CapnZapp
Legend
Not all people want to spend time and energy on finding uses for their gold that's "orthogonal to adventuring capabilities".The framing of this discussion seems very odd to me.
If you go adventuring to find gold and are then expected to spend most of that gold on enhancing your adventuring abilities (so you can find more gold and enhance your adventuring abilities even more...), that's a treadmill. If gold is primarily used for purposes orthogonal to adventuring capabilities, that's getting off the treadmill.
Thus, getting off the treadmill seems to me like exactly what 5e has already done. I understand the desire for clearer suggestions about what to replace that treadmill with, but it seems like most of the discussion in this thread is about how to reinstate the treadmill.
If you want to, say, build an orphanage with all your gold, good for you. One group might even make an adventure out of it, and that's equally good.
But WotC have removed the choice and they don't even want to admit they have done so.
All the groups that just want to get back down the dungeon might not have the interest in spending time on orphanages. They just want to convert their gold into stuff that helps them in the next dungeon. Magic weapons, for instance.
WotC should provide all these groups with what they need, and what they need is magic item prices that result in balance.
If you don't want or need this info, then don't use it - but don't claim it needs to be gone from the game. That is precisely what WotC has picked up on. They want to get away scot free with no longer providing reasonable balance in pricing items.
And they have used the argument "its what people want" while deliberately ignoring that its what some people want (and that these people should not get what they want when that means other people don't get what they need).