Nifft said:
First off, questions end with one of these: "?" If you end a sentence with one of these: "." I'm likely to think you are asserting a statement, rather than asking a question.
I will attribute that to fat fingers and poor keboard response. I can't count the times that the darn thing insists that "the" is spelled "hte".

I never meant to imply something other than a question.
Secondly, you have it wrong. As several others have said in this thread already, there's a reasonable way to look at Gestalt which includes the ability to sensibly apply things like the Paladin and Monk multiclassing restrictions.
Interesting.
How can I get it wrong when I have quoted the rules?
As far as several others have mentioned ways here are the only ones mentioned (in this thread):
In post #4 – BlueBlackRed mentioned:
“Yes, but a lot of DM's get rid of that restriction anymore.”
In post #31 – Will said:
“The way we've dealt with it is that each 'side' is treated separately for things like 'can't stop being a paladin.'”
One is a house-rule that applies to all paladins in any game. The other I agreed was a way of handling it - but still maintained the restriction on multi-classing.
I have mentioned already the house-rule factor and the use of several feats that bypass the multiclass restriction.
This was your first response to my multiclass restriction comment:
"So you think Paladins and Monks are useless with Gestalt? That's an odd interpretation, since the designers specifically use Paladin//Sorcerer as an example Gestalt character."
You then seemed to back down some and say that
"I can see applying the Paladin multi-classing rules to the "paladin side", but why would they apply to the "sorcerer side"?"
The combination of statements seems to imply (I know I am reading implications instead of actual statements) a stance of the multiclass restriction does not normally apply but I can see applying it in such a way.
I said at one time:
"I think that either interpretation can work fine. One assumes that each gestalt combination is treated as a separate class while the other looks at the individual aspects( that is parts of the gestalt). IMO either one meets the paladin class restriction - but the application should be consistent across other combinations in the same game."
As far as which way is the "correct" way to look a gestalt - a hybrid class or simply multiclassing that is subject to opinion. Although I think that the text on "combining" abilities and "taking the best of overlapping ones" sure seems to imply that it is to be treated more like a "single hybrid class" instead.