Gratis the healing Mage?


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2Magic Rub:
The Rogue idea is nice, but I doubt that it is workable.
The "Use Magic Device" Skill let`s you trick the "scroll" to believe that you have the neccessary spell power to activate it. But you can`t trick yourself with it to believe that you have the spell in question on your spell list. :)
(If you multiclass with a cleric, you could read and use the scroll, but anyway you can`t scribe the spell to your wizard`s spellbook!)

But, in one thing you might be right: You should be able to make a scroll (great - buy a scroll, consume it to make a "copy" of the scroll) or even a wand of it (you will need more than one scroll if the wand price goes above 1.000 gp, since you must be able to prepare the spell in question every day). But be aware that Use Magic Device "against" scrolls is hard work and requires a good skill modifier. It is easier to make a wand work. (Just beat a DC of up to 24, no problems with caster levels...)
 


Correction And Further Ideas

Xahn'Tyr said:

In Oriental Adventures there is the Wu Jen class, which is pretty much a cleric who gets spells like a sorceror. They are element based and the Water school is all about healing.
If you want a ready-made list of spells for a Healing school (or healing domain), check out pg.92 of OA. The Kitsu domain might be what you are looking for; using either that restricted list, or the whole "Water" category of spells to represent a healing school.

Wu Jens are not the class with healing spells. It's an OA class called Shugenja, who learn and cast spells at an approximate rate of the sorceror. (4th level for 2nd level spells, spontaneous casting, etc) The Water School gives access to all the healing spells that everyone so loves.

On the personal side, I like the idea of the Healing school as a prestige school as presented by Lord Pendragon. See his post in this thread for details. Without gaining the benefits of normal specialization AND having to make some difficult choices on what schools to give up (Conjuration and Evocation are the hardest to specialize in), I can see how this would be worth it

Here is Lord Pendragon's suggestion:
Prestige School (Healing)
Level 1: Cure Minor Wounds, Purify Food and Drink, Virtue,Goodberry
Level 2: Cure Light Wounds, Delay Poison
Level 3: Aid
Level 4: Cure Moderate Wounds, Lesser Restoration
Level 5: Neutralize Poison, Reincarnate, Heal Mount
Level 6: Cure Serious Wounds, Remove Disease, Remove Curse
Level 7: Cure Critical Wounds, Restoration, Healing Circle
Level 8: Heal, Raise Dead
Level 9: Mass Heal, Ressurrection

My suggestion would look something like this:
Prestige School (Healing)
Level 1: Cure Minor Wounds,
Level 2: Cure Light Wounds, Delay Poison
Level 3: Aid, Lesser Restoration
Level 4: Cure Moderate Wounds, Remove Paralysis
Level 5: Neutralize Poison, Cure Serious Wounds,
Level 6: Remove Disease,Remove Blindness/Deafness,Restoration
Level 7: Cure Critical Wounds, Healing Circle, Heal Mount
Level 8: Heal, Regenerate
Level 9: Mass Heal

I have put my changes in italics for comparison. Some spells have been taken out because they were either
1) Transmutation spells (like Goodberry and Virtue) (All spells with the Healing description are Conjuration spells)
or
2) Restored Life. Call me a purist, but I hold the opinion that wizards should not be able to Raise Dead and the like.

I added a few Healing subtype spells that Lord Pendragon missed. I thought about only a one level delay for the Cure spells, but the more I thought about it, the more it would make it just too good. Since this thread has evolved somewhat, I welcome comments and criticism.

Happy Healing
 
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reasearching healing spells

Wizards can research new spells. Wizards already have spells that heal. If you research healing spells that follow the same power curve as those existing spells then you should be able to research new healing spells. Flavor wise I would go for enhanced rest (1 night per casting) type spells and base them off of polymorph other or self. If it does only one aspect of polymorph it should do that same thing and be lower level. Generally it looks like two levels lower than a comparable cleric level spell seems right (that's the power drop on cleric attack spells compared to wizards). for more cure light type effect base your research off of modifying that cantrip necromancy, the one that channels positive energy for 1d6 damage to undead.

The description that mages generally don't heal and are not very good at it is different than saying they can't (They obviously can through core spells). When I first got the conversion document and it said wizards shouldn't heal I was then surprised to read in the PH that polymorphing heals 1 hp per target level.
 

Magic Rub said:
Now back to the same spell casting, boundary pushing/crossing topic. One of my fellow players asked me this in an email the other day.
__________________
"so as an extra twist into the idea though, what if the mage had
multiclassed as a rogue and could therefore
emulate spell ability to "pretend" it was a spell on his class list

not sure where the line gets drawn between abilities crossing over
into your other classes

ie... rogues can use a scroll providing they have ranks in use
device (or whatever its called) and roll a high enough DC to emulate
the ability. so a rogue that has succeeded in "emulating the
ability", if he is also a mage, should be able to scribe the scroll
should he not? therefore, with successful checks as a rogue in the
future, could he not then also prepare the spells and use them
later, just as if they were on his class list? and if not that, then
should at least be able to emulate it to brew healing potions or re-
scribe the scrolls"


My new question is this...

What if in addition to all of that above rouge stuff, lets say a cleric helped out with the spell "Imbue with spell ability"? The mage would then have what ever spell(s) on his spell list. Though it would be temporary, if done carefully could a mage gain permanent (written into a spell book) access to certain misc. Clerical spells?

Keeping away from the argument(s) "no cleric would do that.", and/or "no god would allow it."

Would it work?
 

Magic Rub said:



My new question is this...

What if in addition to all of that above rouge stuff, lets say a cleric helped out with the spell "Imbue with spell ability"? The mage would then have what ever spell(s) on his spell list. Though it would be temporary, if done carefully could a mage gain permanent (written into a spell book) access to certain misc. Clerical spells?

Keeping away from the argument(s) "no cleric would do that.", and/or "no god would allow it."

Would it work?

No. They are not on his "spell list." Just as a fighter getting imbued with spell abaility does not get a "spell list." He just gets the temporary ability to cast certain spells that the cleric memorized from the cleric's spell list.
 

Am i the only one who hears "I want my wizard to cast Heal Spells!" and think munchkin? I dunno, i think that adding healing spells to wizards would be bad for a few reasons. Firstly, the spell would have to really suck in comparison to Clerical healing spells. I mean once you get high enough to really heal a sizeable amount of damage, you might have well taken a level of cleric due to the amount of power you'd lose for having this spell take up a slot. Another thing, i think that being barred from using healing spells is a balancing factor in the game. Wizards have very few hps, and they have no way to heal themselves. How balanced would non-spell casting classes think it would be for a wizard to stone skin themselves, heal all the damage that gets through thier damage reduction, and then toast whoever they are facing?? Hell could you imagine a quickened healing spell followed by a fireball or whatever you'd throw with heh.
Another thing is i dont recall seeing how powerful you want this healing to be. It would help us out if you could tell us how much you want.

jake
 

Bah

I like wizards with healing magic. As for balancing reasons: Add some simple things, e.g. they only turn damage into subdual. That would take combat effectivity away.

As for "corerules". You want a mage that can heal? Make some of those healing balms mentioned in Tome &Blood (the munchkin books). There you got a mage with healing ability.

And you don't even have to waste spell slots.

As for me as DM: No problem with allowing healing spells for wizards. With some of the abovementioned modifications.
 

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