Hammerhead said:
It's devastating enough, especially when someone unloads 2 or 3 loads of buckshot into you each round or so. I certainly wouldn't volunteer for the experience, and things like Point Blank Shot or Weapon Specialization can increase that damage further.
Oh, well I suppose I should make allowances so that folks can take 2 or 3 loads of buckshot each round.
It doesn't keep pace with increasing challenges; however, no other firearm in Grim Tales also keeps pace with increasing challenges except with the usual increases like feats, which the shotgun also benefits from. Characters don't stop using guns because monsters and villains have more hit points, and against anyone with High Dex or a Defense bonus I'd break out the trusty 10 Gauge and let him have it.
Sounds to me like I did my job just right.
If it happens that the PCs are also inclined to whip out an elephant gun or sniper rifle for 2d12 at long range, I would not be surprised or alarmed.
You do not 'balance' this issue by nerfing shotguns or sniper rifles. Pistols still have their place, and they are 'balanced' primarily by portability, concealability, and legality (which, as it turns out, also 'balances' exotic ammunition like hollow-points, teflon-, or explosive-tipped rounds).
I'm sitting here wondering when you're going to get around to worrying about dynamite and hand grenades...
My point is that in most "gaming style" combat, which is relatively short-ranged, the shotgun becomes the weapon of choice for just about everyone, especially against human bad guys.
That 'gaming style' combat mimics 'real life' combat in this way does not concern me. The shotgun
is the weapon of choice for just about anyone engaged in short-range combat.
That's just the way it is.
The downside of the shotgun in the game is that same as it is in real life. It has a limited range, limited rate of fire, and limited ammo.
Modern-day assault shotguns address one or more of these defects to devastating effect. God bless the fully-automatic, drum-fed assault shotgun! Is there anything you would
rather have in close-quarters fighting?
Of course, folks tend to notice when you walk into the library with a Mossberg.
Furthermore, it provides a serious disincentive to the Fast Hero when villains are likewise equipped with weapons that negate his greatest strength, an absurd armor class, especially when the Strong Hero wearing the heavy body armor remains mostly protected from the effects of the shotgun.
Look, if you want your Fast Heroes to be able to dodge shotgun blasts, knock yourself out. If you're capable of mounting an argument in this thread, you're certainly capable of changing the way shotguns work in your game.
But that's not the sort of thing you should expect from 'baseline' Grim Tales.
The shotgun performs as expected.