Add me to the M&M list. In play, it reminds of the original Marvel game- fast paced while having much of the character customization ability of Champions.
As for other games (and I have seen more the following):
DC Heroes/Blood of Heroes: Still have lots of love for the MEGS system (I even have credit in the BOH sidekick), but I prefer M&M
Champions: I played it on occasion from Second edition through the Big blue book. I like the customization it allows, but I never liked how it played--Combat always dragged for me.
Heroes Unlimited: There are only three superhero games that I have seen and consider worse for doing superheroes -"Heroes and Heroines", Foundation and some overly complex game inspired by V&V. Classes w/levels, hit points by level and the handling of power growth in this game just never worked for me.
Marvel Superheroes Roleplaying game: I liked that it was fast paced and loved the power stunt system, but the game never worked for me without a lot of houserules.
V&V: It was fun to read (the authors love of comics came through), and the section on the law was good. The combat system with the table always rubbed me the wrong way.
Note: I thought that the Advanced V&V by Jeff and Jack was an approvement. It was too bad that they didn't get the rights back to the V&V name.
As for other games (and I have seen more the following):
DC Heroes/Blood of Heroes: Still have lots of love for the MEGS system (I even have credit in the BOH sidekick), but I prefer M&M
Champions: I played it on occasion from Second edition through the Big blue book. I like the customization it allows, but I never liked how it played--Combat always dragged for me.
Heroes Unlimited: There are only three superhero games that I have seen and consider worse for doing superheroes -"Heroes and Heroines", Foundation and some overly complex game inspired by V&V. Classes w/levels, hit points by level and the handling of power growth in this game just never worked for me.
Marvel Superheroes Roleplaying game: I liked that it was fast paced and loved the power stunt system, but the game never worked for me without a lot of houserules.
V&V: It was fun to read (the authors love of comics came through), and the section on the law was good. The combat system with the table always rubbed me the wrong way.
Note: I thought that the Advanced V&V by Jeff and Jack was an approvement. It was too bad that they didn't get the rights back to the V&V name.