Chainsaw Mage
First Post
harmyn said:To take the "classic sales-tag-line" from GURPS, if I wanted to take my Fantasy Mage and team him up with a World War II Operative and send them searching for treasure in Renaissance Italy; I can. In d20 I would need d20 Past, D&D, and d20 Modern (or its WWII equivalent) to cover all the needed classes and options that are expected by most to give the characters variety and options.
Plus, the characters wouldn't all be playing by the same rules. To name one example, at negative hit points, the d20 Modern character would have to make a Fortitude save to stabilize; the D&D character would have to roll on % dice (10% chance, but you all knew that.

Mechanically, d20 Modern and D&D are *not* identical. So integrating characters would bring with it questions about which rules apply and which do not.