that did it to him either, does it? :) Might be a special ghost/ghost of a loved one, sure, or what if he saw just a *glimpse* of the true nature of that undead king of giants before we squashed that summoning? Oh, Oh, then there's the whole Underworld adventure (where one of the demi-gods of Kaainsbridge sent us after Tutek's offense). Would fit perfectly to come back from *there* with a few white hairs, frankly. Underlines nicely the trials we had to go through (no, I am NOT making that pun... Must resist... Must... Keep... Dignity... <arhg!>). :D
 

Re Hiding, I actually don't think multiple successive Hides work, but I have been wrong before. HiPS specifically removes the requirement for cover when hiding, certainly. It doesn't, to my mind, remove all the *other* requirements of begining a Hide (though Jemal has ruled for "absence is proof of consent" before, so who knows): must not be observed, even casually, or must be at least 10' away from an observer if successfully hidden before an attack (as described in Snipping).

Also consider that hiding after an attack (Snipping) requires spending a Move action (see the Action paragraph at the end of the Hide skill description) and that, contrarely to a simple use of the Hide skill, HiPS, being a Supernatural ability, actually requires a Standard action to activate.

So at the very least a hiding character needs a Move to re-hide after an attack, and at worse, if Jemal rules for the need to re-hide, he will need to spend a Standard and be at least 10' away from hostile observers.

I'm sorry if you see this as a personnal attack again, D'Raven, but I'm only reading the rules as written (and hoping they make sense when I'm finished reading).
 
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Hide in Plain Sight (Su)

A shadowdancer can use the Hide skill even while being observed. As long as she is within 10 feet of some sort of shadow, a shadowdancer can hide herself from view in the open without anything to actually hide behind. She cannot, however, hide in her own shadow.

Hide

It’s practically impossible (-20 penalty) to hide while attacking, running or charging.

Sniping: If you’ve already successfully hidden at least 10 feet from your target, you can make one ranged attack, then immediately hide again. You take a -20 penalty on your Hide check to conceal yourself after the shot.

Action: Usually none. Normally, you make a Hide check as part of movement, so it doesn’t take a separate action. However, hiding immediately after a ranged attack (see Sniping, above) is a move action.

Using a supernatural ability is a standard action unless noted otherwise.

Here's the way I see it:

HiPS explicitly says you can hide while being observed, so there's no question about that. Binder Fred, I think you just overlooked that part.

Reading the hide skill again, it looks like the part about hiding while attacking refers to initiating a hide, not to maintaining it. So (though this is not made explicit) you would no longer be hidden just after you attack.

My interpretation is that D'Raven's plan would work, BUT he would take the -20 penalty for hiding during/after an attack. Which gives him a check of 39, still high enough to hide from most foes most of the time. They could ready an action to attack him when he attacks, though.

As for the standard action, I don't think it applies in this case since hiding already has its own rules for actions. But that's up to Jemal.
 

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