D&D 4E Greyhawk 4e: Back to the Beginning...

And when was the 3.5e version of Greyhawk itself released?

I understood it was just "implied" as a default setting for 3E.

There was the Living Greyhawk Gazetteer released in late 2000, which had no useable crunch in it. It read like a summary of the Greyhawk canon up to that time.
 

log in or register to remove this ad

I understood it was just "implied" as a default setting for 3E.

There was the Living Greyhawk Gazetteer released in late 2000, which had no useable crunch in it. It read like a summary of the Greyhawk canon up to that time.

Exactly.

That's why I don't think we'll see 4e Greyhawk. Never cannonized in 3.5 (or really 3e), it is a great, classic setting that brings nothing new to the table.

Or at least not enough new to make a 'Player's Greyhawk Handbook'.

Of course they could change their publishing methodology mind you but...
 

That's why I don't think we'll see 4e Greyhawk. Never cannonized in 3.5 (or really 3e), it is a great, classic setting that brings nothing new to the table

The closest thing to it that I can think of offhand, would be some hardcore Greyhawk grognards using the Castle Zagyg books (from Castles and Crusades) and adapting them to 3.5E. I knew one grognard who did exactly this.
 

For a 4E Greyhawk player's guide, I wonder what new classes and races it could include. If there isn't enough new crunch material for a possible 4E Greyhawk player's guide, perhaps WotC may just only release a 4E Greyhawk campaign guide and an adventure module set in Greyhawk.

Drow actually would have been a good fit if they hadn't already gone in the FR Player Guide.

Orcs (for the Pomarj), Half-Ogres, Deep Gnomes, Kuo-Toa and Lizard Folk all strike me as possibilities for the player's book.

A Knight class which included a mounted combat build seems like a natural for Greyhawk, which is swarming with knightly orders.

I'd say the Assassin, but I think they have other plans.

A class which uses Henchman minions in the style of a lot of the early Greyhawk PC parties, where you had a few PCs and a horde of henchmen who then died like flies, was suggested at RPG.net.

A Witch class (CF: Iggwilv!).

You could also do something racially with the distinct kinds of humans of Greyhawk, reflecting Greyhawk is humanocentric but humanity is more divided into recognizable sub-groups there than a lot of other settings.
 



My 4e game is on hiatus for the summer, and I've converted Against the Cult of the Reptile Gods for HackMaster Basic. As I did so, I couldn't help but think, "This would so not work as a 4e adventure."
How so? I always thought it would make a great 4e adventure. (as it would in all rpgs, frankly)
 

Remove ads

Top