Gaming W/Jemal: War of Gods

yoh got a character to post :P not sure whats left of the acid test but if i can still join let me know xD

[sblock=Mizore]Race: half-orc

levels 2Monk/2Barb/4Fighter/2Tempest/30Dervish

Str/24/+7 HD: D10 HP:720 Current:720
Dex/54/+22 AC:83/106 Flat:61 Touch:27
Con/26/+8 Speed:340ft
Int/20/+5 Fort:43+ Reflex:53+ Will:41+
Wis/30/+10 BAB:54+/74+ Init:24+
Cha/14/+2

Skills:
Escape Artist:43/65
Hide:43/65
Intimidate:43/45
Listen:43/53
Move Siltenly:43/65
Perform(Dance):12/17
Spot:43/53
Tumble:43/65
Use Rope:43/65

Feats:
Combat Expertise
Expeditious Dodge
Mobility
Weapon Focus(Kama)
Two-Weapon Fighting
Improved Two-Weapon Fighting
Greater Two-weapon Fighting
Perfect Two-weapon Fighting
Power Attack
Keenerd Scout
Altertness
Combat Reflexes
Improved Grapple
Weapon Finess
Hand of Osomao-wo
DRx3 9/-
Flurry of Blows
Weapon Sec
Run
Epic Weapon Focus(kama)
Epic Speedx4
Unarmed Strike
Melee Weapon Mastery(slashing)

Attacks:

1D6+31

74+/74+/74+/74+/74+/74+/69+/69+/64+/64+/59+/59+

Special:

Dervish Dance 15/day
Movement Mastery
Slashing Blades
Fast Movement +50
Spring Attack
Dance of Death
Improved Reaction
Elaborate Parry
Tire Dance
A Thousand Cuts
Trap Finding
Evasion

Gear: Gold:53,000
Ring of Prot(+5) 50,000
Ring of Freedom of Movement 40,000
Tome of Strengh(5+) 137,500
Tome of Dex(5+) 137,000
Tome of Con(4+) 110,000
Tome of Int(5+) 137,000
Tome of Wis(4+) 110,000
Chitin Plating(5+) Nat 100,000
Silfilar Bones Cha(2+) 110,000
Silfilar Muscles Str(2+) 110,000
Silfilar Tendons Dex(2+) 110,000
Healing Blood (FH2) 91,000
Bracers of Armour (20+) 4,010,000
Boots of Swiftness 256,000
Casters Glove 35,000
Rod of Invulnerability 600,000
Amulet of Natural Armour(5+) 50,000
Wings of FLying 54,000
Monks Belt 13,000
Strong Arm Bracers 6,000
Amulet of Con (6+) 36,000
Kama(5+)(collision)2,(Transmute)2,(magebane)1,Adamantine 200,302
Kama(5+)(Defending)3.(Speed)1,(Mercy)1,Adamantine 200,302
Gloves of Dex (20+) 4,010,000
Vest of Resistance(10+) 1,000,000
Hand of Glory 12,000
Ring of Universal Resistance 180,000
[/sblock]
 

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Gotta leave for work right away, just a couple things before I go.

A: Hello Ruik, welcome aboard, we needed someone to fill in Nephtys' spot. I'll look over the character shortly.

B: Fenris, there are things around that AREN'T flying.

C: Dharuhk, how do you store the sword, retrive the scythe, and then retrieve the sword and store the scythe in one round? You had the sword out at the end of your last round, and you can't store AND retrieve the same item from the same glove in the same round.

D: Will update after work.
 


Gloves of storing (or in this case the casters gloves) are a free action, meaning there isn't really a limit as to how many times you can use it in a round. Now the DM can set limitations in unreasonable cases but I will point out that the way I am using the gloves now are for storytelling purposes only, for there is never a need for me to actually put the scythe away. As such the number of free actions used would actually only be 2, one for each glove. In addition, the casters glove states that I gain the benfits of the stored item as if I were carrying it anyways, though I prefer the appearance of actually weilding the weapon itself.

All in all, I just like the idea of a seemingly morphic combat style as she moves from attack to defense and back.

Also Fenris, the Choker isn't grappling you, I was its grappling target for the round and it didn't hit me. You are just stranded. There are no limitations on your actions so long as you don't move further away from it. Also, even without moving you are in attack range of the giant cat.
 
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alo, just thought i'd mention that gloves of storing state you can store and retrive an item 1nce a round(so i thought... reprint? house rule? where did i see that...) so it works if u have 2 gloves which u probly do, and as for using the scyth your not activating it, which is what casting gloves lets u do, you're attacking with it, slightly different concept.
 
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Ummm... you're all backwards there ishalleatyourflesh. Lets go over everything thats wrong with what you just posted.

First off, gloves of storing DO NOT have a limit no how many times they can be used in a round.

Secondly, I'm pretty sure you are thinking of the additional effect of the casters gloves which allow you to activate the effect of an item stored into them once per round. This has nothing to do with storing or retrieving an item.

Thirdly, the scythe isn't being activated, the broadbladed shortswords defending ability is. Why would I 'activate' a weapon I'm attacking with? I'm hitting things with it.
 

OK, not sure where I got the Glove of storing thing from, but I was under the same impression that Flesh was - That you can't use it multiple times in a round.. makes sense to me, but the rules appear to state differently. *Shrug*

I'm not too fond of it being used as a way to get all the bonuses of a Defending Broadbladed shortsword with none of the downsides, but I guess that's another tactic to keep in mind for my NPC's.

Fenris - He is correct, you are NOT grappled this round, just stranded. The strand can be attacked and severed (Rather easily as you've all discovered), or you can just live with it and act freely so long as you don't move any further from the roper. Though then it gets to reel you in for free on its next turn. :D

I'll give you a while to change your post if you'd like to alter your actions in light of that information (with your reach, you can attack the cat). Please post here when you've edited it.. OR post here If you don't want to change it.. Either way, throw me a post, so I know when to update.


Dharuhk - Question about your attacks. Why was the crit confirmation on your last attack (1d20+32=51) rolled as (1d20+47=51).. why do you have a +15 to confirm? I understand it doesn't matter due to the flesh ring, but wondering if you have bonuses to confirm or if that was just a math mistake?


ALL: TL;DR = Waiting a little longer to see if Fenris wants to change his post given new information.
 
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The crit that rolled the confirm was my first crit. So it used that same attack bonus. As I said in the post, my last 3 crits use the fleshring, since they have much less of a chance to confirm.

I went into that round with absolutely no intention of using the fleshring on any of my first 4 attacks, since that would be an absolute waste.

I have a feeling you figured that since it was posted last it had to be paired with the last attack, but that is NOT the case.
 



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