good +4ish ECL character templates

Forrester said:


You'll do a lot more than keep up "just barely". The +5 natural armor, reach, +10 to strength, and +4 to Con more than make up for the 5 lost levels. You won't be down on hp, you'll be up on damage, up on to-hit bonus (though slightly slightly down on BAB -- only two points) -- trust me, you'll kick one helluva lot of ass.

human Bbn5/Ftr1 vs. ogre Ftr1:

Human: 5d12+1d10 hp (avg. 37)
Ogre: 4d8+8+1d10+2 hp (avg. 33.5)

Human: BAB +6
Ogre: BAB +4

Human saves: Fort +6, Ref +1, Will +1
Ogre saves: Fort +8, Ref +0, Will +1

Human: 5 feats
Ogre: 2 feats

Human: 45 skill points, wide range of class skills
Ogre: 5 skill points, poor range of skills

Human speed: 40 ft.
Ogre speed: 40 ft.

Human abilities: rage, uncanny dodge (retain Dex bonus to AC, can't be flanked)
Ogre: +10 Str, +4 Con (already figured into hp and saves, so the only remaining benefit is Con checks and the Concentration skill), +5 natural armor, reach

I'd say that the ogre's not really looking clearly better here. Add in the fact that a 7th-level wizard could just polymorph the human into an ogre for all the bennies and none of the minuses, and you've got a pretty serious case for the human. Note also that while the ogre has a pretty serious +9 melee attack bonus compared to the human's +6, the human gets two iterative attacks using the full attack action, and can rage to even the odds a bit.

I'd say ogres are fine at ECL +5.
 

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Nightfall said:
How no core are you willing to go Trenton?

WE went with 1/2 dragon and he did just fine. He ended up with an AC around 28. Didn't get hit much in the 6th level party. I let him be a gold dragon and he killed a troll all by himself with the breath weapon.


We may play this again (with more people) so I am willing to take more ideas.

Keep the ideas coming.

Corewise, if it is in a book, I am willing to try it (well most things).
 

>human Bbn5/Ftr1 vs. ogre Ftr1:

Let's make it an ogre Bbn1.

>Human: 5d12+1d10 hp (avg. 37)
>Ogre: 4d8+8+1d10+2 hp (avg. 33.5)

Actually, Human = 12+26+5.5 = 43.5
Ogre = 18+12+5(2) = 40

After this point, the Ogre just gets better compared to the human, because of the Con advantage; he'll pick up 2hp a level.

>Human: BAB +6
>Ogre: BAB +4

Ah, but you aren't mentioning to-hit bonuses. Suppose both throw an 18 into Strength. The human has an 18 strength (maybe 19 at this point). The ogre has a 28 strength.

That's +10 to hit for the human (plus possible weapon focus, magic weapon), but +13 for the ogre.

More importantly, let's check out the greatsword damage. It's 2d6+6 for the human -- average of 13hp. For the ogre, it's 2d8+13 -- average of 22hp. The ogre is doing almost twice as much damage per shot. Or he can just attack one-handed and do 2d6+9 (still more damage than your human fighter) and use a large shield (making his AC even more insane).

Human saves: Fort +6, Ref +1, Will +1
Ogre saves: Fort +8, Ref +0, Will +1

>Human: 5 feats
>Ogre: 2 feats

I think that the Ogre would get a feat as an ogre, and then a feat for starting up as a PC. If he were a 1st level fighter, he'd have three feats, I believe. People play it differently, though.

>Human: 45 skill points, wide range of class skills
>Ogre: 5 skill points, poor range of skills

Well, the Ogre can throw points into Spot and Listen with his ogre points, which isn't bad. The Int hit is going to be painful, admittedly. But who needs skills when you're a meat shield? You've got a rogue, right?

>Human speed: 40 ft.
>Ogre speed: 40 ft.

Now it's 50ft for the ogre. Ouch.

>Human abilities: rage, uncanny dodge (retain Dex bonus to AC, can't be flanked)
>Ogre: +10 Str, +4 Con (already figured into hp and saves, so the only remaining benefit is Con checks and the Concentration skill), +5 natural armor, reach

The Ogre now has Rage and will get an uncanny dodge in one lousy level. And you didn't do the damage calculation, which is hardly trivial.

>I'd say that the ogre's not really looking clearly better here. Add in the fact that a 7th-level wizard could just polymorph the human into an ogre for all the bennies and none of the minuses, and you've got a pretty serious case for the human. Note also that while the ogre has a pretty serious +9 melee attack bonus compared to the human's +6, the human gets two iterative attacks using the full attack action, and can rage to even the odds a bit.

The ogre has a better chance to hit and does almost twice as much damage per hit, while having an armor class that is on average +3 better (-1 size, -1 dex, +5 natural). As he levels he'll gradually have more hp than the human. Three levels out of five he'll have as many iterative attacks as the human. And lord, when the ogre barbarian rages . . . well, things just start DYING.

The problem with the poly suggestion is that it makes them the average of the species; the ogre PC has a strength of 28; the human fighter-turned-ogre won't get much more buff at all. Also, the Ogre PC can have an above average dex by putting a good stat in there -- the human that was polymorphed into an ogre will be stuck with an 8 Dex.

Admittedly, at higher levels if your DM lets you poly folks into Stone Giants or Trolls, being an Ogre PC is a little silly. I don't allow it in my campaign, but again, YMMV.

>I'd say ogres are fine at ECL +5.

I don't see how you can ignore the fact that the ogre hits more often and does an extra 7 or 8 points of damage a hit, while being harder to hit on his own. ECL +5 is close . . . and it's probably not worth it if everyone can just walk around as a Troll or Stone Giant . . . but if they can't, I really think ECL of +6 or +7 is fairer.
 

trentonjoe said:


WE went with 1/2 dragon and he did just fine. He ended up with an AC around 28. Didn't get hit much in the 6th level party. I let him be a gold dragon and he killed a troll all by himself with the breath weapon.


We may play this again (with more people) so I am willing to take more ideas.

Keep the ideas coming.

Corewise, if it is in a book, I am willing to try it (well most things).

Consider Slitheren...This is just a "Common" Slitheren, and is only ELC +1


Universal Slitheren/Ratmen Traits

All Slitheren have Darkvision at 60 ft,

They also all gain +2 racial bonus to all Fortitude saves involving poison and disease.

Common Ratmen

Size: Medium

Racial ability Score Modifiers: +4 Dex, +6 Con, -2 Cha

Armor Class Bonus: +1

Speed: 30 feet, climb 15 feet

Skills: Escape Artist +3, Hide +2, Jump +2

Feats: Dodge

Natural Weapons: Bite 1d3, Claw 1d4

Favored Class: Rogue

ELC: +1

There are others, but I thought this might perk your interest.
 

Weretigers are absolutely brutal and ECL +4. For that, you gain:

Alternate form as a Tiger, and a Weretiger.
Your alignment is neutral, not evil as a Werewolf.
(All of the following in hybrid or animal form)
Str +12, Dex +4, Con +6
Blind-Fight
Multiattack
Power Attack
+8 search,spot, and listen bonus
DR 15/silver
+2 racial bonus to Fort and Will saves
+5 natural armor
Claws for 1d8 damage apiece
Bite for 2d6 damage
Pounce ability
Improved Grab
Two rake attacks if grab succeeds
+4 balance, hide, and move silently (+8 in tall grass)

A weretiger is a natural choice for a rogue or a fighter-type. If you can pounce a flat-footed opponent in the first round, you get up to 5 sneak attacks. (You'll probably want to get multidexterity too, I suppose). The DR is nothing to sneeze at, either. You also gain the Shapechanger type, which is immune to spells that affect humanouds, and can use an action to change shape if polymorphed. If you're paying attention to the stat blocks, you'll also notice that your hybrid form is large (stat increases reflect this already) and gets a bonus on grapple, disarm and trip attempts, plus should have a 10 foot reach.

Half-dragon and half-celestial have been done... let's be a weretiger!

-nameless
 

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