This bit... isn't actually a thing. You can move the other 30 feet without any action usage.You have to use your action to either: Attack, or continue to move an other 30 feet.
This bit... isn't actually a thing. You can move the other 30 feet without any action usage.You have to use your action to either: Attack, or continue to move an other 30 feet.
1. A solid point. Though keep in mind most of those abilities are relatively low level and you can power precision attack for a whole adventuring day pretty easily without retreating to rest and without taking up high level spell slots. Haste is a bit of an outlier as it's a level 3 spell. But I don't see many GWM comparisons utilizing haste in their comparison any more. So there is a small power boost to GWM fighters with more rests I agree but it's not as pronounced as you are making it out to be.
There definitely is a problem with the 5mwd though. It's just a minor influence on GWM though.
2. There was no corridor in your knight example as the rest of the party went right by him to engage the other enemies. Once the fighter realized he was dodging like that he could easily have done the same for the price of a single OA attack. So incompetent player? He's attacking a creature that is clearly trying to keep him tied up with a very high AC (which negates the benefits of GWM on its own) and is dodging him to further decrease his DPS and he doesn't notice that he should be attacking something else when he clearly can?
Though this may have had something to do with your incorrect OA rules (or did you just homebrew them that way)?
4. I'm not nearly as concerned about modifying ac as long as you factor that into the xp and aren't simply doing it to negate a players chosen feat choice (which is usually the case). Even then an occasional challenge where you negate the feat with modified AC's is fine. But it shouldn't happen often.
Wow to you. Opportunity stop declared movement p.195 of the PHB. Sentinel feat reduces your movement to zero. Top right side paragraph just under the boxed text.
Meaning: I move to the archer, leaving the dodger in the dust. I need 20 feet to reach the archer. The dodger hit with OA. Bang! You lost 20 feet to your movement. You have to use your action to either: Attack, or continue to move an other 30 feet. Which could be interrupted by an other OA if an other foe is in range. Then when your action is over; you move the rest of your movement that is 10 feet.
With the sentinel feat, your movement is reduced to zero, forcing you to attack or dodge. You wouldn't be able to use your action to move as your movement is now zero.
You should re read some of the mechanics of the game... But it is a common mistakes that I have often seen.
This bit... isn't actually a thing. You can move the other 30 feet without any action usage.
Helldritch;7201110O said:therwise it would not have been specified that the OA prevented the declared movement.
But if I am wrong, please point me where it is so said, so that I may improve myself.
Hem... Unless you're a rogue, but here we were talking about a GWM. You have to take the dash action to move again.
Movement can be seperated between your attacks. If you do not attack you can not continue to move. Otherwise it would be assumed that you were moving your full movement. You have to do something. Like casting a spell, make an attack and move away for the rest of your movement, which, in that case would have been 10 feet. Unless I read the movement rule incorectly on that one.
It said you can move, attack, move again, attack again and move again. Not move, get stopped by OA. continue to move. It is there to force you to use your action to attack the opportunist. Once you have used your action, you can move the rest of your move after the first attack if you so desire, make all your attacks on the dodging annoyance and move the rest of your move.
Otherwise it would not have been specified that the OA prevented the declared movement.
But if I am wrong, please point me where it is so said, so that I may improve myself.
From the PHB: "The attack interrupts the provoking creature's movement, occuring right before it leaves your reach."
If that does not stop the declared movement... nothing will. Read the interupt entry in the dictionnary. For the dictionary, something that is interupted has been stop. Be it momentarily, or permanently. In that case, it is only temporary. With the sentinel feat. It is permanent (for the round that means.)