szilard said:Does it then follow that the fighter doesn't fall 300 feet, either?
-Stuart
Well, it follows that he doesn't hit solid ground at terminal velocity. Think Indiana Jones - a modern day, heroic figure. If he falls off a cliff, he'll survive - it may be because of trees on the cliff face, or a cart of hay, or his belt catches in snag, or a million other reasons; but he'll live. That's what heroic adventuring is about, and D&D is a game of heroic adventuring.
When James Bond gets shot, it hits his metal cigarette case instead. It's the same principle.
I understand that people would rather D&D was a game of simulationist realism instead of heroic fantasy; and that's cool. They can tweak their game to whatever extent is needed to rpovide the simulationist level of realism that they want; they can add detailed crit charts and specific hit location; they can make a goblin with a bread knife dangerous. But that's not what D&D is designed to do "out of the box" - it's designed to piortray heroic fantasy where people who fall off cliffs survive.