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Greater Invis & Sneak Attack

For PCs, there are implicit downsides to Greater Invisibility...

(1) Being invisible means your friends (such as the helpful wizard who spent an Action to cast it on you) are taking up more heat. Or...

(2) You may me so dangerous that every enemy on the battlemat targets you, miss chance be damned.
 

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Ridley's Cohort said:
For PCs, there are implicit downsides to Greater Invisibility...

(1) Being invisible means your friends (such as the helpful wizard who spent an Action to cast it on you) are taking up more heat. Or...

(2) You may me so dangerous that every enemy on the battlemat targets you, miss chance be damned.

I think a big disadvantage is the possible friendly fire instances until the rogue announces their presence on the battlefield. Granted Evasion can remove being hurt by AoE spells, but what about wall spells, battlefield control spells, splash weapons, charges, unintended cover (if you follow that the cover can get hit rule) etc? Remember, that without something like True Seeing, or a plan of action (which may not survive contact with the enemy), the other party memebers will not necessarily know where the rogue is.

And if somehow the rogue is taken down while invisible........... :mad:
 


Dross said:
Remember, that without something like True Seeing, or a plan of action (which may not survive contact with the enemy), the other party memebers will not necessarily know where the rogue is.
I doubt this is a problem in most games, since all players can see the battlemat.

The players know where the rogue is, even if their PCs do not.
 


Nail said:
I doubt this is a problem in most games, since all players can see the battlemat.

The players know where the rogue is, even if their PCs do not.

That's right Nail. What I should have said was:

Remember, that without something like True Seeing, or a plan of action (which may not survive contact with the enemy), the other party memebers should not automatically know where the rogue is.
 

Nail said:
I doubt this is a problem in most games, since all players can see the battlemat.

The players know where the rogue is, even if their PCs do not.
Once more, I see mine isn't most. You go invis, you come off the map. I work with the player to track his movement, but his figure hits the sidelines.
 

danzig138 said:
Once more, I see mine isn't most. You go invis, you come off the map. I work with the player to track his movement, but his figure hits the sidelines.

In one of our games, with play with the Klooge computer software, and project the map and characters on a screen as we play (passing a mouse between the players to move our own). When someone goes invis, Klooge could remove them from sight of the other players (much like monsters outside of the light radius of all characters disappear), and the DM can show that player where they are, along with everything they can see, without all the other players seeing where the invisible character is.
 

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