[GO:V] A Game of Opposites: Villains OOC (Heroes Stay out!)

I've played a Mind Flayer at ECL +14 before, and he still tended to outshine the rest of the party.

They're just one of those creatures that's hard to ECL. And they're fairly specialized, so a group of adventurers who expect it will quickly defeat us.

BTW, I tend to make Mind Blast's DC 14 + Cha... Not sure how this jives with Psionics (don't have the psiHB), but it's a worthwhile note.

Also, regarding twinked characters, there's nothing saying you can't design a lair to protect yourself. We have resources, folks, slaves, thralls at our disposal...

And Plane Shift? "Countered by itself"? Faw! First off, if you're not prepared for the Elemental Plane of Fire, you're dead. If you are, you're still at least 5 miles away from me when you come back. Okay, so then you plane shift back, so I tap you again, until you run out of spells. Granted, touching an UBER-twink-Character-of-Death-ROFLAOL isn't an easy task, but show me a monster race that can touch said uber-twink-character-of-death.

(edit:) I wouldn't mind evil outsiders, either... Gives us more options, in fact. Kyton Monk/Assassin, ninja-riffic!
 
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Yes, well, it totally slipped my mind that Plane Shift can be used offensively...:o

Guess I should rtfm...

However, I must say that I like the Phasm idea better than the Mind Flayers...
 

Phasms don't hold any particular appeal for me, but that won't stop me from playing them (or Doppelgangers, for that matter...)

I must say though, I've totally fallen in love with the idea of playing some manner of infernal bard. With an electric guitar (or rather, magic guitar.) Just picturing a Succubus/Incubus totally rocking out in the middle of an ultra-violent battlefield, blood flying everywhere, is just great. (Note, Kyton is always preferred, for style points, if you'll lift the bard's alignment restriction.)

If we go that route, I demand the ability to summon Fiendish Dire Penguins with summon monster. You can sub in whatever monster stats you like, but Fiendish Dire Penguins! Yes!
 
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I think we do have a consensus on the mindflayers. They seem to be the only group on everyone's list, although it may be 5th place in some people's list. One again, I strongly urge against getting to enemy to past 12th level (although I have a feeling that this may be falling on deaf ears).

We could probably work out more of a compromise if we are allowed to customize the base skills/feats of the mindflayer a bit more. As is, it's too much of a mix of abilities for someone to create a character without significant levels. But, if we say, keep the Weapon Focus (tentacles) and Alertness feats and let players pick the other three feats and treat the skills exist as class skills and all others as cross class and let us pick skills based on the total skill points they already have, players can customize and build fighter-types, roguish-types and possibly caster types fairly easily. Just a suggestion!
 
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Missed where he asked for a top 5 earlier, so here's mine:

1. Demon/Devil (followed by an AIR GUITAR!!)
2. Undead
3. Kobolds (it'll totally surprise the Heroes :) )
4. Mind Flayers
5. Dragons

Mind Flayers and Dragons, which are high on style points, drop on the list to account for the role-playing aspect... I have a feeling a group of Mind Flayers could get pretty boring (the whole hivemindedness -- pardon the term -- limits the personality traits), and I wouldn't begin to know how to do justice to roleplaying a dragon.

Undead and Outsiders, otoh, give more player options, as they encompass a wide variety of creatures who could still conceivably work together... PbP really thrives on interesting and diverse characters, and these races explode those options :)
 

No offense to any lurkers from the heroes thread who might read this, but 8 dragons would destroy them, if the lair is set up right. Ironically, we'd all have to be the same color dragon, probably, because of environments (or reds and blues in a desert, but I'd love to play a white in its lair).
 
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If we can swap out feats, I'm up to playing a Mind Flayer, I have a sweet idea for one.

Otherwise, Outsiders or undead... or half-fiends? Can take any creature yoiu want with that... I coud have my half-fiend blink dog rogue (drool)
 

I think I might join in this one if there is room... it seems not RP heavy but just PC's vs PC's and if it's resolved quick it can be laods of fun...a simple game with combat orientation.. if there is room I'll play.

Dragons eat a Party, just a note. So no prob there :p

Undead are cool but so is a squad of formians if you all take the leadership feat and go myrmarch :p

Troll fighter

Ghast Troll Fighter

Ghast Thri Kreen Monk (hahahha)

Sorry, that's what you can expect then from me =]



Mindblast DC is Cha + Half HD from the mindflayer. Most DC's are based on that from racial abilities. Ability mod + half HD. Checks out for everything that I could look up this fast.
 

Okay, we'll stick with mind flayers, they got 15 points, and the next best has 10 (undead)

I'll use the ECL +10 form janos' site. You'll each get 3 levels to toy with. You all have your won personality, and you do not have to let all other mind flayers hear your thoughts.

again, thralls for a total level of 12 (minimum level 3, maximum 9) and You get some slaves too (withouth class levels)

the heroes will be level 16. You can counter the weaknesses of mind flayers when designing your lair and with slaves an thralls.

I'll allow two none-mind flayer PC's who have earned the trust of the mind flayers.

Let's get too creating, those heroes are almost done!
 

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