Gaming W/Jemal: War of Gods

and it seems i can't play a frenzy bezerker. i know i "can" do other things but i don't think i should be allowed to at all. they use the term frenzy for a reason so any thing i would say to explain any other action would feel like a cop out.
 

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Wha...huh?

Sorry, I'm not sure what you're trying to say there.

Jemal...did I get skipped? Or am I being dense?

You called Aussir's init, which is normally when I go, but this time...should I just assume I can go too, or is something stopping me from acting this turn?
 


yeah, sorry Shayuri, it's your turn as well, as flesh said, I was kinda focused on him at the time due to the cat-astrophic mauling.

OK, bad puns aside - Flesh, you can choose to attack another target. It specifically lists what you CAN'T do, and says you must attack foes to the best of your ability. Even frenzied Aussir would understand that this cat is not the best target, as it'll eat him shortly.


Anwyays, assuming you've both got IC posts up when i get off work tonight (~12 hours), I'll try to get the next update up then.
 

i know i "can" it just doesn't sit right with me. being a bezerker really should be a save or die effect. they don't just switch targets they. kill what is in front of them then kill something else. it's why you need to make a will save to end it. if you read frenzy it's kinda weird actually. when it runs out of opponets then it gives the rules on how it should work, closest target, reguardless of health. yes a bezerker would attack enemies first and then move on to everything else but it is kinda worded that they only loose their mind after all enemies are down. the will save represents the thinking mind reaching through the anger and taking control.
 

ishalleatyourflesh, you really do seem to put too much emphasis on the 'rage' part of frenzy. Most stories I've heard that involve a character that fights in a frenzied state still leave them very alert and in many cases even better at fighting, not becoming stupid and banging their heads against a wall because it happens to be whats in front of them.

Their drawback is they don't know when to stop fighting, they sometimes can't tell friend or foe in the thick of things, and they are willing to fight to the death. But most of them fight for a purpose, and are willing to die to accomplish that purpose. They don't fight to the death just cause they can. In alot of these cases they fight to protect someone or to stall the enemy, which requires them to hold back many foes, not just hack and slash at the nearest one.

It not like frenzying drops your int score to 2, which is how you seem to want to play it. Like an animal who can't make decisions.

btw, on that note keep on the cat. I'm gonna try and save you when it comes to my turn.
 
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most stories i've come across that use bezerkers they do become mindless beasts, the few i've seen other wise seem wrong to me. just because some one gets a "power boost" from emotions does not make them a bezerker. there are those that get stronger when something happens to a friend, or something causes them to go over the edge im most cases it is not full on bezerk because yes they are still in control. it's the ones that go completly out of control then turn on thier allies usually needing some one to pull them out of it, they are the bezerkers. they are the ones that use frenzy. the rest just use rage as the barbarian ability where you are still in complete control of your character.

fren·zy   /ˈfrɛnzi/
[fren-zee]
noun, plural -zies, verb, -zied, -zy·ing.
–noun
1. extreme mental agitation; wild excitement or derangement.
2. a fit or spell of violent mental excitement; a paroxysm characteristic of or resulting from a mania: He is subject to these frenzies several times a year.

—Synonyms
2. madness, insanity, lunacy, aberration; rage, fury, raving.

—Antonyms
1. calm. 2. sanity.

Wisdom actually, unable to make decisions because if you could you wouldn't attack someone you don't want to. bezerkers become insane. mentaly unbalanced. they don't get angry "mad", they get mental "mad". a bezerker could just as easy go bezerk from the pleasure of killing or sorrow form loss as to anger. i know i'm reading more into this then i should. if the character actually went bezerk it would become a NPC any time it used frenzy. and this is why i said "I" couldn't play a frenzied bezerker not because they are unplayable but because i think they should be. They're a NPC class.

this is mostly because i failed my saveing throw, if i made it i wouldn't have brought any thing up.

my problem is what they called the class and ability. I know what the rules state and what was thought when the class was written. if it is called "ANYTHING ELSE, ANYTHING!" besides frenzy I would have no problem with it.
 
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yeah, sorry Shayuri, it's your turn as well, as flesh said, I was kinda focused on him at the time due to the cat-astrophic mauling.

OK, bad puns aside - Flesh, you can choose to attack another target. It specifically lists what you CAN'T do, and says you must attack foes to the best of your ability. Even frenzied Aussir would understand that this cat is not the best target, as it'll eat him shortly.


Anwyays, assuming you've both got IC posts up when i get off work tonight (~12 hours), I'll try to get the next update up then.

Mew, thanks Jemal. I'll post asap. Holiday weekend is slowing me a bit, but I'll be on it sometime Sunday. :)

As far as frenzy goes...seems like Aussir is free to interpret it as he likes. His interpretation is more limiting and restrictive than the rules require, but that's his privilege. This test is giving him an idea of how that interpretation will work...and perhaps the results of the test will influence his final decision.
 



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