Gaming W/Jemal: War of Gods


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WIP for stronghold. Don't even bother critiquing yet, prices haven't been recalced and portals haven't been added...

[sblock=My eyes! MY EYES! The goggles! They do nothing!]
Description

Total Cost: 844,345

Temperate Forest (-10% wooden walls), Natural Feature Prohibits Normal Movement +4%,
Hidden from Observation +5%, Lawless Area -10%

9 stronghold spaces (29,000)

2 fancy bedrooms (sleep 2 each, elevated 10'), 8k
2 fancy bedroom suites (sleeps 1 each, elevated 10'), 10k
1 fancy bath (outdoor pool/spring), 2k
1 Basic Kitchen, 2k
1 Fancy storage, 1k
2 Fancy chapel (druidic circle), 6k

Walls (18,000)
Exterior Walls (70%) - Living Wood, 12.6k

Interior Walls (30%) - Living Wood, 5.4k

Curtain Walls (120 sections) - Living Wood, 24k
- Magically Treated (bottom level outside only), 60k
- Slick (bottom and top outside only), 15k

Doors (2805)
Main Entrance - 2 Secret (DC35) Iron Doors, 1,600gp (imp arcane lock, 215gp, amazing (DC40) lock, 150gp)
Bedroom doors - 6 Strong Wooden Door, 240gp (good (DC30) locks, 480gp)
Kitchen and Storage doors - 2 Good wooden doors, 40gp (avg (DC25) locks, 80gp)

Other Stuff (695,540)
- Forbiddance (w/password) 4x, 21640
- Plant Growth (overgrow) 16x, 2400
- Bier of Resurrection, 44500
- Platform of Healing, 30000
- Chamber of Comfort (bedrooms and bath), 37,500
- Everfull Basin and Larder (in kitchen), 19,500
- Secure Chambers (9 spaces), 540,000

_______
|XXXXX|
|XOOOX|
|XOOOX|
|XOOOX|
|XXXXX|
-------

O = Stronghold space (covered by mindblank)
X = non-stronghold space between grove and walls (covered by forbiddence)
| or - = Curtain wall surrounding stronghold.[/sblock]
 
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Allright Fenris, here's my suggestions. I apologize for the monstrosity I have created, but I think you'll find it both enjoyable and Effective.

No apologies necessary. I had been considering Imp Trip originally but wasn't sure it would be effective. You answered my previous question as well about enlarge person, Had I not taken so long to finish that post I would have seen the build earlier.

[sblock=Dwarfy McAwesome]
Large sized Male Dwarf
Fighter 10/Dwarven Defender 30

Str 46(+18) [18 base +9 level +5 inherent +12 Enchantment +2 size] *+4 Defensive*
Dex 26(+8) [17 base +5 inherent +6 Enchantment -2 size]
Con 38(+14) [18 base +1 level +2 racial +5 inherent +12 Enchantment] *+6 Defensive*
Int 14 (+2)
Wis 24(+7) [13 base +5 inherent +6 Enhancement]
Cha 8 [10 base -2 racial]

AC: 59 (10 + 3 dex + 9 nat + 18 armor +5 shield + 10 defender +5 Spikes -1 size)
*+6 Defensive Stance=65
Touch 22, FF 43
Damage Reduction: 51/-
Fort: + 45 (14 +14 con +10 res +10 Epic +1 luck)
Ref: +35 (6 +8 dex +10 res +10 Epic +1 luck)
Will: +42 (10 + 7 Wis +10 res +10 Epic +1 luck +4 Insight)
Hit Points: 1020 (10d10+30d12 +560 Con)
Move: 40' (50 when hasted) 60 Fly(90 Hasted)
Init: +8

Base Attack: +30
Grapple: +62
Trip: +38 (+42 to resist)

Attacks:
MELEE:
Huge Halberd: +64/59/54/49: 3d8+46 Crit: X3 Reach: 15', Overcomes DR Epic/Adamantine/Silver
Hasted Huge Halberd: +65/65/60/55/50; 3d8+46
Defensive Stance: +2 attack, +3 damage
RANGED:
Huge Bow: +43/38/33/28, 3d6+28 dmg, Force effect

Feats:
-------
1 Power Attack
3 Combat Expertise
6 Endurance
9 Improved Toughness
12 Improved Trip
15 Elusive Target

F1 Weapon Focus(Halberd)
F2 Dodge
F4 Weapon Specialization (Halberd) +2 damage
F6 Mobility
F8 Greater Weapon Focus (Halberd)
F10 Melee Weapon Mastery (Slashing) +2 to hit, +2 damage


21 Bulwark of Defense
24 Epic Weapon Focus (Greataxe) +2 attack
27 Epic Weapon Specialization (Greataxe) +4 damage
30 Damage Reduction
33 Damage Reduction
36 Damage Reduction
39 Damage Reduction

DD13 Damage Reduction
DD16 Damage Reduction
DD19 Damage Reduction
DD22 Damage Reduction
DD25 Damage Reduction
DD28 Damage Reduction


Class Traits:
-----------------
Dwarven Defender
Defensive Stance 15/day (+4 Str, +6 Con, +4 Resistance bonus to all Saves, +6 Dodge Bonus on AC)
Damage Reduction 21/-
+4 AC Bonus
Trap sense +2
Uncanny Dodge
Improved Uncanny Dodge
Mobile Defense

EQUIPMENT
Staring Gold: 13,600,000
Current Gold: 124,260

Permanencied Tenacious Enlarge Person(CL21): 3,760 GP
Tomes: +5 Strength, +5 Dexterity, +5 Wisdom, +5 Constitution: 550,000

Mithril Full plate +10: 1,010,500
Adamantine +5 Defending Armour Spikes: 75,350
Heavy steel shield +3 Animated, Heavy Fort 100,170

Huge Halberd +11, Blur Strike(+2), Shadowstrike(+5000) 3,385,310
Long bow +XX Str +5 Collision, Force, *+1 more Enhancements* (bow made from the ribs bones of an ancient red dragon) 200,000 +????
Weapon Crystal: Greater Truedeath(10,000 GP)

Bracers of Awesomeness: Relentless Might + Might + Opportunity + Counterstrike + Greatreach + Reciprocal + Strongarm: 4,386,850
Steadfast Boots of Swiftness & Speed: 276,100 GP
Amulet of +9 Natural Armor/+6 Wisdom/Torc of the Titans: 1,678,950
Helm of Battle/Mindarmor 13,000 GP
Wings of Flying: 54,000 GP
Vest of Resistance +10 1,000,000
Ring of Protection +5/Universal Resistance 30: 255,000
Ring of Healing (Regeneration/Fast Healing) 435,000
Belt of Battle 12,000
Brute Gauntlets of Arcane Weaponry & Storing : 29,750
[/sblock]

OK, so a few things to go over.
You are a large dwarf wielding Huge weapons who counts as Gargantuan for purposes of Grapple/Trip (Allready factored in).
Gave you Elusive target b/c I thought it would be interesting to have a Power-Attacking DR based character who's practically immune to Power Attack himself.
Your DR is 51 (Extraordinary), and you have a LOT of Hp.

[/quote]
All kinds of awesome. I never though to take Defender farther than 20th. A few minor quibbles I will fix. I need a 13 Int for Combat expertise. And the defender AC bonus for 30th level is +10 as I calculate it, making AC 59. The super high DR makes up for a lot. I may have name this guy Timex ;) Question: No cleave? With the iterative attacks probably I guess not neccesary?

Now, why did we make you a Tripper? B/C you needed a way to get the opponents attention. As a less-mobile tank type, you need to bring the baddies to you. With reach and trip, you have a way of provoking them into focusing on you instead of running off chasing your speedy allies.

Just for the record, you can trip nearly anything in the MM/ELH with a better than 50% chance. Including [sblock=THIS]
44168_C5_Xixecal.jpg

Please note those things flying around it are DRAGONS. :D[/sblock]
Very cool, I was worried about being about to trip very big things. But if I can trip THAT thing, well then....

Look! An Indian head nickel! *trip*

A lot of the equipment we gave you is from MIC, below is a list of the relevant items and what they do:
[sblock=EQUIPMENT BONUSES FROM MIC]
Armbands of Might: 4,100gp; +2 str checks/skills, Power attack +2 dmg(Minimum -2 atk)
Belt of Battle: 12,000 GP; 3/day: (1charge=move, 2 charge=standard,3 charge=Full)
Bracers of Opportunity: 2,300 GP; 2/day Additional AoO.
Brute Gauntlets: 500 GP; 3/day Morale bonus to Str checks/skills (1 = +2, 2 = +3, 3 = +4)
Counterstrike Bracers: 2,500 GP; 2/day Free AoO when opponent misses you in melee.
Gauntlets of Weaponry Arcane: 6,000 GP; wielded weapon overcomes DR silver&Magic
Greatreach Bracers: 2,000 GP; 3 rounds/day Extend reach by 10'
Helm of Battle: 2,000 GP; 3/day +2 Attack or Ability check for combat manuever.
Reciprocal Bracers: 5,000 GP; 2/day when crit/sneak attacked, next attack auto-threats
Steadfast boots: 1,400 GP; 2-handed weapon in hand always treated as set vs charge.
Strongarm Bracers: 6,000 GP; Wield weapons as if you were 1 size category larger.
Torc of the Titans: 3,300 GP; +5 morale bonus to str checks/skills/melee damage 3 rounds/day
Crystal Mask of Mindarmor: 10,000 GP; +4 Insight bonus to Will Saves
Weapon Crystal: Greater Truedeath: 10,000 gp; +1d6 dmg vs Undead, Can Crit Undead, Ghost Touch.

weapon enhancements:
Force: +2 enhancement; turns your projectile into a Force effect, completely ignoring DR and Incorporeal miss chance.
Blur Strke: +2 enhancement; 10/day first attack in a round strikes flat-footed AC.
Shadow Strike: +5,000 GP; 1/day add 5' to reach for single attack, target is denied dex.[/sblock]
Thank you for this, on first read through very little of this made sense. I wasn't familiar with most of them and can read up on them. But yeah I will do those minor tweaks and find some fun stuff for the remainder of my gold. Thanks Jemal!

Oh a few more questions: Enlarge person gives me a 10ft reach, as does the greatreach bracers, shouldn't that be 20ft?

why a halberd? why not a reach weapon? And should I take shorthaft?
 
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On that point does the Max dex from armor limit DEX for everything? Ref saves, Init and ranged attacks as well as AC?
NO, Just AC.

All kinds of awesome. I never though to take Defender farther than 20th. A few minor quibbles I will fix. I need a 13 Int for Combat expertise.
Forgot about the int 13, but thats easily fixed with an item or book. I wouldn't suggest taking points out of anything else for it.

And the defender AC bonus for 30th level is +10 as I calculate it, making AC 59. The super high DR makes up for a lot. I may have name this guy Timex
Dwarven defender notes that the AC bonus maxes at +4 at 10th lvl, and the Epic progression doesn't show it continuing (It only continues the Defensive stance and Damage Reduction).

Question: No cleave? With the iterative attacks probably I guess not neccesary?
That and It needed to make way for more useful feats.

Oh a few more questions: Enlarge person gives me a 10ft reach, as does the greatreach bracers, shouldn't that be 20ft?

why a halberd? why not a reach weapon? And should I take shorthaft?
Things that increase your reach don't just add the reaches together(10' reach+10'reach), otherwise a medium creature(5'reach) with a sword(5'reach) would have a 10' reach(?!?). Reach increases stack by subtracting 5 (so 10' reach means it Increases your reach by 5).

The ironic part is that the listed reach I gave is still incorrect, b/c I forgot that Halberds weren't reach weapons, I thought it was and had meant to give it to you for the reach. With a Reach Weapon your reach should be 15' (10' large + 5 Reach weapon). Greatreach would increase it a few times a day.
I would suggest going with a Guisarme if you want reach, although it can't be set against a charge like the halberd, it CAN still be used to trip. (Speaking of your trip is +2 too high, I for some reason thought the Halberd gave a +2 bonus to trip. Apparently I was giving it FAR too much credit.. )
And no, shorthaft is not required, that's what the Armour Spikes are for.


Also, another note : All those items i listed from the MIC are allready on your character, just consolidated onto a couple items (all the bracers are on one bracer, etc, and I made the helm & mask into a single helm item.)
Oh, and the reason I gave you two gloves of storing was so you could store one weapon in each and call them forth as a free action as needed. "Huh need to shoot someone" *Bow* Oh, now they're coming close *stow bow, get halberd* Nobody will even know what kind of weaponry you use before you pull them out, unless they've seen you fight before.
 
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Dharuhk - Character looks Great, just got a couple comments/questions:
A: What are you planning on storing in the Casters Gloves
B: Don't forget to post your race, I only figured out it was human after noticing the 'human bonus feat'.

C: Just checking my math here - The listed attacks are using your +5 Daggers, correct?
D: You have HD listed as 36d8 + 4d10 + 400, and HP listed as 744. My math says it should be 728.

K, I fixed my HP, I'm planning on keeping my Rod of Invulnerabilty in one casters glove, and using the other to store my broadbladed shortsword while I'm throwing weapons so I can recall it after and not lose my AC bonus. I am Human, added that in there. I was origionally aiming for halfling but the XP penalty made it non-viable so I switched a tthe last moment. And yes thats my attack with the +5 daggers.

On a sad note, I lost telling blow somewhere along the lines so I have to ditch Polyglot to get it back. I've always liked that feat.

Oh and Fenris: Your Dwarven Defender bonus to AC does not progress at epic. Also the great reach bracers are times/day, they don't add to your reach all the time.
 

Dharuhk - Where's Telling Blow from?

Shayuri - I'm going to have to trust your math on the stronghold, don't have access to the book myself.

Neph - I'll look over it soon.

All - Don't forget to post your characters to the RG now, Not here.
 

Telling Blow is PhBII and allows you to deal precision damage when you crit, even if you normally wouldn't have gotten to. (I.E. If you don't move but have skirmish, or if your opponent is further than 30ft out, or if they have concealment ect.).
 

Looks like I need to switch my weapon as well.. however I really don't NEED a reach weapon.. I'm nasty enough at it is... I'm thinking of just taking greatsword instead because what's more cool than a blazing fast Valkyrie 'dancing' with a sword nearly as tall as he is... with wings :P
 

NO, Just AC.


Forgot about the int 13, but thats easily fixed with an item or book. I wouldn't suggest taking points out of anything else for it.

Ok.

Dwarven defender notes that the AC bonus maxes at +4 at 10th lvl, and the Epic progression doesn't show it continuing (It only continues the Defensive stance and Damage Reduction).
Uh well according to the SRD it goes to +7 at 20th level so i assumed it would continue
Epic Prestige Class Progressions :: d20srd.org


Things that increase your reach don't just add the reaches together(10' reach+10'reach), otherwise a medium creature(5'reach) with a sword(5'reach) would have a 10' reach(?!?). Reach increases stack by subtracting 5 (so 10' reach means it Increases your reach by 5).

The ironic part is that the listed reach I gave is still incorrect, b/c I forgot that Halberds weren't reach weapons, I thought it was and had meant to give it to you for the reach. With a Reach Weapon your reach should be 15' (10' large + 5 Reach weapon). Greatreach would increase it a few times a day.
I would suggest going with a Guisarme if you want reach, although it can't be set against a charge like the halberd, it CAN still be used to trip. (Speaking of your trip is +2 too high, I for some reason thought the Halberd gave a +2 bonus to trip. Apparently I was giving it FAR too much credit.. )
And no, shorthaft is not required, that's what the Armour Spikes are for.

With 15' reach I probably don't need a reach weapon.

Also, another note : All those items i listed from the MIC are allready on your character, just consolidated onto a couple items (all the bracers are on one bracer, etc, and I made the helm & mask into a single helm item.)
Oh, and the reason I gave you two gloves of storing was so you could store one weapon in each and call them forth as a free action as needed. "Huh need to shoot someone" *Bow* Oh, now they're coming close *stow bow, get halberd* Nobody will even know what kind of weaponry you use before you pull them out, unless they've seen you fight before.

Cool. I can't wait to give him a test run and see how the DR stands up in combat.
 

Jemal what is the DC to tumble at full speed? I know the minus', you told me -20 but what is the DC?

EDIT: Fenris... don't forget the more reach you have the more I can tumble/dance between you and your opponent. I have a feeling our characters are going to compliment each other nicely, you attract them and hit them hard, and I tear them up from all angles!

EDIT2: I really need a bit of help spending my remaining gold as well guys... any ideas based on what I got so far in the RG thread?
 
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