GuardianLurker said:But he has to take a power to do it. In the other two systems, he can do it based solely off his normal stats, with out having to buy powers. And if having to buy a power for Batman (the quinessential non-powered hero) isn't an indicator of a flaw in MM's system, I don't know what is.
Moreover Lois LANE can make both PRE or INFL attacks as well; *any* character can. They might not be effective, but they can at least make the attempt.
Infernal Teddy said:Can anybody recommend me a good Superhero game? I've been looking about, but I havent found a good one yet - and Jürgen, I'm not looking for a GURPS option.
So, what would you recommend?
SWBaxter said:[snip]point-based system to buy relatively generic powers which are then customized to fit a concept. That model has worked pretty well for superheroes for 25 years, and M&M does it well.
[snip]
There's lots of other games out there, the supers genre attracts a lot of attention despite the fact it's a pretty small niche in the RPG market. These are just the ones I've seen work well, many other games also have their fans.
Infernal Teddy said:It needs to be flexible. It needs to be able to handle all kinds of powers, power levels. Anything I see in a comic, I want to be able to do here as well.
EDIT: Oh, and it needs to be - relativly - simple and elegant.![]()
woodelf said:Well, "relatively simple and elegant" are highly-subjective criteria. .... M&MM, Silver Age Sentinels, Godlike, Providence, DC Heroes, Champions, Marvel Super Heroes, and Godsend Agenda fail the 'simple' test; while Heroes Unlimited, Four Colors to Fantasy, Villains & Vigilantes, Champions, and maybe Capes fail the 'elegant' test.
GuardianLurker said:But he has to take a power to do it. In the other two systems, he can do it based solely off his normal stats, with out having to buy powers.
woodelf said:Well, "relatively simple and elegant" are highly-subjective criteria.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.