Hey Felon:
Well, Strength gives you damage DC's of course, so it isnt neglectable. For a Brick. For others, neglectable.
Dex gives initiative, and Reflex saves, which are both important, but, neglectable if that isnt your thing.
Int increases your skills. This isnt something I can stress enough. My character, a Super Intelligent Iron Man type, has only 1 super power. Incredible intellect. With my 42 int(yes, thats a PL 11 character) I have a +35 computer skill check. That means, with a single feat, (allowing me to take 10 on 4 different skill checks, craft, craft, computers, repair) I can beat a 45 DC anytime I want. That means I can hack the IRS Dbase without breaking a sweat, craft a new suit of power armor, or make the Blackbird, whenever I like. Very useful. However, if you arent a super int type, who cares? Skip it.
Wisdom is for will saves and skills like Notice. Noticing stuff is quite useful, and will saves are very handy. I have a wisdom of 10. (and a mental protection helmet. =P) So if you arent wise, skip it.
Constitution improves fort saves and toughness saves, and is thus very useful for improving saves. However, you can just up the saves themselves for the same cost. This means you get to choose if you character is a super tough brick, or just very powerful/able to resist effects for some other reason...like he's an alien. or his mutant power is resistance to con saves and lucky, so that toughness effects just miss him. IOW, this one is also neglectable, but useful.
Charisma affects all your face skills. Skills are very useful, by the by, and several feats benefit from Charisma, like fearsome presence, etc. Neglectable, but for charismatic types, its great.
Now, that said, lets take a look at a standard superhero...
say Human Torch.
Str? Normal Human. 10
Dex?Normal Human. 14
Con?Normal Human. 10
Int? Normal Human. 10
Wis?Normal Human. 8
Cha?Normal Human. 16
As with many superheroes, Human Torch is defined by his powers, not his incredible attributes. You'll find in comics, this is very often the case. He has spent a total of 8 pp on attributes, and FF4 are probably PL15, so he probably has 225 or so.
My character, in her battlesuit, is like this:
Str: 42(Super Strength 4)
Dex: 10
Con: 10
Int: 42
Wis: 10
Cha 16
cha is for flavor, Str is an Alternate power of the battlesuits blast, and Int is her only mutant power. I believe I one of only 2 in our group with a super attribute, but I am also the only one who is GOOD at any skills.
So to summarize, STR and CON are for fighting, one for offense one for defense, DEX is for defense, skills and initiative, and INT, WIS, CHA are basically for skills only.
One last point, though, skills are very powerful, but totally unnecessary, which means if you neglect them and go with powers, you'll make it on your powers, but the skill person has their own schtick also.
I really like how M&M 2nd took the focus off super attribs, actually. I think the attribs are basically balanced now.(and str costs the same as blast, to do the same dmg as blast now)
To specifically deal with your 10 int scientist, lets say PL 11 so we can put it side by side with my character, you can have 13 ranks in science, so you have a +13 science check. If I have 1 skill rank in science, my check is +16, due to my intellect. I think that says it all. If I go 13 ranks deep, I am at +29 and you are at +13, and honestly, if Galactus attacks and you want to create the Universal Nullifier, well, +13 isnt gonna do it
Well, Strength gives you damage DC's of course, so it isnt neglectable. For a Brick. For others, neglectable.
Dex gives initiative, and Reflex saves, which are both important, but, neglectable if that isnt your thing.
Int increases your skills. This isnt something I can stress enough. My character, a Super Intelligent Iron Man type, has only 1 super power. Incredible intellect. With my 42 int(yes, thats a PL 11 character) I have a +35 computer skill check. That means, with a single feat, (allowing me to take 10 on 4 different skill checks, craft, craft, computers, repair) I can beat a 45 DC anytime I want. That means I can hack the IRS Dbase without breaking a sweat, craft a new suit of power armor, or make the Blackbird, whenever I like. Very useful. However, if you arent a super int type, who cares? Skip it.
Wisdom is for will saves and skills like Notice. Noticing stuff is quite useful, and will saves are very handy. I have a wisdom of 10. (and a mental protection helmet. =P) So if you arent wise, skip it.
Constitution improves fort saves and toughness saves, and is thus very useful for improving saves. However, you can just up the saves themselves for the same cost. This means you get to choose if you character is a super tough brick, or just very powerful/able to resist effects for some other reason...like he's an alien. or his mutant power is resistance to con saves and lucky, so that toughness effects just miss him. IOW, this one is also neglectable, but useful.
Charisma affects all your face skills. Skills are very useful, by the by, and several feats benefit from Charisma, like fearsome presence, etc. Neglectable, but for charismatic types, its great.
Now, that said, lets take a look at a standard superhero...
say Human Torch.
Str? Normal Human. 10
Dex?Normal Human. 14
Con?Normal Human. 10
Int? Normal Human. 10
Wis?Normal Human. 8
Cha?Normal Human. 16
As with many superheroes, Human Torch is defined by his powers, not his incredible attributes. You'll find in comics, this is very often the case. He has spent a total of 8 pp on attributes, and FF4 are probably PL15, so he probably has 225 or so.
My character, in her battlesuit, is like this:
Str: 42(Super Strength 4)
Dex: 10
Con: 10
Int: 42
Wis: 10
Cha 16
cha is for flavor, Str is an Alternate power of the battlesuits blast, and Int is her only mutant power. I believe I one of only 2 in our group with a super attribute, but I am also the only one who is GOOD at any skills.
So to summarize, STR and CON are for fighting, one for offense one for defense, DEX is for defense, skills and initiative, and INT, WIS, CHA are basically for skills only.
One last point, though, skills are very powerful, but totally unnecessary, which means if you neglect them and go with powers, you'll make it on your powers, but the skill person has their own schtick also.
I really like how M&M 2nd took the focus off super attribs, actually. I think the attribs are basically balanced now.(and str costs the same as blast, to do the same dmg as blast now)
To specifically deal with your 10 int scientist, lets say PL 11 so we can put it side by side with my character, you can have 13 ranks in science, so you have a +13 science check. If I have 1 skill rank in science, my check is +16, due to my intellect. I think that says it all. If I go 13 ranks deep, I am at +29 and you are at +13, and honestly, if Galactus attacks and you want to create the Universal Nullifier, well, +13 isnt gonna do it

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