Mishihari Lord
First Post
Falling should do Constitution damage
None. It's practically an axiom that if a bad guy falls down a chasm, is sent to a dimension of pure pain, is seen to be crushed under a large object, or meets any other putative demise that prevents the recovery of his body, he survives and will return at a dramatic moment to seek revenge.Rechan said:How many Fantasy Novels/movies have you watched where the Bad Guy fell down a chasm and died, though?
The fighter in my party could meet the gaze of a basilisk and resist being petrified. Not only is it impossible in real life to avoid being turned to stone because you're simply a tough hombre (an effect that can cause quantum reconstruction of your atomic structure is unlikely to take into consideration how bad-ass you are), he didn't even need to use a mirror to accomplish this.Tewligan said:The fighter in my party could meet the gaze of a basilisk and be petrified. Not only is it impossible in real life for flesh to instantly turn to stone, there's no such thing as a basilisk. That makes NO SENSE.
Fix this too, 4e!
Corathon said:People talk about hypothetical fighters jumping off 100' cliffs for a lark, or for a quick way down to the bottom. I've never seen this behavior in 27 years of play, though. If fighters jumping off cliffs "because they can" is extremely rare, is the survivability of falls that big of a problem?
If I had a player act like this, I'd make him regret it, for the following reason. The player may know that his character has 100 HP, and that he will only take 10d6 damage from a 100' fall, but the character only knows that it looks like it's a long way down. Someone using meta-game knowledge like that isn't roleplaying very well, IMO. In my game, if someone were to fall by accident, or due to enemy action, I'd just assess 10d6 damage. If they jumped on purpose because of meta-game considerations, I'd still give them only 10d6 damage - and maybe a broken leg or concussion for their foolishness.
JohnRTroy said:1) The 1d6 per 10' is flawed. Gary tried to revise this by stating every 10 feet the damage doubles. 1d6 for the 1st 10', 2d6 for the second 10', 3d6 for the third, up to a max of 20d6 at 60-70'.