Crimson Longinus
Hero
Neither of those says that.Provided above.
And see also the section on awareness and surprise in thr start of the combat chapter.
Neither of those says that.Provided above.
And see also the section on awareness and surprise in thr start of the combat chapter.
Neither of those says that.
Being invisible is definitely being stealthy.Unless one side is trying to be stealthy all sides to a combat notice the others at the start of the combat. (Awareness and surprise section).
Attacking 'gives away the location.' That location, not any other later location.And combatans automatically notice creatures that emerge from hiding during the combat. (Unseen attackers sidebar).
Being invisible is definitely being stealthy.
That relates to being surprised, not knowing the location. Noticing that enemies approach is not same than being able to pinpoint the exact location of said enemies. Also GM is of course perfectly within their rights to grant auto success in tasks due circumstances and being undetectable by vision is pretty good reason for granting such in that stealth check for that surprise too.it lets you Hide at will via the action and a Stealth check.
Its no different to any other total obscurement or full cover.
You still have to use the Hide action and beat your opponents perception score.
Yes, but it's bad for the game. It makes invisibility, already a powerful ability, more powerful for no real return. It makes combats with any invisible creature much more frustrating. And, it doesn't reward build choices, like investing in Stealth or the Rogue class because a 2nd level spell does all of that.That relates to being surprised, not knowing the location. Noticing that enemies approach is not same that being able to pinpoint the exact location of said enemies. Also GM is of course perfectly within their rights to grant auto success in tasks due circumstances and being undetectable by vision is pretty good reason for granting such in that stealth check for that surprise too.
The rules should do what logically follows from the fiction. Possible balance issues are another matter entirely.Yes, but it's bad for the game. It makes invisibility, already a powerful ability, more powerful for no real return. It makes combats with any invisible creature much more frustrating. And, it doesn't reward build choices, like investing in Stealth or the Rogue class because a 2nd level spell does all of that.
If you don't make invisibility an assumed hidden location, it's still hella good -- advantage on attacks you make, disad on incoming attacks, immunity to any spell that requires the caster to see the target, and ability to attempt to hide at will. That's awesomely good! It doesn't need auto-hidden as well.
Yes, but it's bad for the game. It makes invisibility, already a powerful ability, more powerful for no real return. It makes combats with any invisible creature much more frustrating. And, it doesn't reward build choices, like investing in Stealth or the Rogue class because a 2nd level spell does all of that.
If you don't make invisibility an assumed hidden location, it's still hella good -- advantage on attacks you make, disad on incoming attacks, immunity to any spell that requires the caster to see the target, and ability to attempt to hide at will. That's awesomely good! It doesn't need auto-hidden as well.
The fiction could also follow what happens in the rules. I said this earlier, that if you start with a picture in your head of what happens before you look at the rules this is what most often causes problems. If you look at what the rules do first, then invent the fiction for that, there are fewer problems. Your response is an example of the former .The rules should do what logically follows from the fiction. Possible balance issues are another matter entirely.
If you want to change invisibility spell to make people, say translucent instead of completely invisible then that's fine. And if you think the spell is too powerful, it would be good way to nerf it. But currently it makes people literally invisible, thus that is what is happening in the fiction.The fiction could also follow what happens in the rules. I said this earlier, that if you start with a picture in your head of what happens before you look at the rules this is what most often causes problems. If you look at what the rules do first, then invent the fiction for that, there are fewer problems. Your response is an example of the former .
If you want to change invisibility spell to make people, say translucent instead of completely invisible then that's fine. And if you think the spell is too powerful, it would be good way to nerf it. But currently it makes people literally invisible, thus that is what is happening in the fiction.
I think this discussion is a tad bizarre. Like let's say that a fight commences and there is a tall wall in the area, completely blocking the line of sight to the other side of it. If there was a person standing behind this wall, would people still be debating whether creatures that cannot see that person could pinpoint their exact location?
And combatans automatically notice creatures that emerge from hiding during the combat. (Unseen attackers sidebar).
No, it's not necessary to change the invisibility spell at all, although it would make it easier is some regards. Instead, I don't start with the idea that an invisible person can't be located, I do that after I see if that person is located or not. The rules suggest that, all things being equal, being invisible isn't proof against location and that the bias tilts pretty strongly to location in many cases. Starting here, I look, and if I cannot justify reasons other than invisibility that an invisibly creature is hidden, I'll assume they aren't hidden. Those reasons might be distance, terrain, weather, having taken the Hide action, etc. If those don't obtain, then I create a fiction that explains why the invisible creature is detectable. By not starting with fiction that assumes things about invisibility or the results, I can use the rules to adjudicate and then describe whatever works. Hence, fiction is both an input and an output, but in different ways and with different expectations. Fiction should only be an input in that it describes the scene -- it should never assume the end results.If you want to change invisibility spell to make people, say translucent instead of completely invisible then that's fine. And if you think the spell is too powerful, it would be good way to nerf it. But currently it makes people literally invisible, thus that is what is happening in the fiction.
I think this discussion is a tad bizarre. Like let's say that a fight commences and there is a tall wall in the area, completely blocking the line of sight to the other side of it. If there was a person standing behind this wall, would people still be debating whether creatures that cannot see that person could pinpoint their exact location?
Combat, like it or not, changes the stakes in D&D. There's a reason there's a phenomenon called the "combat swoosh," because you sudden transition to a rather different set of resolution mechanics and it's heralded by an initiative roll. Since the stakes change, there's a strong move towards mechanics that don't require a lot of on the spot adjudication of finicky bits and ones that are more uniformly applied across tables (ie, more concrete guidance instead of the looser guidance in the rest of the game). Also, combat in D&D immediately elevates stakes to life and death (usually, unless you take steps to do otherwise). Because of this, the baseline presumption is that everyone knows where everyone else is so decisions can be made that reflect a good understanding of the risks and rewards. Removing information is powerful in the combat pillar, which is why location information removal is gated behind successful Hide actions, the environment, and the current tactical positioning. Invisibility, as a 2nd level spell, should not drastically alter how combat is balanced -- that's the role of higher level spells. If a 2nd level spell can, without effort, remove one of the main risk understanding sources in combat, then it starts to assume a disruptive position. Hence, the understanding is that Invisibility allows the Hide action at any time which means it does not normally make the target of the effect hidden. If you are not hidden, you can be detected, even if you are not seen. Thus, the baseline presumption of Invisibility is that you are detected unless you take steps in addition to being invisible. That may be the Hide action, or it may be taking advantage of the terrain, or something else, but without it, you are detected. How? Well, as you note, you aren't seen, but perhaps the dust you kick up is, or you make a sound, or there's a brief fluctuation in the Invisibility that creates a distortion around you, or..... sky's the limit, be creative.This discussion is not bizarre. It is simply applying rules against what should happen logically.
I asked them with two out of combat examples and they ruled that invisibility was working as intended and not as I wrote. But as soon as combat starts, the rules change.
Sorry, but I don't buy that crap.
If the invisble attacker stays in combat. I fully agree with them.
But if the attacker is moving away and is already a stealthy character to begin with, actions should be taken to "see" (pun intended) where exactly the invisible opponent went. A simple perception check (or even a passive one) should work it out. But it should never be an automatic thing.
What amusing to me is that this is a sub-post response to what I said as if what I said was this or something like it. I was the first person in the thread to lay out a case for why the OP monk might be considered hidden and said that the rules guidance was strongly suggested but that it was the GM's call based on the situation at hand. Your snark here was in response to me saying that you shouldn't preassume the outcome because you've told yourself a story and that it's trivially easy to "be creative" in coming up with reasons an invisible creature is detected and located. This wasn't, ever, a statement to blindly follow rules.Be creative... lol
Be creative too, and don't be stuck by the rules and use your logic.
Nope, that's not settled, it's a strong default, and strongly encouraged by the rules but not itself a game rule. I agree that a GM should have a reason other than invisibility to rule otherwise, but those aren't exactly hard to come by.This is insane. The rules are settled and I cant believe were still having this discussion.
Invisibility simply lets you take the Hide action. In the OPs example the Monk has revealed himself this round by attacking but hasn't yet gone back into hiding.
Hes not hidden. Full stop.
If he wants to Hide he can on his next turn.
This, this is exactly what I was hoping to see. Thank you. Rules are to be followed, that much I agree. But there comes a point where the the rule can't cover every cases and this is where the DMs' adjudication and logic should take over the rule.Nope, that's not settled, it's a strong default, and strongly encouraged by the rules but not itself a game rule. I agree that a GM should have a reason other than invisibility to rule otherwise, but those aren't exactly hard to come by.