D&D 5E General feelings about new UA archetypes

Ganymede81

First Post
The Knight and Samurai archetypes ... they're not 'students of the science of combat' either mechanically or conceptually.

Considering they are based on the actual real-world knight and samurai, they very much are. Their class abilities might not reflect it, but that's exactly the issue I have with those two archetypes.
 

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Tony Vargas

Legend
Considering they are based on the actual real-world knight and samurai, they very much are. Their class abilities might not reflect it, but that's exactly the issue I have with those two archetypes.
Fuedal warriors may have been very capable, but calling their approach 'students of the science of combat' is a stretch. That description better fits, say, fencing masters. Samurai might have gotten very philosophical about it (Book of 5 Rings & all), but that doesn't imply the same thing.

Besides, the side bar comes out and says they're not historically accurate, and what the mechanics support /is/ presumably somewhat indicative of what they were going for. The Knight is a protector, not a duelist. The Samurai is, well, a fanatic, it seems. The former might have been covered by the BM had there been more to it, but there isn't (it's really not exactly covered exhaustively by the Knight, more suggested by it). The latter might have, ironically, worked using re-skinned Barbarian mechanics, zanshin instead of rage.
 

cbwjm

Seb-wejem
Considering they are based on the actual real-world knight and samurai, they very much are. Their class abilities might not reflect it, but that's exactly the issue I have with those two archetypes.

They're not based on the actual real-world knight and samurai though, rather they are based on the designers take on them in popular culture, it has a sidebar explaining this in the document. For some reason people skipped over that and assume it is based off the real world counterparts.
 

MonkeyWrench

Explorer
They're not based on the actual real-world knight and samurai though, rather they are based on the designers take on them in popular culture, it has a sidebar explaining this in the document. For some reason people skipped over that and assume it is based off the real world counterparts.

I read the sidebar and I still have an issue with the two archetypes as presented. Names matter, and when the designers use names that have strong connections to real world warriors it matters to me that the mechanics back that up. As is the UA Knight is two concepts in one - mounted warrior and defender/bodyguard - each would be better suited by a separate, dedicated archetype using a generic name.

I suppose the issue for me is this: do classes represent a bundle of related mechanics or do they mean something from and in-world perspective? When designers use names like Knight or Samurai, I expect something more than just a bundle of mechanics that evoke a certain feel. The UA Knight and Samurai do not feel like actual knights and samurai as those concepts are better covered by backgrounds. I have similar issues with the Barbarian (how barbarian should the barbarian be? How do they differ from fighters with the Outlander background?).

It's for this reason that I liked the Fighting Man and Magic User of OD&D: they describe what a class does with minimal baggage.
 

Remathilis

Legend
I read the sidebar and I still have an issue with the two archetypes as presented. Names matter, and when the designers use names that have strong connections to real world warriors it matters to me that the mechanics back that up. As is the UA Knight is two concepts in one - mounted warrior and defender/bodyguard - each would be better suited by a separate, dedicated archetype using a generic name.

I suppose the issue for me is this: do classes represent a bundle of related mechanics or do they mean something from and in-world perspective? When designers use names like Knight or Samurai, I expect something more than just a bundle of mechanics that evoke a certain feel. The UA Knight and Samurai do not feel like actual knights and samurai as those concepts are better covered by backgrounds. I have similar issues with the Barbarian (how barbarian should the barbarian be? How do they differ from fighters with the Outlander background?).

It's for this reason that I liked the Fighting Man and Magic User of OD&D: they describe what a class does with minimal baggage.

D&D has, for three editions now, represented knight as a defender with horseman skills. It was in 3e, and it was in 4e. At this point, the idea of knight as defender is as established as warlock = always on magic or barbarian = rage warrior.

Now, if you want to delve into the deep abyss that is "does class represent an in-world concept or not", you're going to get about 100 pages of debate. I'm of the opinion that it does, and that most PCs, while they might not say "I'm a barbarian", it does represent a certain concept or training or possible occupation. To the specifics of if a knight is a background or subclass, I ask "why not both?" I mean, there is ALREADY two knight backgrounds (variant noble and Knight of the Order) as well as the whole concept of the Paladin (esp the Oath of the Crown), so in the short amount of time 5e has been around, we already have a half-dozen ways to emulate a knight. This fighter-knight is just another way to do so.

As for the last point, I can 100% disagree with you on this. Generic names are good for generic classes that are purposefully vague and uninspiring, which is the opposite of D&D. D&D classes are archetypes, and the names should reflect that. Classes like ranger, bard, monk, barbarian, or warlock invoke a certain automatic response that names like "woodman, entertainer, martial artist, wildman, or pactbound" do not. Personally, the "generic name" concept of OD&D died the minute "thief" entered the game, so the point is rather moot at this point.
 

Ganymede81

First Post
They're not based on the actual real-world knight and samurai though, rather they are based on the designers take on them in popular culture, it has a sidebar explaining this in the document. For some reason people skipped over that and assume it is based off the real world counterparts.

I'm fully aware of that sidebar.

When I say "real-world," I mean how they are viewed in our real world. It is a gestalt of history, legend, and modern romanticism: i.e. how they are viewed in popular culture.

As I've made the point countless times before, the samurai archetype's fetishistic focus on willpower and willpower alone simply does not align with the real-world conception of the samurai. The battlemaster archetype fits far better.

I mean, seriously... in what obscure import anime is the samurai archetype a better fit for actual samurai?
 


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