Rugger
Explorer
HellHound said:The single deadliest bullet in history is the .22 - it deals 2d4 damage in d20 Modern, and I've watched them BOUNCE off the heads of large rodents at range.
Crikey! Just how big ARE Canadian rats???

-Rugger
HellHound said:The single deadliest bullet in history is the .22 - it deals 2d4 damage in d20 Modern, and I've watched them BOUNCE off the heads of large rodents at range.
Actually, in Vankleek Hill "rats" is what they call cows.Rugger said:Crikey! Just how big ARE Canadian rats???
Rugger said:Crikey! Just how big ARE Canadian rats???
-Rugger
This idea is not unheard of in a "Grim" rules version.Strithe said:I agree that the negation of Defense bonuses is a little over the top (perhaps a flat bonus to hit instead), but if anything the damage should either be higher OR the critical threat range should be expanded.
Wulf Ratbane said:Yep, and I think shotguns in Grim Tales caters to that conception and does what players want them to do: they are the idiot-proof, point-and-shoot weapon of choice at very close range. They deal a nice, predicatable average of 10 damage; unlikely to be of any serious concern to a henchman or major villain; deadly to most mooks on a slightly-above-average roll.
Shotguns will see your heroes through the low levels in much the same way that alchemist's fire is the work-horse desperation weapon of the typical D&D party. 2d6 damage as a ranged touch attack? Bypasses DR? Get out of town!
Hammerhead said:I'm sorry, but your quote about shotguns beating pistol-wielding martial artists falls flat. Let's say some guy with a sword of all things is sixty feet away from me in an open field with no cover. I have a small firearm and am trained in its use. Common sense tells me that this guy is toast and will eat several bullets before he even gets to me. The rules don't work that way (thank goodness!). This really isn't a question of realism.
And comparing the Shotgun to Alchemist's Fire as the low-level workhorse also falls flat. PCs will likely to continue to use the shotgun to devastating effect, especially on high Dex, high Defense guys (like your typical Fast Hero).
Alchemist's Fire is extremely expensive to use at 50 gp a shot for the low level heroes, and quickly becomes pointless as other weapon damage increases. The shotgun suffers from neither of these problems.
Rodrigo Istalindir said:MDT's in Grim Tales serve to keep higher level characters honest. The high-level fast likely has a lower MDT than a Tough (or the same, if the MDT is fixed). The shotgun will remain deadlier to a higher level GT character than alchemists' fire will to a high level D&D character.