Oofta
Legend
My main problem with this criticism is that it presupposes bad faith players. If the only way to criticize "yes, and" is to presume bad faith, then as Ginny D herself said, you don't need new tools, you need new players.
Again though, this is presuming bad-faith players. A tool for dealing with bad-faith behavior is only fantastic up until your players stop being little poops and start being reasonable adults. It becomes a lot less fantastic after that...and no tool can truly make a player choose to engage in good faith.
Not really sure I understand your annoyance here. If the people at the table are having fun, and the DM and players were cooperative, what exactly is the problem? This frankly comes across as grumbling about someone else's badwrongfun.
I don't think saying no means bad intentions on the part of the player. It just means they have different expectations of the game than the DM and, oftentimes, the rest of the group. I'm perfectly fine with bending the rules and improvised actions, but there are still limits to what can be done. I try to do "no, but what you can do is ...", but sometimes that's just not possible.
Some players just have very unique take on what their PCs can do, one that doesn't really fit the tone of the game being played.