Gloomwrought Looks Good!


log in or register to remove this ad

p.s. Is it me, or does it seem like the dislike of folk's dislike of cards in D&D is way more intense than the dislike of cards in D&D.
It's possible. It's probably a reflex reaction built up from every hint of cards being used in D&D being met with "See! They're trying to turn it into MtG! It's not an RPG anymore!"
 

I don't mind the cards in this boxed set because they are not as obscenely obnoxious as Fortune Cards. I actually kind of like the idea behind them and I might even adapt the concept to other things (like the elemental chaos for example).

It sounds really great and I am looking forward to getting it. Mostly because it's the first thing since essentials released that I actually want.
 

I have been very impressed by the previews of this so far. I'm definately buying it.

The cards seem like a fantastic touch. It would be great to see each of the Planes handled with their own unique touches (not necessarily via cards in each case)...Sanity/Madness seems a shoe-in for the Far Realms for instance.

More boxed sets like this WotC. Well done all concerned.
 

I am quite imnpressed with this product also, even though I will not buy it. This is mainly because a fellow player/DM has all the plane books and he will probably use this product in our next game after I finish Dark Sun.

As for cards, I ahve NO problem with sets of cards. But collectible bothers me.
 

Yeah, I hated those cards, too. I liked the dice, though, thanks for asking.


p.s. Is it me, or does it seem like the dislike of folk's dislike of cards in D&D is way more intense than the dislike of cards in D&D. Its as if not wanting to use cards while playing a TTRPG has become some sort of social faux pas. Thank goodness I don't reveal more about myself on these forums--I can only imagine the hell that would break loose when people found out I also dislike polka, saddle shoes and cilantro.
Chill, no dislike of your dislike, just pointing out there is a tradition of cards in D&D (going all the way back to the Deck of Many Things and the use of a deck of cards to generate parts of I6: Ravenloft). ;)

And I loved the old Tarokka. Stephen Fabian art FTW!
 

I don't mind the cards in this boxed set because they are not as obscenely obnoxious as Fortune Cards. I actually kind of like the idea behind them and I might even adapt the concept to other things (like the elemental chaos for example).

I don't mind the cards for a despair deck because they provide a mechanic for in-game phenomena, i.e. fear, madness and apathy, for which I didn't previously have a mechanic.

Unlike, say, the fortune deck which is a mechanic for... umm... random combat events? Good play rewards? Increasing table clutter?

-KS
 

I've liked everything I've seen of this so far - even the cards. The segments I've read in the WoTC previews have been well-written and enjoyable, despite my total indifference to shadar-kai and so forth.

One thing bothers me though.

The Keepers.

They're exactly the same as the Keepers in Mass Effect, right down to the nefarious secret purpose. Just less insectoid. Now, Mass Effect is great, but it's all I can think of when I read about Gloomwrought.
 

Yeah, I hated those cards, too. I liked the dice, though, thanks for asking.


p.s. Is it me, or does it seem like the dislike of folk's dislike of cards in D&D is way more intense than the dislike of cards in D&D. Its as if not wanting to use cards while playing a TTRPG has become some sort of social faux pas. Thank goodness I don't reveal more about myself on these forums--I can only imagine the hell that would break loose when people found out I also dislike polka, saddle shoes and cilantro.
Hate away by all means. Throwing the cards away ... they're yours, do as you will! I will think no lesser of you, I promise!

Before you throw them away however, you could use them as reference to make yourself equivalent Random Effect Charts. As Raven Crowking says, really that is what the cards represent. If it's cards you don't like, no worries, just steal the conceptand put it into a format you like.

A spooky effect chart that if succumbed to caused a negative change in the character's state was something I made up to include in my game way back when I ran Keep of the Shadowfell ages ago, to make being in the Keep creepier and to make resting a pretty average option. If a charcter beat the effect three times in a row (was unaffected by it) then they became immune and received a reward. I used a 3.5 book (Heroes of Horror) to help inspire me, and it really added something to the game atmosphere. In fact one of the PCs lost it when he started seeing his shadow being mauled by other demonic shadows and blood began to drip from the walls and his ears. He panicked, bolted from where the party was and ran into a room full of zombies. It was grand!

I'm looking forward to this one, especially as I can see the campaign heading into the Shadowfell in the notto distant future. I was thinking of adapting one of the Scales of Wars adventures that heads into the Shadowfell. It's the third one I think.

Has anyone ever run that adventure actually, now that I think about it? If so, any comments? WOuld the boxedset enhance that adventure do you think?
 
Last edited:

Has anyone ever run that adventure actually, now that I think about it? If so, any comments? WOuld the boxedset enhance that adventure do you think?

You mean Shadowrift at Umbraforge.

I haven't played it as-written but I did go through the shadowfell portion of it in an up-levelled campaign (we were level 8 IIRC).

I've also reviewed the module and the relevant encounters in my blog (link in my sig), starting with the post for 5 May 2010.

I think the shadowfell boxed set would definitely enhance the adventure. As written, Umbraforge doesn't really play up the shadowfell angle.
 

Pets & Sidekicks

Remove ads

Top