[GO:V] A Game of Opposites: Villains OOC (Heroes Stay out!)


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Ok, back on track, so far people have suggested Illithids and Outsiders. Any other options? Undead maybe? (and hope for no clerics).

If we each pick an evil outsider and add classes to a level, that allows the same amount of variety we'll meet in the PC's...

And should the evil side be playing ECLs or CRs? CR sounds better, it's a one-time thing, and ECLs weren't created with that in mind.
 

technically, turning can be countered by a second level wizard spell for 10 minutes / lvl...but I guess that's not what you wanted to hear ;):p

I'm a Lich fan, and Alhoon (Illithid Liches) are no exception. :)

So, *my* first choise would be Liches, of course. Combined with Vampires or something. A kind of Twisted Rune thing...

Second Evil Outsiders, though not Demons / Devil but Half Fiends / Fey'ri / Tieflings. The ECL of Demons / Devils is simply too high.
 

Okay, let's have a vote, here are some monsters I think are playable, I am looking for a monstrous feeling instead of human(oid) villains) Althoug Drow could do.

Beholder
Bugbear
Outsiders (demon/devil with class levels)
Doppleganger
Dragon (Althoug I do not see them working together)
Formians (Coming to take over, but not good due to it's varying CR's)
Genie (Efreeti)
Giants
Gnoll
Goblin
Grimlock
Hags
Harpy
Hobgoblin
Kobold
Kuo-Toa
Lamia
Lizardfolk
Locathah
Meduse (also nice)
Mind Flayer
Minotaur
Ogre (mage)
Orc
Tiefling
Rakshasha ( I like 'em)
Sahuagin
Salamanders
Slaad
Troglodyte
Troll
Xill
yuan Ti (also very nice)
Fiendish
Intelligent undead (ghost, liches, vampires and so on)
Half Dragons
Half fiend
Lycantrope
Drow

My Favorites are

1. Mind Flayer
2. Yuan Ti
3. Rakshasha
4. Slaad
5. Drow

If anyone could give his top 5, 1 being 5 pints and 5 being 1 point, we'll vote that way. I think that is the fairest. Also, this is just from MM 1, so if you want to add something, go right ahead.
 

Mindflayers do have one ability with a will save DC of 20, Plane Shift.

Nothing quite like the look on a fighters face when an illithid thinks in their general direction "Go to hell!" and they do. Of course, being in the position of delivering a touch attack against a high level fighter is not recommended... but it doesn't hurt to remember.

Our first priority should be getting early warning and detection systems set up, folllowed by getting some sort of protections versus intruders just scrying / teleporting in.

Hey, and if I have five levels of ranger to play with, I could have 4HD of animal friends... maybe a pair of octopi lurking in the lake? Not very effective, but they do have tentacles!
 

1. Githyanki (note that just like 'flayers, they come in psionic and non-psionic flavours).
2. Dragon
3. Mind Flayer
4. Minotaur
5. Troll
 


At this rate, this thing will never take off. We need to note that any level we pick will subject us to the same level of power, except in the form of pure levels of classes. I suggest that we do not exceed level 12 for all purposes. Resurrection and quickened spells favor the PCs too much, unless we go with a low ECL creature. But if we go with a low ECL creature, what is the difference between that and playing an evil PC? Nothing!

I'm favoring the mindflayer, but with very few levels to play with (i.e., 4 or less). Out of this list, I feel that only the following are really playable, while keeping this campaign true to its unique nature.

1. Mindflayer (+8 ECL)
2. Yuan-Ti (+7 for pureblood, +9 for half-blood)
3. Vampire (+10)
4. Medusa (+6)

The others (and the vampire is almost one of them) have too high a ECL to be played effectively, or else too low of one, if which case we're just building evil PCs (no fun, IMO). I still favor the mindflayer with 4 levels! I don't think that we should worry too much about the other side min/maxing too much (after all, Janos Audron is on our side and I think he's probably the biggest min/maxer on this board...no insult intended).
 

none taken perivas...it's true.

Tim, if you have MoF, here's what I'd like:

(MoF)Greater Doppelganger (+11)
(MoF)Fey'ri (+2)
(MM)Lich (+6)
(PsiHB)Thri-kreen (+8)
(MM)Mind Flayer (+10)

Here's a site with an enormous amount of creatures with their ECL.

One thing I don't get: how do you guys justify Mind Flayer @ ECL 8?! Not only 8 HD, but stat increases and sp abilities too...
 
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