Cedric said:The consequences of an instantaneous effect are typically permanent.
True, but they are not typically non-mutable via magic.
Cedric said:The consequences of an instantaneous effect are typically permanent.
Cedric said:See, I disagree, but I think this may just come down to how we view the spell.
I view it as something that instantaneously damages the brain in a manner which almost completely disables the subjects. The neural pathways that allow cognitive thought, speech, memory, spellcasting...those are all gone.
A headband of intellect won't work because the parts of the brain it would boost are damaged beyond the ability to be usable.
Now mind you, that's just the way I see the spell working. I can see other points of view on this aspect of it.
Cheiromancer said:Many wizards enjoy hefty bonuses to their intelligence. If feeblemind only affected the base score but not inherent or enhancement bonuses it wouldn't have anywhere near as dramatic effect. So I'm agreeable to the notion that the feebleminded state can't be mitigated by bonuses to intelligence or charisma.
...
Can we agree that this is the question? Can we agree that feeblemind imposes a state that remains "until a heal, limited wish, miracle or wish spell is used"? Can we agree that break enchantment can reverse a 5th level instantaneous enchantment? Can we agree that feeblemind is a 5th level instantaneous enchantment? Can we agree that these statements are inconsistent, and that a procedure needs to be developed that resolves these inconsistencies?
If so, then I submit that the procedure of giving precedence to defensive/curative over offensive is worthy of consideration, and I invite people to suggest other ways in which conflicts between spells may be resolved. I am sure there are lots of alternatives.
Artoomis said:An instanenous effect is not typically dispellable, but often fixable (healing, etc.).
Cedric said:Precisely, that's why Break Enchantment doesn't work to cure Feeblemind. It requires a spell that can specifically reverse brain damage. Something all four of the listed cures can do.
Cheiromancer said:If so, then I submit that the procedure of giving precedence to defensive/curative over offensive is worthy of consideration, and I invite people to suggest other ways in which conflicts between spells may be resolved. I am sure there are lots of alternatives.
Cedric said:I would just like to summarize my position by explaining my thoughts on the hierarchy of rules. This applies to all rules based activities, not just D&D. These are presented in order of ascending priority in relation to one another.
1. Generic, or generically stated rules. They can even be broad, sweeping rules that affect numerous aspects of the activity.
2. Specific rules. They are rules related to a particular aspect or aspects of the activity being governed, and take precedent over generic rules with regard to the particular aspect(s) in question.
3. More specific rules. They follow all of the guidelines of specific rules, however, they address a narrow scope of the specific rule they follow and alter its use in some fashion. These take precedent over Generic or Specific rules.
That's the way rules are used in just about any activity I can think of...example.
1. Generic Rule - In NCAA College Football, using bodily force to reposition, move, overcome or evade other players is completely acceptable.
2. Specific Rule - At no time may you place your hands upon the facemask of another player and certainly may not grasp or pull on the facemask of another player. Doing so will result in one of several penalties.
3. More specific rule - If you are the ball carrier and are running with the football, you may outstretch one arm (called a stiff arm) and use that arm to maintain distance from other players. While using the stiff arm maneuver as a ball carrier, you may contact or briefly grasp the facemask of another player without penalty.
Now...I'm sure I could come up with dozens of examples. But, in the end, that's just the way a rules based system is meant to function. And that's the way I am applying the rules in this case.
Cheiromancer said:If so, then I submit that the procedure of giving precedence to defensive/curative over offensive is worthy of consideration, and I invite people to suggest other ways in which conflicts between spells may be resolved.