• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

[GG] A game of Gods IC (The Game Begins!)


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Look for the map here

Okay, you set foot outside the room, and found yourself in a cave complex, exactly as the voices said. The air reeks foul, and the little passage the door leads to is crowded with pots, animal furs, crude wooden weapons and a strongbox with a note hammered on it: Keep out. The handwriting is very gibberish, but just readable. You hear some voices coming from further into the caves.

OOC: I feel sick and tired, so the post might not be one of my best.)
 


Yalla will move in (Hiden, Silent) and scout ahead (Spot, Search) for possible traps and alarms, as well as to who the voices belong.
 

Yalla cautiously moves deeper into the caves. Hearing the voices better and better, You cannot really make out the language. When you gone far enough, you see goblins, talking, making food, just all day typical things. There are about 45 goblins who you can see, when scanning the three great rooms of the cavern.

You see one learder, sitting upon a crude throne. He is dreeses in animal furs, with a great green saphire hanging around his neck.

You can sneak back to the comrades, or look around to notice more details (say what you are looking for)
 

While we wait for Yalla to come back and tell us what's in there...

The disembodied voice begins softly chanting.

OOC: my invisible sorceress starts casting spells on herself. Depending on how many rounds I get I'll do them in this order:

Polymorph Self (No change initially, but can change 1/round for next 10 hours)
Prestidigitation (can perform Minor 'tricks' for 1 hour)
Comprehend Languages (lasts 100 Minutes)
That keeps me occupied for the next 3 rounds, or until something happens.

Also note that my Invisibility was cast a few minutes before we left the room, and should have about an hour and a half dur. left, and none of the above spells are 'offensive' so they don't discharge it.
 


Mortimyr casts Prying Eyes (1D4 + 10 Eyes)
Pg 240 PH. They scout and spy. I send them in ahead of/with Yalla, with these instructions
"Scout the cavern complex, looking for a Dragon. If you find a Dragon, take note of it's color and return to me immediately and report."
 

Ok, Uriel, taht's noted, For now they see the same things as Yalla, but you will know that only after they come back and report.

(OOC: Read up on where the gods located the room)
 

Yalla will stay hidden, looking for a possible location of the dragon, if the enemies are armed, if they have weapons nearby if they are unarmed, if there are passages out of the cave, and traps/alarms/etc.
 

Into the Woods

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