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Guild Wars

Yeah, heroes are a lot better than henchmen (don't have any myself, though, but played along with a few who had; only got Prophecies myself).

Once you get the 2nd healer henchwoman, things also get better. Can never have enough healers.

When going for heroes, I would make all of them Monk/something. Seriously.

Bye
Thanee
 

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Just to make something clear: you can get heroes in Prophecies, but only if you own Nightfall or the new release, Eye of the North. One hero is available in Prophecies, the rest you have to travel to these other regions. I do a lot of solo stuff myself and the heroes come in very handy. The only thing is, since I have more than one toon with them, it gets very expensive to equip them all with good weapons and runes :eek:

Hong, for finding people to team up with, I joined a guild called The Older Gamers [TOG]. They cater to gamers 25+ in age for tons of different games, and there's always lots of people on, very friendly and all you have to do is give a shout out and someone will usually be help you out with a quest or mission.

Their website is here:

http://www.theoldergamers.com/index.php?option=com_magazine&Itemid=31

My main toon is Aris Tribek, if you want to try and find me online sometime; I'm always glad to lend a hand.
 

Thanee said:
Yeah, heroes are a lot better than henchmen (don't have any myself, though, but played along with a few who had; only got Prophecies myself).

Once you get the 2nd healer henchwoman, things also get better. Can never have enough healers.

When going for heroes, I would make all of them Monk/something. Seriously.
I made one Monk focus on Healing, and the other on Protection; great for getting rid of hexes, poison, bleeding - which helps the healer from being overtaxed.

But for successfully soloing with heroes, I almost always bring a minion master necro to give the monsters something else to direct their attacks against.
 

Thanee said:
When going for heroes, I would make all of them Monk/something. Seriously.

Bye
Thanee

I've got a monk-(uh, something), a ranger-monk (useful for calling up the Spirit of whatsit, so I don't have to) and I keep another slot that is alternating between Mesmer-monk and whatever other character fits my whim.

Healing is great, and protection and stuff, but if nothing else the ressurect skills are much better than having a henchman with a Signet.
 

hong said:
Well, I was thinking of things like runes, which can only be used if they match your primary class. So you could get some pretty twinky Marksmanship, but only if your primary is ranger.

Yeah, runes are probably one of the main things, but IIRC most of them aren't stacking. There are also other things to put in some spots anyway, so it's not a major deal. Ranger primary isn't bad, I just meant that the warrior secondary wouldn't actually ADD much to the ranger primary.

Mostly for my primary choice, it focuses on the attribute they have.




[quote[IME so far, safeguarding people hasn't been too hard. The storyline missions are usually structured so you can easily beat off the isolated monsters that attack (but I did spend a lot of time exploring and levelling first, plus I got the Game of the Year Edition which gives you some bonus twinky items). [/quote]

Well, it's like Rurik. He runs ahead of you a lot without waiting for you, but since he's powerful enough it's not a big deal. Later on, when NPC power and Huge Ugly Monster power are closer, it's irksome.

I'm having trouble keeping the healer alive, though. The monsters zero in on her like... like they actually know what they're doing! It's criminal, I tell you.

Monsters tend to focus on the weakest member, not sure how it's figured, but that's that. THis can matter if YOU'RE the weakest member, as they chase you around while your henchmen try to figure out how to attack. :)
 

Been playing this again recently (waiting for the next issue of CoH/CoV before I reactivate my account there).

Nightfall is great for the Heroes, that's for sure. The storyline is a lot more evident from the beginning of the game than it is in Prophecies, but it seems to kind of become less so once you reach the mainland (in my experience- I'm only about halfway to 2/3 done though). Prophecies becomes much more story oriented at the end of the game than the beginning, although there is a weird part around when you leave Kryta that you kind of have to stumble onto what you're supposed to do (the Ascension bit isn't, as I recall it, very clear).

Factions is worth buying just for the visuals, IMO. Such a gorgeous game- the first section is awesome enough, but once you get to the city, and the undercity- amazing. Haven't gotten too far into the story on that one yet, though (I started playing Factions again the other weekend during triple xp time). Factions is the last one I purchased, hence my being behind.

I'm not planning on purchasing Eye of the North until I've either finished one of the others (likely Prophecies, I've only got 3 missions left), or before October 30 (when you can get the bonus historical mission packs if you buy it from their online store). On that note, does anyone know offhand if you purchase the online version- can you burn it, in case you need to reinstall or uninstall?

The Heroes are definitely better than the other NPCs. I haven't done much with PVP yet, though it's an area I'd like to get involved with more- I just need to unlock a (lot) more skills (especially gold skills) before I can even get a decent build.

Which is one thing I like about GW- there are so many aspects to it. You can just play normal, enjoy the story on its own. You can play with others, you can farm and craft weapons and armor if you want and trade, you can go hunting for all the skills and elite skills, you can PVP- there's just a ton to do, and it's all free to play online.
 

I recently started playing GW again, started with new characters too. Been almost a year since I last played it. Today I just ordered the Eye of the North expansion and then will have all 4. :)

Doing solo for the most part. I'm in the Pre-Searing area playing a lvl 8 Warrior/Monk. Had a Ranger/Warrior, but that didn't seem to work too well in the post-Seared area.

Haven't tried pvp yet, but do plan on it.
 

Well, I just grabbed Nightfall and Factions from the GW online store.

Now, it seems I have to fight a whole bunch of 24th level monsters just so I can get from Lion's Arch to Elona. Bah. Those heroes had better be worth it.
 

hong said:
Well, I just grabbed Nightfall and Factions from the GW online store.

Now, it seems I have to fight a whole bunch of 24th level monsters just so I can get from Lion's Arch to Elona. Bah. Those heroes had better be worth it.


Depending on how the monsters are arrayed, sometimes you can slip in long enough to "control" an area, without killing everything.

It was a bit of a pain, but once you actually reach Elona, it's not as hard.

I should probably get cranking on GW:EN, since I only have this weekend before The Big Game tuesday...

Also, if you need any brown dye, I've got plenty! :-p
 

Cthulhudrew said:
Nightfall is great for the Heroes, that's for sure. The storyline is a lot more evident from the beginning of the game than it is in Prophecies, but it seems to kind of become less so once you reach the mainland (in my experience- I'm only about halfway to 2/3 done though). Prophecies becomes much more story oriented at the end of the game than the beginning, although there is a weird part around when you leave Kryta that you kind of have to stumble onto what you're supposed to do (the Ascension bit isn't, as I recall it, very clear).

I found Prophecies plot to evolve a bit and change, but I really enjoyed the early stuff linked to the Searing (pre-post), like having to find food for the Devourer.

Nightfall's plot is obvious a lot quicker, and easier to find, but hasn't really captured my attention. I've run the game with a variety of characters and get bored and returned to Prophecies, but I think that's just because I enjoy the original campaign setting.

Factions is worth buying just for the visuals, IMO. Such a gorgeous game- the first section is awesome enough, but once you get to the city, and the undercity- amazing. Haven't gotten too far into the story on that one yet, though (I started playing Factions again the other weekend during triple xp time). Factions is the last one I purchased, hence my being behind.
I played the trial, and it was fun and looked nice. GW2 isn't that far off though, so not sure it's worth me going there.

I'm not planning on purchasing Eye of the North until I've either finished one of the others (likely Prophecies, I've only got 3 missions left), or before October 30 (when you can get the bonus historical mission packs if you buy it from their online store). On that note, does anyone know offhand if you purchase the online version- can you burn it, in case you need to reinstall or uninstall?
I don't think you can burn it, but it's online accessible either way. If they kill the servers, the game would be worthless anyway, as it were. I'd say buy it now and activate it, but don't play it until you're ready, but that last part is probably not within your power... :)

The Heroes are definitely better than the other NPCs. I haven't done much with PVP yet, though it's an area I'd like to get involved with more- I just need to unlock a (lot) more skills (especially gold skills) before I can even get a decent build.

Which is one thing I like about GW- there are so many aspects to it. You can just play normal, enjoy the story on its own. You can play with others, you can farm and craft weapons and armor if you want and trade, you can go hunting for all the skills and elite skills, you can PVP- there's just a ton to do, and it's all free to play online.

I've been playing since Christmas, off and on, and the variety of gameplay is obvious. There's a lot of stuff I haven't done yet.
 

Into the Woods

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