Allright Fenris, here's my suggestions. I apologize for the monstrosity I have created, but I think you'll find it both enjoyable and Effective.
[sblock=Dwarfy McAwesome]
Large sized Male Dwarf
Fighter 10/Dwarven Defender 30
Str 46(+18) [18 base +9 level +5 inherent +12 Enchantment +2 size] *+4 Defensive*
Dex 26(+8) [17 base +5 inherent +6 Enchantment -2 size]
Con 38(+14) [18 base +1 level +2 racial +5 inherent +12 Enchantment] *+6 Defensive*
Int 10
Wis 28(+9) [17 base +5 inherent +6 Enhancement]
Cha 8 [10 base -2 racial]
AC: 53 (10 + 3 dex + 9 nat + 18 armor +5 shield + 4 defender +5 Spikes -1 size)
*+6 Defensive Stance=59
Touch 22, FF 43
Damage Reduction: 51/-
Fort: + 45 (14 +14 con +10 res +10 Epic +1 luck)
Ref: +35 (6 +8 dex +10 res +10 Epic +1 luck)
Will: +44 (10 + 9 Wis +10 res +10 Epic +1 luck +4 Insight)
Hit Points: 1020 (10d10+30d12 +560 Con)
Move: 40' (50 when hasted) 60 Fly(90 Hasted)
Init: +8
Base Attack: +30
Grapple: +62
Trip: +38 (+42 to resist)
Attacks:
MELEE:
Huge Halberd: +64/59/54/49: 3d8+46 Crit: X3 Reach: 15', Overcomes DR Epic/Adamantine/Silver
Hasted Huge Halberd: +65/65/60/55/50; 3d8+46
Defensive Stance: +2 attack, +3 damage
RANGED:
Huge Bow: +43/38/33/28, 3d6+28 dmg, Force effect
Feats:
-------
1 Power Attack
3 Combat Expertise
6 Endurance
9 Improved Toughness
12 Improved Trip
15 Elusive Target
F1 Weapon Focus(Halberd)
F2 Dodge
F4 Weapon Specialization (Halberd) +2 damage
F6 Mobility
F8 Greater Weapon Focus (Halberd)
F10 Melee Weapon Mastery (Slashing) +2 to hit, +2 damage
21 Bulwark of Defense
24 Epic Weapon Focus (Greataxe) +2 attack
27 Epic Weapon Specialization (Greataxe) +4 damage
30 Damage Reduction
33 Damage Reduction
36 Damage Reduction
39 Damage Reduction
DD13 Damage Reduction
DD16 Damage Reduction
DD19 Damage Reduction
DD22 Damage Reduction
DD25 Damage Reduction
DD28 Damage Reduction
Class Traits:
-----------------
Dwarven Defender
Defensive Stance 15/day (+4 Str, +6 Con, +4 Resistance bonus to all Saves, +6 Dodge Bonus on AC)
Damage Reduction 21/-
+4 AC Bonus
Trap sense +2
Uncanny Dodge
Improved Uncanny Dodge
Mobile Defense
EQUIPMENT
Staring Gold: 13,600,000
Current Gold: 124,260
Permanencied Tenacious Enlarge Person(CL21): 3,760 GP
Tomes: +5 Strength, +5 Dexterity, +5 Wisdom, +5 Constitution: 550,000
Mithril Full plate +10: 1,010,500
Adamantine +5 Defending Armour Spikes: 75,350
Heavy steel shield +3 Animated, Heavy Fort 100,170
Huge Halberd +11, Blur Strike(+2), Shadowstrike(+5000) 3,385,310
Long bow +XX Str +5 Collision, Force, *+1 more Enhancements* (bow made from the ribs bones of an ancient red dragon) 200,000 +????
Weapon Crystal: Greater Truedeath(10,000 GP)
Bracers of Awesomeness: Relentless Might + Might + Opportunity + Counterstrike + Greatreach + Reciprocal + Strongarm: 4,386,850
Steadfast Boots of Swiftness & Speed: 276,100 GP
Amulet of +9 Natural Armor/+6 Wisdom/Torc of the Titans: 1,678,950
Helm of Battle/Mindarmor 13,000 GP
Wings of Flying: 54,000 GP
Vest of Resistance +10 1,000,000
Ring of Protection +5/Universal Resistance 30: 255,000
Ring of Healing (Regeneration/Fast Healing) 435,000
Belt of Battle 12,000
Brute Gauntlets of Arcane Weaponry & Storing : 29,750
[/sblock]
OK, so a few things to go over.
You are a large dwarf wielding Huge weapons who counts as Gargantuan for purposes of Grapple/Trip (Allready factored in).
Gave you Elusive target b/c I thought it would be interesting to have a Power-Attacking DR based character who's practically immune to Power Attack himself.
Your DR is 51 (Extraordinary), and you have a LOT of Hp.
Now, why did we make you a Tripper? B/C you needed a way to get the opponents attention. As a less-mobile tank type, you need to bring the baddies to you. With reach and trip, you have a way of provoking them into focusing on you instead of running off chasing your speedy allies.
Just for the record, you can trip nearly anything in the MM/ELH with a better than 50% chance. Including [sblock=THIS]
Please note those things flying around it are DRAGONS.

[/sblock]
A lot of the equipment we gave you is from MIC, below is a list of the relevant items and what they do:
[sblock=EQUIPMENT BONUSES FROM MIC]
Armbands of Might: 4,100gp; +2 str checks/skills, Power attack +2 dmg(Minimum -2 atk)
Belt of Battle: 12,000 GP; 3/day: (1charge=move, 2 charge=standard,3 charge=Full)
Bracers of Opportunity: 2,300 GP; 2/day Additional AoO.
Brute Gauntlets: 500 GP; 3/day Morale bonus to Str checks/skills (1 = +2, 2 = +3, 3 = +4)
Counterstrike Bracers: 2,500 GP; 2/day Free AoO when opponent misses you in melee.
Gauntlets of Weaponry Arcane: 6,000 GP; wielded weapon overcomes DR silver&Magic
Greatreach Bracers: 2,000 GP; 3 rounds/day Extend reach by 10'
Helm of Battle: 2,000 GP; 3/day +2 Attack or Ability check for combat manuever.
Reciprocal Bracers: 5,000 GP; 2/day when crit/sneak attacked, next attack auto-threats
Steadfast boots: 1,400 GP; 2-handed weapon in hand always treated as set vs charge.
Strongarm Bracers: 6,000 GP; Wield weapons as if you were 1 size category larger.
Torc of the Titans: 3,300 GP; +5 morale bonus to str checks/skills/melee damage 3 rounds/day
Crystal Mask of Mindarmor: 10,000 GP; +4 Insight bonus to Will Saves
Weapon Crystal: Greater Truedeath: 10,000 gp; +1d6 dmg vs Undead, Can Crit Undead, Ghost Touch.
weapon enhancements:
Force: +2 enhancement; turns your projectile into a Force effect, completely ignoring DR and Incorporeal miss chance.
Blur Strke: +2 enhancement; 10/day first attack in a round strikes flat-footed AC.
Shadow Strike: +5,000 GP; 1/day add 5' to reach for single attack, target is denied dex.[/sblock]
Thoughts?