ShinHakkaider
Hero
Dannyalcatraz said:Sorry- I wasn't clear.
In HERO, a default Normal attack does non-lethal damage, and may simultaneously do lethal damage, depending upon how much damage you do.
In HERO, certain kinds of specifically limited Normal attacks do non-lethal damage only.
In HERO, a default Killing attack does lethal and non-lethal damage simultaneously, the amount depending on the damage multiplier.
In HERO, certain kinds of specifically limited Killing attacks do lethal damage only.
However, in M&M, an attack may do lethal or non-lethal damage, but will not do so simultaneously.
No moreso than any other game. HERO has no "typed" bonuses- typically, (with the exception of combat bonuses) everything is bundled together when you build a power. If you're sophisticated enough a builder, you can design certain kinds of synergistic "cascades," but with a tradeoff. Your PC's main attack may be more powerful under "X" circumstance, but may become completely useless under many other cirucmstances. For example, I designed an alien "Brick" type PC with very high physical defenses and some nasty attacks. However, her energy defenses were no better than human maximums, and her nastiest ranged attack was in the form of a thrown "quarterstaff" that had to be recovered to use again...typically good only once per combat.
The main advantages of M&M as I see it:
1) Flexibility second only to HERO (and not by much)
2) Rules-light
3) Similarity to original D20- the most popular system in the world- will make it easier to find willing players.
Don't overlook that third advantage. It may be the most important one of all.
I love HERO system. I have a decent amount of 4th ed and 5th ed resources for it and If I could find more players I'd be playing it instead of M&M. But instead everybody wants to play M&M so I really dont have much of a choice. If I want ot play superheroes, I've got to play M&M. It sucks (not the game, the situation) , because gamers have a tendency to crap all over games that they dont like or may be a "threat" to "their favorite game".
I like M&M, for me it's a damn good gateway game, good for newbies to learn from, but I like the granular crunchiness of HERO. Character creation requires basic math skills. Multiplication, Division, addition and subtraction. That's it. If you made it out of 4th grade you can create a HERO character. I SUCKED at math and I was still able to grasp and create characters fairly easily. SO I dont get the snipes at the math in HERO, I really dont. These people apparently have not had to calculate travel distances and hyperspace jumps in Traveller then talk to me about math.
And yeah that familiarity / similarity to D20 was a BIG factor to M&M's popularity. The tweaks make it great for Supers, but the core that was used plays into it as well.