Aldarc
Legend
Strongholds & Followers by Matt Colville provides a manageable degree of bookkeeping for a wide variety of... wait for it... strongholds and followers.I kind of agree but this brings a number of problems. When you get into strongholds there is bookkeeping and bookkeeping is boring. then there is the conflict with other rulers which bring in wrgaming. And while I like wargaming, there is the questions of how do you implement it. Do you go full Games Workshop, which will be expensive to the consumer.
Balancing armies and domain management, involves an economy, which is more bookkeeping. All of this would be better done as an RTS type game. Perhaps a mashup of Heroes of Might and Magic, Fort Triumph and Age of Empires. Finally this brings up an ethical question, from whom are you going to swipe the land that makes up your domain from in the first place?
But this where I would also potentially take a page from games like Blades in the Dark, Stonetop, Numenera: Destiny the like. These are games that are about expanding your territory or building up your base/community. The bookkeeping is more abstract. In some of these games, the base/community gets its own "character sheet."