D&D 5E Gods in the mltliverse/great wheel

ppaladin123

Adventurer
So we have a multiverse with all the campaign settings simply being different planets on the same material plane. And then there is the great wheel, which provides planes for every alignment. Where do the various gods of each world live? Would Heironeus of Grayhawk and Tyr of FR each have domains somewhere on mount celestia? Are they aware of each other? Are there an gods that have a presence on multiple worlds? Are there any gods that are suspect to be avatars/aspects of other gods (like could two simialr gods in different worlds actually be the same being)?

Just wondering how the divine has been dealt with in the past when the multiverse was assumed. Is this discussed in planescape and/or spelljammer?

(Related side note: what is Ao in FR then? Why does FR have required faith (and wall of the faithless) if the other realms don't? Have any beings traveled outside of FR and learned that it is not this way elsewhere? If a fR mortal left the forgotten realms and forsake their faith and then took up the faith of another god on another realm (or died faithless outside of FR) would they go to the wall? :cool:)
 

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Where do the various gods of each world live? Would Heironeus of Grayhawk and Tyr of FR each have domains somewhere on mount celestia? Are they aware of each other? Are there an gods that have a presence on multiple worlds? Are there any gods that are suspect to be avatars/aspects of other gods (like could two simialr gods in different worlds actually be the same being)?

If 5e continues the tradition from 2e, the broad answer is "yes" for all your questions. But so far, 5e's been silent on where the gods "dwell" (if anywhere). Kind of up to individual DMs at the moment.

what is Ao in FR then? Why does FR have required faith (and wall of the faithless) if the other realms don't? Have any beings traveled outside of FR and learned that it is not this way elsewhere? If a fR mortal left the forgotten realms and forsake their faith and then took up the faith of another god on another realm (or died faithless outside of FR) would they go to the wall?

In 2e, Ao basically set the rules of his own world, but had no real influence outside of it. He can consign souls to a wall of faithless if he wants (and apparently he does), but he doesn't have to, and those who travel outside of Toril aren't necessarily beholden to Ao's decree. It's suggested that each world has its own rules here, so that a faithless planar traveler who when to Toril and died there would be cosigned to the wall, just as a Toril native adrift on Athas who died there would be cosigned to the Grey regardless of what they thought their afterlife was going to be. In places not messed up by overdeities or apocalypses, they'd probably just drift to the planes of their alignments and become part of them.

Which does sort of bring up the question of why Ao wants to treat the faithless like that...

But within FR, it doesn't typically matter.
 

Last I checked Ao has no issue or non issue with the faithless. Myrkul set up the Wall of the faithless, Nothing was done with the faithless souls prior and Myrkul being an evil dick decided to do a horrible thing to the souls. Kelemvor stopped using the Wall after Myrkul died. He set up his own system of judgement for the faithless but as a result the other gods interfered as he was creating more faithless with his new system. The other gods forced him to reinstate the wall.

Greyhawk has a fairly cool system for how gods work and how they can interfere in the world. Gods can only interfere and run around in planes and domains that they don't live in or control if all the other gods that have an interest in that area say they can. Meaning for Greyhawk a god can only come down and interfere with Greyhawk matters if all other Greyhawk gods allow it.
 

If 5e continues the tradition from 2e, the broad answer is "yes" for all your questions. But so far, 5e's been silent on where the gods "dwell" (if anywhere). Kind of up to individual DMs at the moment.

Interesting. Any examples from 2e?

Also...there are biologically identical humanoid races on multiple worlds (humans, orcs, dwarves, etc.) How is it that the same races inhabit all these different worlds? Were humans created independently multiple times? Or did all the races have a single origin and then migrate to different realms in prehistory? Is this a stargate scenario?
 

The Planescape Supplement On Hallowed Ground covers a lot of the questions about gods, as I recall. As for the origin of races, The Complete Book of Elves (again going from memory here) puts forth the idea that all elves originated on one world sometime in prehistory and then migrated to other places via the planes or spelljamming. However, that contradicts the various mythologies of the campaign worlds in most cases. For humans, FR, Greyhawk, Mystara, and Dragonlance have all made reference to Earth at varying points so one could infer, it one wanted to, that humans originated on Earth.
 

Who ever said Heironeous and Tyr were separate entities? Rather, they could simply be an it, perceived as different facets of a crystal, a many-colored jacket, if you would, reveals a likeness that light/honor/good/the sun/law/whatever "puts on" or simply "shows" when perceived in a given [Prime Material] reality?
 


It was my understanding that the prime material plane is actually a collection of separate universes rather than a single dimension in which all game-worlds exist as separate planets. Science-fiction is great, but the idea that you could get on a space ship to get from Oerth to Toril doesn't do it for me. I'd assume you'd need a gate or at least to become ethereal to get from one world to another.
 


It was my understanding that the prime material plane is actually a collection of separate universes rather than a single dimension in which all game-worlds exist as separate planets. Science-fiction is great, but the idea that you could get on a space ship to get from Oerth to Toril doesn't do it for me. I'd assume you'd need a gate or at least to become ethereal to get from one world to another.

Spelljammer put forth the idea that each campaign setting was contained in its own crystal sphere (a big black marble big enough to hold an entire solar system), all of which floated around in a fiery sea called the phlogiston. So, you could take a magical spaceship (a spelljammer) from Toril to Krynn to Oerth. Definitely not a science fiction take on the universe, but still allowing travel between worlds.
 

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