RangerWickett
Legend
Well, my ultimate goal is a system where there aren't pre-set powers. I sort of think attacks should be dynamic and based on the situations of combat, not laid down in a book.
When I start my next campaign, magic items won't be necessary. All PCs will get inherent bonuses to attacks, damage, and defenses, and when they do get magic items, they'll be items that can do nifty stuff, rather than add numerical bonuses. Even then, disarming someone will be useful, but I figure most PCs will have back-up weapons.
Obviously these changes wouldn't work for all games.
When I start my next campaign, magic items won't be necessary. All PCs will get inherent bonuses to attacks, damage, and defenses, and when they do get magic items, they'll be items that can do nifty stuff, rather than add numerical bonuses. Even then, disarming someone will be useful, but I figure most PCs will have back-up weapons.
Obviously these changes wouldn't work for all games.