Grim Tales: SLAVELORDS of CYDONIA - Advance Copy: Taking Q&A!

Wulf you mentioned the great effect melee weapon could have. Any cool Cydonian melee weapons in the book

Oh, I forgot to mention, the weapons are flat-out kewl.

One of the really cool spots is in the arena. The players will actually get a chance to train and use some of the Cydonia weapons, potentially gaining some proficiency with them (at the GM's discretion).
 

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Another question I have...

The NPC's in Slavelords and talents...do they have talents that are only in grim tales (not in d20 modern)? And are the full talents reprinted for those who don't have GT or do we almost have to buy it just to use the NPC talents?
 

jezter6 said:
The NPC's in Slavelords and talents...do they have talents that are only in grim tales (not in d20 modern)? And are the full talents reprinted for those who don't have GT or do we almost have to buy it just to use the NPC talents?

Most talents are subsumed into the statblock, so it won't matter.

A one-line summary of all feats and talents is provided at the beginning of the book, so if you don't have (a) Grim Tales (b) D&D 3.5 or (c) d20 Modern, you'll be ok.


Wulf
 

I'm liking this book more and more....may not get to use it as a GM (if it's too complicated for me to run), but it looks like it's worth the good read anyways.
 

I'm liking this book more and more....may not get to use it as a GM (if it's too complicated for me to run), but it looks like it's worth the good read anyways.

Oh it's definitely a good read. I'm finding it's almost a campaign "how-to" guide. The way the campaign is presented really gives a lot of insight about developing a timeline, the cause and effect of PC actions, how the major players interact with one another, and what's going on in the world around the PC's, etc.

As opposed to linear modules, the GM has control over how the campaign develops. It's an actual campaign rather than a room-by-room description.

As I read through some sections, I can see lifting some of SoC and putting it into completely unrelated campaigns. For example, the section on the arena and the gladiator pits is AWESOME. If I ran any kind of campaign that dealt with the PC's being gladiators, I would definitely borrow heavily from SoC.
 

Glassjaw,
Now where in the bustling metropolis that is East Providence, RI do you live and what time would I find you out of the house leaving this precious copy of Slavelords unguarded, hmmm? :)

Man, I can't wait for this thing. Wulf's descriptions of the energy weapons rock. This is like the whole 3.5 expectation thing again, with leaks here and there.
 

Fenris said:
Man, I can't wait for this thing. Wulf's descriptions of the energy weapons rock. This is like the whole 3.5 expectation thing again, with leaks here and there.

So it looks like I'm gonna sell at least two copies. That's a start. ;)

In honor of your enthusiasm, please enjoy the attached file.


Wulf
 

Attachments


Christmas came early! Thanks Santa Wulf!

Man, I want the book NOW! This made the desire worse. Now at least I have a piece to slaver over. The art is cool and really gives the feel of an alien culture.

No wonder Glassjaw is still reading this thing. It looks like you managed to pack a world book, campaign source book and what, FIVE open format modules into this book.

The more I read about the weapons the more excited I get and just from the cultural references in the weapon descriptions, am getting a good picture of the world you have painted. I can't wait for this thing. But at least I am confident from Glassjaw's comments, Wulf's and the snippets he has dropped that it will be worth the wait!
 

No wonder Glassjaw is still reading this thing. It looks like you managed to pack a world book, campaign source book and what, FIVE open format modules into this book.

Trust me when I say that this book is a beast. There's just so much STUFF. It's actually about 20 pages longer than GT and of that, only 2-3 pages total are white space. I'm currently writing my review and I haven't even gotten to the second half of the book and it's already almost 4 pages long.
 

GlassJaw said:
Trust me when I say that this book is a beast. There's just so much STUFF. It's actually about 20 pages longer than GT and of that, only 2-3 pages total are white space.

You might find this odd (considering our private conversations about my concern over this text-heavy book) but I was actually extremely concerned about the couple of columns of white space left in the book.

It really took a good look at the layout in Necromancer Games' Lost City of Barakus-- the closest analog out there to what I was attempting-- for me to come to accept what white space is in the book.

Wulf
 

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