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DCC GM found! 0-level funnel pending!

fireinthedust

Explorer
I've got a number of potentials lined up. Really I'm only looking for a human with high Int with at least +1 personality, and preferably good luck. I want a Wizard fast-talker who isn't as hard-luck as Spider-man!

Gosh, I got a lot of ridiculous characters. One was a rutabega farmer with -6 overall, but an 18 personality. Geez: have you ever thought about the many benefits of owning a rutebaga? You look like a man who could use a rutebaga.

I've never tried 3d6 funnel old school. That said, if we get to 1st I wouldn't mind roling 4d6 stats and swapping them in appropriately. Heroes in appendix N tend to be mighty-thewed. Maybe that's not the point of DCCrpg, though, and a fun group of misfits could be more enjoyable in the long run (love em for their faults?).

I'm game!
 

GlassEye

Community Supporter
No sense in vacillating, I guess. I'll run Sailors on the Starless Sea. I just picked it up and I would like a day or three to read over it and familiarize myself with it before we start. That gives you all plenty of time to play around with creating characters. I prefer rolling straight 3d6 and taking whatever happens but I'm not going to make you all link rolls here and double check you especially with the excellent purple sorcerer generator. So, click the generator button a few times, pick a set of four characters, give 'em names and you'll be ready and waiting on me. :)

I'll post a rogues gallery and a game thread closer to the time I'm ready to start and you all can either upload the pdfs or type up your character stats so we can all see and giggle over the characters we have.
 

darjr

I crit!
Oh, that adventure is awesome! I've run it at a convention.

I'm curious about play by post, can I lurk? If I like it I might start another.
 

fireinthedust

Explorer
Okay, I've got two great options for the randomly-generated four.

1) Tax Collector (great stats, Int could be higher, but still: fun playing the Sheriff of Nottingham for a bit); plus a woodcutter, a physically disabled soldier, and a con man.

2) Twins separated at birth: one a Noble with 1hp; one a Wainwright with low str and agility. Both would make great wizards (Int 16). Others are a halfling dyer and an elven chandler. If the Noble had more stamina, and maybe the Luck of the Wainwright, I'd go that way. The Wainwright is physically mangled, though.

I may flip a coin when we've got the game starting, or try some more randoms!
 

doghead

thotd
Maybe that's not the point of DCCrpg, though, and a fun group of misfits could be more enjoyable in the long run (love em for their faults?).

I'm game!
That about sums it up. While later versions of D&D moved towards the idea of creating a Hero from the get go, in the earlier version you created a character who hopefully live long enough to become a hero.

That being said, 4d6(drop the lowest) is no guarantee of outstanding stats. At best you could say it tends to mean you get a positive Mod Sum rather than a negative.

I think that I will stick with my original four and see what happens.

thotd
 

GlassEye

Community Supporter
I'm curious about play by post, can I lurk? If I like it I might start another.
Lurk all you want, I don't mind. And since you're the one with DCC experience if you have any suggestions or advice I'd be glad to hear it.

fireinthedust, that second set sounds like your best bet of ending up with a wizardly character with three potentials. Although you never know if any will survive the funnel (or so I've heard!).
 

fireinthedust

Explorer
That being said, 4d6(drop the lowest) is no guarantee of outstanding stats. At best you could say it tends to mean you get a positive Mod Sum rather than a negative.

Good call! I just blasted through a bunch of 4d6ers and they weren't ideal. Fewer 6s, but still.
 

darjr

I crit!
Lurk all you want, I don't mind. And since you're the one with DCC experience if you have any suggestions or advice I'd be glad to hear it.
Let the dice fall where they may. It may seem brutal but letting the players talk out their characters deaths can great fun. If a player actually runs out of characters, have them ask the other players for one of theirs, or maybe have a prisoner or some such contingently hidden away in a barrel at the end of a hall....

Oh and the whole adventure doesn't need to be a funnel. As soon as any character has enough XP to go to level one, let them advance. The other characters can hang about or decide they've had enough and leave, but maybe not to far, incase that newly minted level one isn't long for the world.
 
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GlassEye

Community Supporter
Thanks, that's good to know. I may have a question or two for you as we go along if that's ok.
 

Dogmatron

Villager
Hi guys. Just saw a reference to this posted on the Goodman Games Forum. Is there by chance an opening for one more player?
 

doghead

thotd
Hi guys. Just saw a reference to this posted on the Goodman Games Forum. Is there by chance an opening for one more player?
So far we have GlassEye with a the funnel
with
fireinthedust and myself as rats in the funnel, so to speak.

Whizzbang Dustyboots and Deuce Traveller have both expressed an interest, but then so have you.

4-6 is the usual number of PC's for a PbP game. But given that GlassEye is running this one, I think that it should be his call.

thotd
 

GlassEye

Community Supporter
[MENTION=51930]fireinthedust[/MENTION]; [MENTION=8243]doghead[/MENTION]; [MENTION=11760]Whizbang Dustyboots[/MENTION]; [MENTION=34958]Deuce Traveler[/MENTION]; [MENTION=6774979]Dogmatron[/MENTION]

Ok, just a few things. You are all welcome to play but with five players I'll cut the number of 0-level characters down to three each. If there are three or four of you then we'll run with four 0-level characters each. The Rogues Gallery is up so you can post your characters (Dogmatron, you may find you are limited in what you can do until you get 10 posts under your belt).

Just so you know, I have no DCC experience. I've done a fair amount of pbp but I'm not sure what sorts of concessions we'll need to make for the format or DCC rules. I'm sure we'll work it out as we go and I'm more than willing to listen if you have suggestions on running a smoother game and increasing the enjoyment for everyone. I'd like to run a fairly fast-paced game so no one gets bored and drops out. I'm not insisting on daily posting but every day or two would be ideal. When posting, if your character does something that you think might need a roll go ahead and include one. It might help speed things up so I don't have to ask you for a roll or roll for you (which I don't like to do).

I hope to have the game thread up this weekend but I want to see your characters first. If you've expressed interest in the game please post whether you are still interested or not so I know who we've got and how many characters should be rolled.

Thanks!
 

Dogmatron

Villager
I'm definitely interested and can commit to posting at least once per day (give or take the odd day if real life kicks my butt).

I've played a bit of DCC RPG before...I GMed Portal Under the Star for some guys from my old RL gaming group and have played in one other pbp DDC RPG game. I don't think there needs to be a lot of concessions to run the game. One of the things I did in my RL game during the funnel was to have each player roll once for initiative and then act for all their PCs. If I need to figure out a random PC to do something too I would base it on their luck scores (bad things happen to people with low luck.)

If I can think of anything else i'll let you know.
 

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