IcyCool said:More likely, they were there to deal with Haste. I could be wrong, but have the grapple rules changed from 3.0 to 3.5? Is this an artifact of 3.0 Haste?
That whole section is new--the only section in the 3.0 grapple rules about pinning refer to what the pinned character can do on his turn.
In fact, I see what happened, now that I've dug out my old PHB. The verbiage that the pin lasts for one round is verbatim from the 3.0 grapple rules. It looks like they got a neat idea about allowing the pinning character to do other things, but didn't update the description of the pin action to match. Kind of like the unrevised spring attack verbiage, that under the 3.5 action rules lets you take two move actions and make an attack ...