Celebrim
Legend
So, what I would like is suggestions for game systems that are easy to run and which have extremely good introductory adventures.
My daughter is away in college and is very much missing her gaming group from high school, but sort of realizing that its likely that if she's going to game with her friends, that she'll have to be the GM.
Unfortunately, her standards and knowledge of what it means to GM are forged by me running games for her with my 40 years of experience and accompanying ambitions. She's having something like the "Mercer Effect" where she's intimidated by the whole idea and how much work she thinks it is going to be and how little she trusts herself in the role based on comparing herself to older and more experienced GMs.
What I would like are suggestions for game systems that are easy to pick up and which have excellent introductory published adventures. I honestly think she should just run 5e D&D and that she'd be good at it, but I think she's going to need to ease herself into that realization.
So tout your favorite game system and your favorite adventure for beginners. Please don't tout a game system where the players are expected to create the story or game in play, because while those sorts of systems are great and all, I think they are intimidating to any beginners that aren't natural thespians. Personal preference and your mileage may vary, but I think in this case I'm right in that assessment.
My daughter is away in college and is very much missing her gaming group from high school, but sort of realizing that its likely that if she's going to game with her friends, that she'll have to be the GM.
Unfortunately, her standards and knowledge of what it means to GM are forged by me running games for her with my 40 years of experience and accompanying ambitions. She's having something like the "Mercer Effect" where she's intimidated by the whole idea and how much work she thinks it is going to be and how little she trusts herself in the role based on comparing herself to older and more experienced GMs.
What I would like are suggestions for game systems that are easy to pick up and which have excellent introductory published adventures. I honestly think she should just run 5e D&D and that she'd be good at it, but I think she's going to need to ease herself into that realization.
So tout your favorite game system and your favorite adventure for beginners. Please don't tout a game system where the players are expected to create the story or game in play, because while those sorts of systems are great and all, I think they are intimidating to any beginners that aren't natural thespians. Personal preference and your mileage may vary, but I think in this case I'm right in that assessment.