Neonchameleon
Legend
D&D makes it into a core needed skill. I'm pointing out that this is a choice.The popularity of DnD and the number of professional nerds (IT, Sciences, Maths) playing the game would seem to challenge that notion
D&D makes it into a core needed skill. I'm pointing out that this is a choice.The popularity of DnD and the number of professional nerds (IT, Sciences, Maths) playing the game would seem to challenge that notion
D&D is also referred to as a collaborate storytelling game in the 5e PHB. Is D&D 5e about storytelling or not?View attachment 296699
These games are about storytelling and your attempts to say otherwise tell me you don't get what Im actually saying.
People here who understand and regularly play these games disagree with you all the time, so what does that say? Probably that you know these games better than they do and they are just more of the same "toxic community" that you came here to drag through the mud, is that about right?When I say storytelling, I am not talking about telling prewritten stories, and if given that you still want to claim thats not what these games are, then sorry but you're wrong and no one anywhere that understands these games agrees with you.
It's not a significant distortion of history at all. The Forge was partially a reaction against GM force that was fairly prevalent in these games that they were playing and writting about in the '90s, particularly the Storyteller family of games.That is a significant distortion of history. Practically revisitionist to be frank. Apocalypse World spawned out of the Forge, which as a community had attempted to break down RPGs so they could be rebuilt to support what they believed was desirable out of them. Thats where the whole GNS malarkey came from and its why PBTA/FITD are all distinguishable from every other kind of RPG.
The issues they took up with other games had nothing to do with GMs telling stories and everything to do with them not liking how the systems in those other games worked and how they influenced what actually happened at a table.
Also, this thread is not about your axe to grind with the Forge and Ron Edwards or an excuse for you to grind it out here. So it seems according to you that the primary crime that PbtA games have committed is guilt by association.But as noted, they didn't address this problem by going in and fixing the bad parts, they just threw them out. Which, to be fair, can be a valid design practice, but it isn't the only way it could have gone, and had the proverbial poster child of that movement not turned out to be a narcissistic moron accusing people of being brain damaged, perhaps it could have had more steam and lead to more developments.
But as it stands, PBTA is in more or less the same rut as the rest of the hobby is.
The players when they reminisce or otherwise recount or recall what happened. I haven't been referencing the concept of emergence because I think it makes me sound smart; emergence is vital for games that intend to support freeform playspaces, and you're not going to foster emergence by telling fixed stories. Stories need to emerge from play.
Most of them don't. I would say all, but I can't claim to have actually read and played every single game out there. But I have read most of the ones people actually play, and Ive played and run most of those too.
All we’ve seen so far is assertion on your part. You’ve not done enough to try and convince me that my experience is wrong.
Quoting an article where a writer at CBR makes a reference to PbtA being shared storytelling doesn’t really cut the mustard.
D&D is also referred to as a collaborate storytelling game in the 5e PHB. Is D&D 5e about storytelling or not?
People here who understand and regularly play these games disagree with you all the time, so what does that say? Probably that you know these games better than they do and they are just more of the same "toxic community" that you came here to drag through the mud, is that about right?
It's not a significant distortion of history at all. The Forge was partially a reaction against GM force that was fairly prevalent in these games that they were playing and writting about in the '90s, particularly the Storyteller family of games
this thread is not about your axe to grind with the Forge and Ron Edwards or an excuse for you to grind it out here. So it seems according to you that the primary crime that PbtA games have committed is guilt by association
What makes you believe Im trying to convince you of something?
You mean the quote correlating that PBTA are storytelling games in response to a completely different poster? That one that in no way even references any thing you've said in this topic?
I can tell you're very emotionally invested in these games, so let me ease your anxiety: I am not offending you by voicing my opinions. This isn't about you.
Oh not me specifically. But I assume you’re stating your opinions for a reason.
Yes, that quote doesn’t really do much to support the claims you’re making.
No of course not… it’s about you, obviously.
Sure.following a prepared story certainly makes it easier for those that struggle with it
Prompted by this and some of the replies, I thought I'd just mention a few things, and leave it at that:These games are about storytelling and your attempts to say otherwise tell me you don't get what Im actually saying.
When I say storytelling, I am not talking about telling prewritten stories
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Apocalypse World spawned out of the Forge, which as a community had attempted to break down RPGs so they could be rebuilt to support what they believed was desirable out of them.
<snip>
The issues they took up with other games had nothing to do with GMs telling stories and everything to do with them not liking how the systems in those other games worked and how they influenced what actually happened at a table.
Absolutely.PbtA is great, but it rests entirely on how well the Moves have been written

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.