No, I'd much rather have the ability to no-sell damage DEX spells and abilities like fireballs and breath attacks, than an extra 8~16 HP between short rests.
So my goal is to look at the non-prebuffed damage potential of 2 different paladin builds at level 13 after 2 rounds of combat. All damage will be weighted with accuracy. Criticals are being ignored. Smites will be applied. Haste and VOE will be cast the first turn.
One build has PAM and GWM with a glaive/halberd and GWF that only affects weapon damage. The other has PAM only and a spear with duelist. Both have a +1 weapon
vs_AC
11
12
13
14
15
16
17
18
19
20
PAM_Only
164
164
164
163
161
159
155
151
147
141
GWM+PAM
205
200
195
189
181
173
164
154
142
130
Summary: After factoring in smites PAM only wins nova damage over 2 rounds vs AC 19,20. PAM+GWM wins vs AC less than 18. At 15 AC PAM only does about 20 damage less than GWM on the 2 round nova including buffs which is about 11% lower.
Well the good news is that it's changes subtly from the tweet to the compendium (which now means it's official).
Now you have to take the Attack action first, but there's no mention of having to finish it.
Nope.Wrong thread?
Nope.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.